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The Great Old One
Legacy
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Classes
Player’s Handbook (2014)
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
another plane—or another reality entirely.
When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most of the plane’s earlier inhabitants, but Zargon proved beyond even
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
interior doors, all of which lead to the shared study beyond.
The Fallen Investigation of the members of the “C” Team confirms that they are truly dead. No magic available to the characters can return them
nothing of value in any of the bedrooms. Eldritch Horror When any door into the shared study is opened, the characters see the horror that waits beyond. The far wall of the study is filled by a giant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
, organized with its own hierarchy and led by a designated elder. But clans extend beyond families, often adopting outsiders who take up permanent residence in the city-state. When people meet, they exchange
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
, organized with its own hierarchy and led by a designated elder. But clans extend beyond families, often adopting outsiders who take up permanent residence in the city-state. When people meet, they exchange
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
, organized with its own hierarchy and led by a designated elder. But clans extend beyond families, often adopting outsiders who take up permanent residence in the city-state. When people meet, they exchange
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Cavern Characters who follow the villagers’ tracks arrive at a yawning cave mouth, 12 feet wide and 20 feet high. Beyond the cave mouth is a vast cavern with a forest of stalagmites in its
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Cavern Characters who follow the villagers’ tracks arrive at a yawning cave mouth, 12 feet wide and 20 feet high. Beyond the cave mouth is a vast cavern with a forest of stalagmites in its
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
1. Main Cavern Characters who follow the villagers’ tracks arrive at a yawning cave mouth, 12 feet wide and 20 feet high. Beyond the cave mouth is a vast cavern with a forest of stalagmites in its
this central cavern to other parts of the cave complex. The floor is littered with broken spears, broken shields, and drops of bat guano. Characters who peer into the cave can see a male ogre bathing in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
38. Barred Pit The walls of the passage glow magenta, bathing the corridor with a ghastly hue. After fifteen feet, the floor drops away to a pit that fills the hallway ahead. The pit is twenty-five
feet deep. Eight large, spidery bushes with thorny stems, white leaves, and enormous yellow blossoms grow across its bottom.
Five feet beyond the nearest edge of the pit is a bronze bar, set level
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
, Shothotugg the Eater of Worlds, Y’chak the Violet Flame, Bolothamogg Who Watches from Beyond the Stars, Hargut of the Gray Pestilence, Haask the Voice of Hargut, Ragnorra the Mother of Monsters, the Hulks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
, Shothotugg the Eater of Worlds, Y’chak the Violet Flame, Bolothamogg Who Watches from Beyond the Stars, Hargut of the Gray Pestilence, Haask the Voice of Hargut, Ragnorra the Mother of Monsters, the Hulks
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Elf-Eater, Dendar the Night Serpent, Borem of the Lake of Boiling Mud, Kezef the Chaos Hound, Zargon the Returner, Camnod the Unseen, Holashner the Hunger Below, Piscaethces the Blood Queen
, Shothotugg the Eater of Worlds, Y’chak the Violet Flame, Bolothamogg Who Watches from Beyond the Stars, Hargut of the Gray Pestilence, Haask the Voice of Hargut, Ragnorra the Mother of Monsters, the Hulks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
. 4 Bathing in the spring grants a creature the benefits of the greater restoration spell. As a side effect, the creature’s skin, hair, and eyes become a shimmering golden color for 1d4 days. 5
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
. 4 Bathing in the spring grants a creature the benefits of the greater restoration spell. As a side effect, the creature’s skin, hair, and eyes become a shimmering golden color for 1d4 days. 5
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Spring Effects d12 Effect 1 Any creature that touches or drinks the water of this spring feels blessed. The creature gains the benefits of a bless spell for 1 hour. 2 Bathing in the spring covers
. 4 Bathing in the spring grants a creature the benefits of the greater restoration spell. As a side effect, the creature’s skin, hair, and eyes become a shimmering golden color for 1d4 days. 5
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Eldritch Lich From beyond the stars, a Great Old One whispers promises of reality-defying knowledge and world-bending power. When a wizard or a warlock hears that whisper and listens too intently
Old Ones table to determine which entity gave an eldritch lich its parasite. Great Old Ones d6 Form 1 Cthulhu 2 Tharizdun, the Chained God 3 Dendar, the Night Serpent 4 Ghaunadaur 5 Zargon, the Returner 6 That Which Lurks
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
attitude toward the characters: Friendly, Hostile, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
As an Influence action, a character can
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
attitude toward the characters: Friendly, Hostile, or Indifferent (see the D&D Beyond Basic Rules). Regardless, creatures defend themselves in combat.
As an Influence action, a character can






