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Returning 35 results for 'beyond barriers diffusing consist realized'.
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Warlock
Legacy
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Classes
Basic Rules (2014)
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Beyond the Crystal Cave” begins when characters approach the governor of Sybarate, who is offering a small fortune for an urgent rescue mission. The characters learn the tale of
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Beyond the Crystal Cave” begins when characters approach the governor of Sybarate, who is offering a small fortune for an urgent rescue mission. The characters learn the tale of
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
as well, but at the moment they consist of a pair of sea lions that are drawn to the divine power he possesses and the undead remains of those who lost their lives when their ships sunk. The only way
beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Adventure Summary “Beyond the Crystal Cave” begins when characters approach the governor of Sybarate, who is offering a small fortune for an urgent rescue mission. The characters learn the tale of
families are no longer enemies. When they all arrive back on the Material Plane, they might discover they’ve been gone longer than they realized, thanks to the divergent flow of time within the garden.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
as well, but at the moment they consist of a pair of sea lions that are drawn to the divine power he possesses and the undead remains of those who lost their lives when their ships sunk. The only way
beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
as well, but at the moment they consist of a pair of sea lions that are drawn to the divine power he possesses and the undead remains of those who lost their lives when their ships sunk. The only way
beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
opportunity to siphon off the energy of the shadar-kai for themselves by performing their own self-serving ritual, which would impart to them magical powers beyond those of the greatest elven wizards of
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
opportunity to siphon off the energy of the shadar-kai for themselves by performing their own self-serving ritual, which would impart to them magical powers beyond those of the greatest elven wizards of
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
inside of the ship. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
inside of the ship. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
inside of the ship. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
opportunity to siphon off the energy of the shadar-kai for themselves by performing their own self-serving ritual, which would impart to them magical powers beyond those of the greatest elven wizards of
legend. But as the queen approached the entrance to Arvandor, she realized what the wizards were doing and brought all her wrath down upon them as the ritual was under way. Because she was by now a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
might be carved on a separate piece of wood and tacked to a living tree. These shrines typically mark the point in a forest beyond which locals know not to cut timber or hunt. Often these tributes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
might be carved on a separate piece of wood and tacked to a living tree. These shrines typically mark the point in a forest beyond which locals know not to cut timber or hunt. Often these tributes
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
might be carved on a separate piece of wood and tacked to a living tree. These shrines typically mark the point in a forest beyond which locals know not to cut timber or hunt. Often these tributes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Setessa’s Surroundings Beyond the city’s encircling trees, the territory of Setessa extends to cover about a third of the Nessian Wood and a wide swath of the open chaparral. In contrast to Meletis
. Nikaia immediately realized that neither refusal, failure, nor success would forestall Nylea’s wrath. Nonetheless, she held her head high, she and Nylea both let fly, and both arrows hit. Impressed by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Conflagration, howling winds from the Plane of Air mix with the cinder storms and lava of the Sea of Fire. This plane is an endless storm of flames, smoke, and ash. The thick ash obscures sight beyond a
), stagnant lakes and pools play host to thickets of weeds and monstrous swarms of mosquitoes. The few settlements here consist of wooden structures suspended above the muck on platforms between trees
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, selling the services of monstrous soldiers and laborers and byeshk ore, a form of metal with magical properties. Beyond that, it’s a still-expanding frontier nation. The cities of Graywall and Great Crag
grow larger and more organized every day, and the rest of Khorvaire is uneasy with the potential power of a fully realized Droaam. The monsters that inhabit Droaam retain their racial subcultures. Most worship the Dark Six, but other religious traditions flourish as well.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, selling the services of monstrous soldiers and laborers and byeshk ore, a form of metal with magical properties. Beyond that, it’s a still-expanding frontier nation. The cities of Graywall and Great Crag
grow larger and more organized every day, and the rest of Khorvaire is uneasy with the potential power of a fully realized Droaam. The monsters that inhabit Droaam retain their racial subcultures. Most worship the Dark Six, but other religious traditions flourish as well.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
)
CHA
15 (+2)
Saving Throws Int +6, Cha +4
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius
location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
Denier. Some legends tell of an ancient shade who has tarried at the banks of the Tartyx longer than any other—a woman, ancient beyond years and clad only in her own flowing hair and sagging skin, who
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 10; see also “Detect Sentience” below
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Resistances lightning
Damage Immunities cold, fire
Condition Immunities charmed, frightened
Senses blindsight 240 ft. (blind beyond this radius), passive Perception 16
Languages understands Common
magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler. The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 10; see also “Detect Sentience” below
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.






