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Returning 35 results for 'beyond being defusing cracks relate'.
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Warforged
Legacy
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Species
Eberron: Rising from the Last War
as a new species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond war. A warforged can be a steadfast ally, a cold
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
noisily grind open and closed due to sand in the hinges. Each creature in a room beyond a door hears it open and expects visitors, unless the door’s hinges are cleaned, lubricated, or silenced. Lighting
The citadel is crumbling due to great age and proximity to the Ruinous Sea. Cracks in the ceiling and walls admit dim light throughout the citadel. Respite from the Winds The winds of Pandemonium are distantly audible within the citadel. They don’t impede hearing within the citadel.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
noisily grind open and closed due to sand in the hinges. Each creature in a room beyond a door hears it open and expects visitors, unless the door’s hinges are cleaned, lubricated, or silenced. Lighting
The citadel is crumbling due to great age and proximity to the Ruinous Sea. Cracks in the ceiling and walls admit dim light throughout the citadel. Respite from the Winds The winds of Pandemonium are distantly audible within the citadel. They don’t impede hearing within the citadel.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
noisily grind open and closed due to sand in the hinges. Each creature in a room beyond a door hears it open and expects visitors, unless the door’s hinges are cleaned, lubricated, or silenced. Lighting
The citadel is crumbling due to great age and proximity to the Ruinous Sea. Cracks in the ceiling and walls admit dim light throughout the citadel. Respite from the Winds The winds of Pandemonium are distantly audible within the citadel. They don’t impede hearing within the citadel.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Features Beyond the entrance along the Khystonos River, the Court of Orestes is a crumbling, centuries-old tomb. Inside, its walls are made of thick stone blocks, and the ceiling is
Khystonos is at its full height, the Court of Orestes is underwater. Since the river’s damming, though, much of the water has emptied through various cracks in the stonework. Some of the tomb is still
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Features Beyond the entrance along the Khystonos River, the Court of Orestes is a crumbling, centuries-old tomb. Inside, its walls are made of thick stone blocks, and the ceiling is
Khystonos is at its full height, the Court of Orestes is underwater. Since the river’s damming, though, much of the water has emptied through various cracks in the stonework. Some of the tomb is still
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Features Beyond the entrance along the Khystonos River, the Court of Orestes is a crumbling, centuries-old tomb. Inside, its walls are made of thick stone blocks, and the ceiling is
Khystonos is at its full height, the Court of Orestes is underwater. Since the river’s damming, though, much of the water has emptied through various cracks in the stonework. Some of the tomb is still
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
environment are true unless otherwise noted in a specific area description.
Doors. The doors are wooden or stone.
Light. Beyond area 2, many rooms in the underground dungeon are lightless. Descriptions
assume that the characters have a suitable light source and are able to see their surroundings.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed from countless cracks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
environment are true unless otherwise noted in a specific area description.
Doors. The doors are wooden or stone.
Light. Beyond area 2, many rooms in the underground dungeon are lightless. Descriptions
assume that the characters have a suitable light source and are able to see their surroundings.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed from countless cracks
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ochre Jelly Ochre jellies are yellowish blobs that can slip through narrow cracks in pursuit of creatures to devour. Their digestive enzymes dissolve flesh quickly but have no effect on other
, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The cracks and seams between them gradually vanish as the cauldron is restored. Zybilna puts one hand on its lip, and the cauldron transforms before your eyes. Dull iron turns to gleaming gold, and
what was once a fearsome sight to behold now looks wondrous beyond compare.
The archfey commands her pixie courtiers to bring enough water and wine to put the gold cauldron to use; Zybilna uses that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ochre Jelly Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies
)
CHA
1 (−5)
Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ochre Jelly Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies
)
CHA
1 (−5)
Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
environment are true unless otherwise noted in a specific area description.
Doors. The doors are wooden or stone.
Light. Beyond area 2, many rooms in the underground dungeon are lightless. Descriptions
assume that the characters have a suitable light source and are able to see their surroundings.
Ventilation. All keyed areas contain an adequate air supply. The air is renewed from countless cracks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The cracks and seams between them gradually vanish as the cauldron is restored. Zybilna puts one hand on its lip, and the cauldron transforms before your eyes. Dull iron turns to gleaming gold, and
what was once a fearsome sight to behold now looks wondrous beyond compare.
