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Returning 35 results for 'beyond before dwarf confused remind'.
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beyond before dwarf conjured remains
Deep Dragon Wyrmling
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Monsters
Fizban's Treasury of Dragons
. Whether taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Mordenkainen Presents: Monsters of the Multiverse
memory drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour
suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creature’s mind, leaving its prey befuddled and confused—or dead.
When
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drained beyond the first, the die size increases by one: the d4 becomes a d6, the d6 becomes a d8, and so on until the die becomes a d20, at which point the target becomes unconscious for 1 hour. The effect
engulf its victim. As it withdraws, it plunders the creature’s mind, leaving its prey befuddled and confused—or dead.
When oblexes feed on thoughts, they can form weird copies of their
Human
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Species
Basic Rules (2014)
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Fighter
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Classes
Basic Rules (2014)
exquisite bow. The half-orc nearby shouts orders, helping the two combatants coordinate their assault to the best advantage.
A dwarf in chain mail interposes his shield between the ogre’s club
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
Lizardfolk
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Volo's Guide to Monsters
freshly grilled steak.
— Tordek, dwarf fighter and adventurer
Only a fool looks at the lizardfolk and sees nothing more than scaly humanoids. Their physical shape notwithstanding, lizardfolk
lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful as a meal, but hacking the body into steaks provokes aggression
Tabaxi
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Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
, Mountain Tree, Rumbling River, Snoring Mountain
Tabaxi Personality
A tabaxi might have motivations and quirks much different from a dwarf or an elf with a similar background. You can use the following
Paladin
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Classes
Basic Rules (2014)
shines from her hands, the man’s wounds knit closed, and his eyes open wide with amazement.
A dwarf crouches behind an outcrop, his black cloak making him nearly invisible in the night, and watches
undead, and to protect the innocent and those who join them in the fight for justice.
Beyond the Mundane Life
Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Master’s Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
(Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
arch are two statues of dwarves offering a greeting. Beyond the archway is an open courtyard with a statue on a raised platform in the center. All these features have been chiseled out of the side of
the mountain rather than built from fitted stonework.
Two dwarf guards stand watch atop this stony shelf. Instead of spears and shields, they carry warhammers that they wield with two hands (1d10 + 1
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
life in forlorn places, carrying on forgotten through the ages of the world. Undying Hatred. Living creatures remind the specter that life is beyond its grasp. The mere sight of the living overwhelms a
condemned to walk the world forever. Some are spawned when dark magic or the touch of a wraith rips a soul from a living body. Beyond Redemption. When a ghost’s unfinished business is completed, it can rest
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
for your character’s height and weight using the Random Height and Weight table. The dice roll given in the Height Modifier column determines the character’s extra height (in inches) beyond the base
height. That same number multiplied by the dice roll or quantity given in the Weight Modifier column determines the character’s extra weight (in pounds) beyond the base weight. Random Height and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your
character’s sexual orientation is for you to decide. Height and Weight Race Base
Height Height
Modifier Base
Weight Weight
Modifier Human 4'8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3'8" +2d4
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
famous of the old shield dwarf cities is Citadel Adbar, north and east of Silverymoon. Many of these dwarfholds have changed hands over the centuries in a cycle of invasion by enemies, followed by
thick walls of stone. Shield dwarves of a more adventurous bent are interested in exploring the world and seeing what lies beyond the bounds of their ancient dwarfholds. Shield dwarves have the racial
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
he doesn’t know of anyone else out this way. The hills are mostly uninhabited. Grave Occupants. If the characters excavate the graves, they find one male dwarf dressed in artisan robes (a smith from
confused collection of tracks, a few broken arrows, a discarded javelin, and a tattered gray cloak. You have a good view of the surrounding hills from this vantage point. Several miles to the west you can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
threaten all Faerûn — and by the time it does, it might be too late to stop it. Morista Malkin
Neutral good shield dwarf scout
Ideals: Loyalty, nature, the dwarven people
Personality: Stern, stubborn
and their cause. Stern and stubborn, Morista sees it as her duty to protect the people of Gauntlgrym from the often savage nature of the Underdark and to remind them of its natural beauty. She serves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Deep Roots of War Take this message to your doddering fool of a god. His turn is coming, Laduguer willing.
— Duergar assassin Vozala Spikefist, before slaying
the dwarf king Umbrag
gold and iron lay just beyond where the clan had explored. The next strike of a pick, they said, could reveal wealth beyond imagining. This obsession took root and spread throughout the clan. Soon, all
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
excuses herself to check on her company at the mercenary camp (detailed in the “Vogler Gazetteer” section). Ridomir “Cudgel” Ironsmile Cudgel Ironsmile (neutral, hill dwarf veteran) hails from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
with a bloody knife in his hands. The confused fisher professed his innocence, but his dreams became suddenly clear. In his mind, he saw ravenous, tentacled creatures devouring the Styes and the city
beyond, and he scrawled these images onto the walls of his cell in the asylum where he spent his last days. Not even the pleas of his sister and a local priest named Refrum were enough to save him. Only
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Adventure Background Prisoner 13 is a dwarf named Korda Glintstone. Prior to her incarceration years ago, Korda was an ally and agent of Clan Axebreaker, a moderately influential dwarf clan in a
fortune. She now runs her operations from the prison. Using her magical tattoos, she telepathically coordinates agents throughout Faerûn and beyond, none of whom know the identity of their employer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, did it fall into ruin, or are there progenitor dwarves who possess spells and weapons beyond anything known in Khorvaire? And how would these ancient dwarf lords react to their Mror descendants
? Trinkets from the Frostfell and Everice d8 Trinket 1 A small prism carved from ice that doesn’t melt 2 A rusted iron coin, depicting a dwarf lord and the worlds “Five Rex Undra” 3 A pair of eight
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Adventure Background Prisoner 13 is a dwarf named Korda Glintstone. Prior to her incarceration years ago, Korda was an ally and agent of Clan Axebreaker, a moderately influential dwarf clan in a
fortune. She now runs her operations from the prison. Using her magical tattoos, she telepathically coordinates agents throughout Faerûn and beyond, none of whom know the identity of their employer
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
8. The Fate of Falkir’s Fist A little more than a year ago, four dwarf adventurers calling themselves Falkir’s Fist made it this far into Undermountain before Muiral killed them. The room where they
mirror with an engraved stone frame. This mirror is one of Halaster’s magic gates (see “Gates”).
