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Returning 35 results for 'beyond before deflect compels received'.
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Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Monsters
Eberron: Rising from the Last War
. Illmarrow is a fiefdom on the isle of Farlnen — home to a community of elves exiled from Aerenal, who have practiced necromancy for centuries. But Lady Illmarrow’s roots extend far beyond her
received a vision affirming that the bloodline of Vol was no more. To the world, the last survivor of that bloodline is known as Lady Illmarrow. But in truth, she is Erandis Vol, heir to the Mark of
Wizard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
circle, bringing a whiff of brimstone from the otherworldly plane beyond.
Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
?
What drew you forth from your life of study? Did your first taste of magical knowledge leave you hungry for more? Have you received word of a secret repository of knowledge not yet plundered by any
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
are comfortable in light armor and know how to use simple weapons. Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and
, while poring over tomes of forbidden lore, a brilliant student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and
is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with mere study
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Delvers into Secrets Warlocks are driven by an insatiable need for knowledge and power, which compels them into their pacts and shapes their lives. This thirst drives warlocks into their pacts and
student’s mind is opened to realities beyond the material world and to the alien beings that dwell in the outer void. Once a pact is made, a warlock’s thirst for knowledge and power can’t be slaked with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conventional wisdom and seek their fortunes in the wider world. Opinions vary on what compels some halflings to leave home and set off over the farthest hill to explore the unknown. The simplest
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rubina Larkingdale Lawful Neutral Human First Year (Silverquill)
When Rubina walks into a room, people take notice. A measured performer with gravitas beyond her years, Rubina is a valued member
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
capable of delivering letters through the Mists. Most non-Keepers who learn of this consider it a trick, or fear what it means to receive messages from beyond the Mists, encouraging the Keepers to offer
.
3 Orphir Brindletop, a Kalakeri gnome occultist, is surprised to meet one of the characters, as he received a message for them in a séance long ago.
4 The characters are invited to help a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choose the monastic life for yourself? Consider why you left. Did the head of your monastery choose you for a particularly important mission beyond the cloister? Perhaps you were cast out because of
Movement
Features
1st
+2
1d4
—
—
Unarmored Defense, Martial Arts
2nd
+2
1d4
2
+10 ft.
Ki, Unarmored Movement
3rd
+2
1d4
3
+10 ft.
Monastic Tradition, Deflect
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Beyond the gate is a well-kept gravel path that passes through a small forest of vertical stone slabs and ancient trees.
As the characters make their way through the Stele Forest, they encounter
+ 4 hit points, and all levels of exhaustion end on him.
Reactions
Deflect Missile. In response to being hit by a ranged weapon attack, Steel Crane deflects the missile. The damage he takes from
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of Ioun, once sacred to the knights who dwelled here. Those who drank directly from the font received visions of the past and future from this god of knowledge. Good characters who drink from the font
everyone they see. 6 A huge red dragon emerges from the catacombs beneath the abbey to make his lair atop the hill. Among his treasures is a Deck of Many Things. Beyond the hags, the Feygrove is home to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
they agree to help, he takes them to the burgomaster’s residence (area E4). He wants the characters to help him escort Ireena to Vallaki, a settlement in the heart of the valley, beyond the view of
Castle Ravenloft and (he hopes) beyond the reach of Strahd. Ismark knows that moving Ireena is a gamble, since she’s vulnerable to Strahd when she is outside their home, but he has heard assertions that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
— and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
they fight, the duergar continually shout out, “Tokens!” in an angry tone. They can be convinced to calm down or surrender if they are shown and promised the tokens the characters received in Horn
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
open with any amount of pulling or pushing, since it’s anchored from the inside with metal bars driven into metal frames. The area beyond the door is included in the redoubt’s Forbiddance effect, so
seize a higher position among the squabbling raklupises. One phisarazu stands in front of the door in its normal form while the other two continue their ruse of being mundane crabs. Kalzak received
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
one another by means of a humming sound created by skin vibrations. Seekers of Magic. Tomb tappers received their colloquial name from their habit of burrowing into the depths to plunder tombs, temples
Resistances lightning
Damage Immunities cold, fire
Condition Immunities charmed, frightened
Senses blindsight 240 ft. (blind beyond this radius), passive Perception 16
Languages understands Common
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
embody, which might manifest as flaming beards, frozen skin, hair crackling with lightning, or other primal incarnations. Beyond these primal giants, though, other giants fill the tales of Theros. (KEV
is a creature, it must succeed on a DC 21 Strength saving throw or be knocked prone.
Reactions
Deflect Attack. The giant adds 5 to its AC against one weapon attack that would hit it. To do so, the giant must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
intricately carved wooden altar beyond the pool. Bak Mei has yet to collect the materials needed to craft the gloves of soul catching. The pages feature detailed illustrations of hands, showing how ki flows
hit points, and all levels of exhaustion end on him.
Bonus Actions
Nimble Escape. Bak Mei takes the Disengage or Hide action.