The archfey commands her pixie courtiers to bring enough water and wine to put the gold cauldron to use; Zybilna uses that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. The cracks and seams between them gradually vanish as the cauldron is restored. Zybilna puts one hand on its lip, and the cauldron transforms before your eyes. Dull iron turns to gleaming gold, and
what was once a fearsome sight to behold now looks wondrous beyond compare.
The archfey commands her pixie courtiers to bring enough water and wine to put the gold cauldron to use; Zybilna uses that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
bell. The Dark Powers have created a false image of Strahd’s ancestral home within the fog, just beyond reach. Strahd comes to the hill on occasion to gaze upon the city, even though he knows it can’t
this part of the wall of fog, that person might relate an ancient legend about it. According to the mountain folk of Barovia, there was always a wall of mist near Yester Hill, even before the deadly
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ochre Jelly Ochre jellies are yellowish blobs that can slip through narrow cracks in pursuit of creatures to devour. Their digestive enzymes dissolve flesh quickly but have no effect on other
, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ochre Jelly Ochre jellies are yellowish blobs that can slide under doors and through narrow cracks in pursuit of creatures to devour. They have enough bestial cunning to avoid large groups of enemies
)
CHA
1 (−5)
Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
statues depicting knights with dragon-winged helms and shields.
Rainwater trickles through cracks in the ceiling, flowing down the west wall and adding to a large puddle on the floor.
Five sets of
wall. These panels depict silver dragons in flight. Beyond the glass doors lies a dark, misty room that appears to be a chapel.
A continual flame spell was cast on the crystal chandelier long ago and has never been dispelled. The knight statues are lifelike but inanimate.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Ochre Jelly Ochre jellies are yellowish blobs that can slip through narrow cracks in pursuit of creatures to devour. Their digestive enzymes dissolve flesh quickly but have no effect on other
, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages —
Challenge 2 (450 XP)
Amorphous. The jelly can move through a space as narrow as 1 inch wide
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Trapped Chest Water pours from cracks and seams in the rough walls of this cavern, whose floor is a muddy pool that flushes out into the tunnel beyond. Just above the pool’s surface, a large
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditions beyond their understanding. Alternatively, characters might realize their own beliefs are lies as others reveal unsettling truths. Communities that ascribe to the traditions of folk horror
relate to some sort of ancient lore. Art, symbols, tools, celebrations, and other trappings of belief help make a community’s traditions more specific and eerie. Community members typically hide their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditions beyond their understanding. Alternatively, characters might realize their own beliefs are lies as others reveal unsettling truths. Communities that ascribe to the traditions of folk horror
relate to some sort of ancient lore. Art, symbols, tools, celebrations, and other trappings of belief help make a community’s traditions more specific and eerie. Community members typically hide their
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area around the gate looks like a battlefield and is littered with heaps of broken metal and shattered armaments. A ring of barricades circles the gate, beyond which at least two hundred Rigus soldiers
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area around the gate looks like a battlefield and is littered with heaps of broken metal and shattered armaments. A ring of barricades circles the gate, beyond which at least two hundred Rigus soldiers
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area around the gate looks like a battlefield and is littered with heaps of broken metal and shattered armaments. A ring of barricades circles the gate, beyond which at least two hundred Rigus soldiers
Shapechanger trait to pose as Sergeant Luggik. During assaults through the portal, the slaad uses telepathy to relate information to Zot and Sotu’s agents, who then slip back through the portal. This helps the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditions beyond their understanding. Alternatively, characters might realize their own beliefs are lies as others reveal unsettling truths. Communities that ascribe to the traditions of folk horror
relate to some sort of ancient lore. Art, symbols, tools, celebrations, and other trappings of belief help make a community’s traditions more specific and eerie. Community members typically hide their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Weeping Paths When the characters leave the Final Steps of Courage for the Weeping Paths, read the following: Beyond the camp, the ash-heavy air closes in. Decay and ruin are everywhere, from the
. The swamp and the overgrown hills beyond are difficult terrain. At a normal pace, it takes the party a full day to reach Bathalang Puno (24 miles away), or half a day to reach Sorrow’s Zenith (12






