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Returning 35 results for 'beyond being diffusing chief resound'.
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Tribal Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
used with two hands to make a melee attack.Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Monsters
Icewind Dale: Rime of the Frostmaiden
used with two hands to make a melee attack.Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
, ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether
exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
chief can plan where to send raiders next.
The territory that orc war parties cover can extend for many miles around the lair, and any encampment or settlement of elves, dwarves, or humans in that
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hey, Chief! When you’re ready to begin play, read the following text: You awaken on a metal examination table in a dim, windowless stone chamber. The air is cold and stale, tinged with the acrid
sting of formaldehyde emanating from a nearby shelf of clouded flasks and antiseptic jars. Dried blood stains the drab, mosaicked floor and the edges of your table, and pained moans haunt the halls beyond
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hey, Chief! When you’re ready to begin play, read the following text: You awaken on a metal examination table in a dim, windowless stone chamber. The air is cold and stale, tinged with the acrid
sting of formaldehyde emanating from a nearby shelf of clouded flasks and antiseptic jars. Dried blood stains the drab, mosaicked floor and the edges of your table, and pained moans haunt the halls beyond
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Hey, Chief! When you’re ready to begin play, read the following text: You awaken on a metal examination table in a dim, windowless stone chamber. The air is cold and stale, tinged with the acrid
sting of formaldehyde emanating from a nearby shelf of clouded flasks and antiseptic jars. Dried blood stains the drab, mosaicked floor and the edges of your table, and pained moans haunt the halls beyond
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
18. Nangnang’s Shrine Monoliths adorned with prancing, frog-like figures rise from the swamp. Beyond, a ruined edifice shaped like an arrowhead squats in the muddy water. Bushes and trees grow from
to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep. 18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determining the fate of millions in the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight savage balor
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tribal Warrior Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tribal Warrior Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Tribal Warrior Tribal warriors live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest
classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers.
The greatest strength of bards is their sheer
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s founder and chief
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
and to explore other worlds beyond. Few people know of the academy’s existence, and its leaders try to keep it that way.
Mirt the Merciless—also known as “the Old Wolf”—is Spelljammer Academy’s
founder and chief financial officer. He manages the institution’s operations alongside a small group of powerful high-ranking officers, known collectively as “the Bridge.” While most of its candidates are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
recognize from the events of the Tyranny of Dragons adventures, while others were meant to provide inspiration for events parallel stories could detail. Beyond these, this gallery also includes a
particular image will resound with you, leading you to make your own addition to the wider campaign. Added insights on the tools and techniques of the adventure’s villains can help you make them feel
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
matron is slain, the three others cease hostilities and cooperate with the characters by describing Chief Nosnra’s sanctum (areas 8, 9, and 10) and telling how to get there safely—if they are allowed to
(hill giant) (see appendix A). The maids can be persuaded to part with the potions. 6. Hall of the Chief Numerous interesting things fill this place, which is dominated by an enormous fireplace. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
matron is slain, the three others cease hostilities and cooperate with the characters by describing Chief Nosnra’s sanctum (areas 8, 9, and 10) and telling how to get there safely—if they are allowed to
(hill giant) (see appendix A). The maids can be persuaded to part with the potions. 6. Hall of the Chief Numerous interesting things fill this place, which is dominated by an enormous fireplace. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
matron is slain, the three others cease hostilities and cooperate with the characters by describing Chief Nosnra’s sanctum (areas 8, 9, and 10) and telling how to get there safely—if they are allowed to
(hill giant) (see appendix A). The maids can be persuaded to part with the potions. 6. Hall of the Chief Numerous interesting things fill this place, which is dominated by an enormous fireplace. The