Reactions
Deflect Missile. In response to being hit by a ranged
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
innumerable, but you pursue them with vigor. As operatives for an academy, you seek to unravel the secrets of existence and the deeper riddles beyond. In your work, you brush shoulders with the wisest in
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
-foot wide aperture that grells use to traverse other parts of the Far Realm. The aperture irises open when touched by a living grell’s tentacle. The Far Realm lands on the other side are beyond the
contains special payments Naruv has received over the years. Most of these are odd, worthless items like brain-shaped rocks or bottles of rancid perfumes, but the chest also contains a silver tiara
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
under crates and curios. On the far wall, a narrow window opens into a cluttered alley beyond. Just outside, two figures wearing menacing scarlet masks kneel on a flying carpet, one holding an ornate samovar. They laugh as the carpet shoots down the alley.
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
never received one in life. Merle lies in the casket but occasionally sits up to hear his own eulogies. The Dusters ask the characters if they’d like to say anything on behalf of the deceased. 6 A lost
afterlife, wander aimlessly. The sorrowsworn ask the characters to guide them to the great beyond. If the characters refuse the sorrowsworn attack in panicked fury. †Monsters marked with a dagger
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
are destroyed forever, ready access to supplies and support from the Nine Hells tilts the tide heavily against invading demons. Also, the prospect of a permanent death compels the devils fighting on
devils extended a tenacious defense out to the planes beyond Avernus, they could keep the demons away from Hell’s doorstep, but such a strategy would place a great strain on supplies, reinforcements, and
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Domain Denizens The Feywild Creatures table can help you populate a Domain of Delight. Stat blocks for the listed creatures appear in the Monster Manual or The Wild Beyond the Witchlight (WW). Just
, treant 11 Behir, roc 12 Archmage 13 Jabberwock (WW), storm giant 17 Dragon turtle AWAKENED BEASTS
Awakened Beasts (Beasts that have received the benefits of an awaken spell) are common in the Feywild
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Animated Objects Animated objects are crafted with potent magic to follow the commands of their creators. When not commanded, they follow the last order they received to the best of their ability
. (blind beyond this radius),
passive Perception 6
Languages —
Challenge 11 (7,200 XP)
Antimagic Susceptibility. The hut is incapacitated while the magic gem that animates it is in the area of an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Construction began on enormous new creation foundries, hundreds of feet tall, carved into the sides of mountains or secretly nestled within remote canyons. The project succeeded beyond Cyre’s wildest dreams
of elemental rock, blasting out elemental air to deflect ranged attacks, and so on. The captain of the colossus could control all this weaponry through the docent network, but for optimal performance
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
extend far beyond her island domain. Long ago, it was revealed that the elven line of Vol—a house that practiced the art of necromancy and bore the Dragonmark of Death—was engaged in secret blood
. As an undead being, Erandis lost the use of her dragonmark. Thus, when the diviners of Aerenal asked if the line of Vol had been exterminated and the Mark of Death destroyed, they received a vision
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stand beyond the wall with open sacks, waiting to catch whatever food the goblins and bugbears toss over the wall. Meanwhile, the remaining six ogres and thirty goblins lurk in the darkness outside the
of the nearest longhouse, loses his balance, and falls. You have never seen such a clumsy, disheveled halfling.
Not long after the initial attack on Goldenfields, the abbot received reports of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concentrated effort. Turtle Shell. Halflings cluster together and cover each other with shields, washtubs, wheelbarrows, coffer lids, or anything else that can deflect a blow. Troll Knocker. A few halflings act
— clear evidence that, as Urogalan promised, she is still looking out for her grandson from beyond the veil of death. As a divine being, Urogalan can move freely through the earth and across the planes of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
square room, its walls, floor, and ceiling made of glowing crystal set with images of unblinking eyes. A crystal door stands closed, but you can just make out the long corridor beyond it, and a lone
weapon. As soon as any character enters this area, they feel a sudden pulse of psychic energy radiating from the dais, which can’t be sensed from the corridors beyond. The effect of this numbing energy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
as much damage only. H5: Overpass The stream continues beyond another set of uneven steps ahead, bending eastward. A waterfall burbles in a larger cavern somewhere ahead of you.
The goblins have
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sound of a bell. Beyond the doors is a large lobby, the air heavy with the scent of fresh lilies. A desk stands at the center of the room, holding neatly piled papers and fresh-cut lilies in a vase
temple on their own at this point. T2. Changing Rooms A corridor beyond the lobby runs between two rows of curtained cubicles, where guests can change out of traveling clothes and armor. Each cubicle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, consort of Erelal Freth and the father of her unborn eleventh child. He is unarmed and unarmored, and has 3 hit points remaining. Erelal is torturing him because she received a report that someone
is a House Auvryndar spy named Varrn Telenna. He is unarmed and unarmored, and has 6 hit points remaining. Erelal has finished interrogating him, and Varrn is beyond caring whether he lives or dies. If






