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The Great Old One
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known
Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings.
Monsters
Acquisitions Incorporated
","rollDamageType":"bludgeoning"} bludgeoning damage.War God's Blessing (Recharges after a Short or Long Rest). When a creature within 30 feet of Omin makes an attack roll, but before learning whether it hits
establishing the market for franchised adventuring across the Sword Coast and beyond, Omin's full measure eludes most people. He is known to be a worshiper of Tymora, ruthless in matters of business, feckless
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
, the Night Serpent
4
Ghaunadaur
5
Zargon, the Returner
6
That Which Lurks
Necrotic, Poison
Monsters
Quests from the Infinite Staircase
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
another plane—or another reality entirely.
When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most of the plane’s earlier inhabitants, but Zargon proved beyond even
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
original cultist’s personality survives the transformation; what emerges is wholly alien.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known
Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
good fortune. They consider seeing a ki-rin fly overhead a blessing and events that happen on such a day especially auspicious. If a ki-rin alights during a ceremony such as a birth announcement or a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Zargon the Returner Kevin Glint In the days of Cynidicea’s Fall, Zargon fed on the panicking masses, devouring any who denied it worship Zargon the Returner is an elder evil—an undying abomination
of the plane’s earlier inhabitants, but Zargon proved beyond even Asmodeus’ might. No matter what blistering wrath Asmodeus brought to bear on Zargon, the aberration continually re-formed from its horn
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
necessary information from Nebukath, but stealing the book is beyond her ability, so she recruits the characters to carry out this task for the order. Remi offers no reward, but if the characters bring the
book or proof of its destruction to the order, each character receives a blessing of their choice, either from the gods they worship or from a god worshiped by Remi’s holy order: a blessing of health
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her apothecary. When they arrive, Wyhan shares the following information: “My contacts at the Tower of High Sorcery in Wayreth have denied your request to travel there and participate in the Test of
provisional member of the Mages of High Sorcery. The time of your test will be decided after the Dragon Army’s threat has passed. Until then, this token represents the conclave’s blessing. Congratulations
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her apothecary. When they arrive, Wyhan shares the following information: “My contacts at the Tower of High Sorcery in Wayreth have denied your request to travel there and participate in the Test of
provisional member of the Mages of High Sorcery. The time of your test will be decided after the Dragon Army’s threat has passed. Until then, this token represents the conclave’s blessing. Congratulations
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
her apothecary. When they arrive, Wyhan shares the following information: “My contacts at the Tower of High Sorcery in Wayreth have denied your request to travel there and participate in the Test of
provisional member of the Mages of High Sorcery. The time of your test will be decided after the Dragon Army’s threat has passed. Until then, this token represents the conclave’s blessing. Congratulations
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
maintains an extensive directory of useful contacts and helpful agents. Research: Information Gathering. When you issue the Research order to this facility, you commission the agency’s secretary to
gather information from contacts and agents regarding a specific individual you designate, assembling a comprehensive picture of that person’s activities during the previous 7 days and over the course
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
maintains an extensive directory of useful contacts and helpful agents. Research: Information Gathering. When you issue the Research order to this facility, you commission the agency’s secretary to
gather information from contacts and agents regarding a specific individual you designate, assembling a comprehensive picture of that person’s activities during the previous 7 days and over the course
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
maintains an extensive directory of useful contacts and helpful agents. Research: Information Gathering. When you issue the Research order to this facility, you commission the agency’s secretary to
gather information from contacts and agents regarding a specific individual you designate, assembling a comprehensive picture of that person’s activities during the previous 7 days and over the course
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keepers of the Feather When asked about the origins of their society, the members of the Keepers of the Feather speak of their traditions originating long ago and beyond the Mists. This is true, but
some among them learned of other lands suffering beyond the Mists. Unwilling to let the innocents of those lands fend for themselves, some of the Keepers of the Feather ventured forth, hoping to share
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keepers of the Feather When asked about the origins of their society, the members of the Keepers of the Feather speak of their traditions originating long ago and beyond the Mists. This is true, but
some among them learned of other lands suffering beyond the Mists. Unwilling to let the innocents of those lands fend for themselves, some of the Keepers of the Feather ventured forth, hoping to share
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Keepers of the Feather When asked about the origins of their society, the members of the Keepers of the Feather speak of their traditions originating long ago and beyond the Mists. This is true, but
some among them learned of other lands suffering beyond the Mists. Unwilling to let the innocents of those lands fend for themselves, some of the Keepers of the Feather ventured forth, hoping to share
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Inquisitive Agencies Beyond the Finders’ Guild, the following inquisitive organizations solve mysteries across Khorvaire: King’s Citadel. Part spy, part inquisitive, and part soldier, the
poses a threat that spreads beyond their jurisdiction. Sentinel Marshals. The Sentinel Marshals are a multinational force administered by House Deneith and authorized to enforce the law across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Inquisitive Agencies Beyond the Finders’ Guild, the following inquisitive organizations solve mysteries across Khorvaire: King’s Citadel. Part spy, part inquisitive, and part soldier, the
poses a threat that spreads beyond their jurisdiction. Sentinel Marshals. The Sentinel Marshals are a multinational force administered by House Deneith and authorized to enforce the law across
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Other Inquisitive Agencies Beyond the Finders’ Guild, the following inquisitive organizations solve mysteries across Khorvaire: King’s Citadel. Part spy, part inquisitive, and part soldier, the
poses a threat that spreads beyond their jurisdiction. Sentinel Marshals. The Sentinel Marshals are a multinational force administered by House Deneith and authorized to enforce the law across
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
streets, quarreling for no apparent reason. Beyond the city’s walls, undead raiders strike out, menacing the lands of Akros, Meletis, and Phoberos. These raids are led by the city’s de facto ruler
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the
, called That Which Lurks; Tharizdun, the Chained God; Dendar, the Night Serpent; Zargon, the Returner; Great Cthulhu; and other unfathomable beings. Expanded Spell List The Great Old One lets you choose