Dwarf Remains. The badly rotted corpses of four dwarves lie in a semicircle in front of the mirror
Orc
Legacy
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Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
dwarfhold, the orcs will butcher any dwarf that stands against them, but it’s really all about the property—they would be just as happy if all the dwarves ran away.
Strength Respects
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
(see chapter 1 of The Wild Beyond the Witchlight for its stat block) 7 Giggly goblin warlock (use the cult fanatic stat block, but change its size to Small) 8 Humorless centaur Feywild Guide Quirks
they eat 5 On a secret quest that they can’t talk about, except to remind others that they’re “on a secret quest” 6 Afraid of something commonplace, such as heights, enclosed spaces, or bare hands and
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
intentions, she allows them to search the premises. Ignis is displeased if anyone flagrantly loots the home or otherwise disrespects Arthur or his memory. Beyond that, she doesn’t stop the party from taking
attacks. If a fight does occur, you might remind the players that characters who reduce a target to 0 hit points can choose to leave the defeated foe alive but unconscious. If defeated in this way and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16 beyond. (The characters can find such an appendage in King Melair’s true tomb, area 29f.) If the doors are touched by anything other than the hand of a dwarf king, the symbol of Dumathoin above the
15. Temple of Dumathoin This huge chamber has been sculpted to resemble a cavern with a 30-foot-high vaulted ceiling. 15a. Nave Monsters. Eight duergar plus their leader, a half-shield dwarf, half
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Stoneshaft clan, and because tunnels from their home connect to the castle, they refer to the place as Stoneshaft Hold; they use “Thornhold” only when a non-dwarf in a conversation is confused and an
of their defenses. For the same reason, only the Stoneshaft elders know and plan all the details of those defenses, so any single dwarf doesn’t know everything and can’t reveal it. Stoneshafts like
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following stat blocks in the Monster Manual or on D&D Beyond: Black Pudding Commoner Crawling Claws, Swarm of Cultist Fanatic Flameskull Ghast Gravecaller Ghost Ghoul Mummy Silver Dragon Wyrmling
) T1 Eleith Brittlebones Deluded dwarf cultist Cultist Fanatic (Medium, Chaotic Evil) T6 Melindra Vox Cult librarian Ghost (Chaotic Evil) T6 Oriann Solaris Aasimar innkeeper and quest giver Commoner
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
members of Valor’s Call include the dwarf Fighter Elkhorn, the human Cleric Mercion, the human Rogue Molliver, and the human Wizard Ringlerun.
Vecna Vecna (VECK-nah) had humble beginnings in the Greyhawk
hand and one eye intact (the Eye and Hand of Vecna are described in chapter 7).
Vecna’s evil will was so great that he persisted beyond death and eventually became a demigod of secrets and evil magic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the Copper for a Song handout for each player. (You will share it with them shortly after the adventure starts.) Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond: Axe
) “Listening Post” Kelra Ironweaver Dwarf blacksmith Commoner (Medium, Chaotic Neutral) “Listening Post” Lashlo Impatient guest of Nakari Djinni N10 Nakari Keeper of the lost verses Adult Copper Dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
mining town on the northern frontier, to see if there’s anything to these stories. Your map shows that the old dwarf-hold lies about three days’ march to the north of the town. Dark, deeply forested
hills rise beyond the town’s outskirts
The characters can spend time interacting with the townsfolk, gathering equipment and provisions, and otherwise preparing before they set out.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Animated Table Some of the defenders of the fortress in The Forge of Fury are animated objects that were crafted long ago by the dwarf mage Arundil. They include the animated table. Constructed
, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages —
Challenge 2 (450 XP)
Antimagic Susceptibility. The table is incapacitated while in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Foundry Durgeddin’s followers lived and worked in a series of carved halls and chambers beyond the Glitterhame. Most of this part of the complex was thoroughly ransacked when the dwarven citadel
recesses, and dwarf-crafted traps still work perfectly well despite their age. In addition, a small number of duergar have come here to breathe life into Durgeddin’s old forges and decipher the secrets
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
capable diplomat and negotiator who greets all guests to the enclave. The head mage for the enclave is a dwarf known as Ironbeard, responsible for security and charged with inspecting all deposits to the
quarters are located in the northwest, near the tavern. The vaults are located to the northeast. The chambers of the enclave’s lady and lord are located to the east, beyond the great halls. To the south






