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Returning 35 results for 'beyond blessings diffusing crew recover'.
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Half-Orc
Legacy
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Species
Basic Rules (2014)
Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is true of half-orcs. Some half
exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hopelessness.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that even a moment
blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
summon these creatures to serve as guards and assassins, two roles at which they excel.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes
communication. When the signs are right, cultists gather together, read aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz
Monsters
Mordenkainen Presents: Monsters of the Multiverse
seer nearby. A hulk appears to have little will of its own and is driven to protect its master.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
original cultist’s personality survives the transformation; what emerges is wholly alien.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known
Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those who serve that cult, including star spawn. The following powers are unique to specific cults; typically a creature has
Monsters
Mordenkainen Presents: Monsters of the Multiverse
other creatures.
Star Spawn
The Material Plane represents only one small part of the multiverse. Beyond the best-known planes of existence lie realms alien to mortal life. Some are so hostile that
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a
Monsters
Quests from the Infinite Staircase
another plane—or another reality entirely.
When Asmodeus ascended the infernal hierarchy, he and his legions wiped out most of the plane’s earlier inhabitants, but Zargon proved beyond even
prison. The elder evil whispered through dreams and nightmares to the people of Cynidicea, the realm’s capital, until one day, a crew of Cynidiceans accidentally dug through to the Returner&rsquo
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue to what happened is a single topaz dragon scale on the deck
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
explains that the ship holds a magic box containing promissory notes and property deeds worth a total of 100,000 gp. He offers the characters a fee of 10 percent (10,000 gp) to recover it. As a gesture of
good faith, he offers them an advance payment of 200 gp. (Even if they try their best but still fail to recover the box, Aubreck cannot afford to pay them anything more.) He says that the ship was
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
most iconic means of air travel in Khorvaire, ferrying the wealthy and elite across the Five Nations and beyond. Though airships have become marginally more common since their introduction a few years
ago, a fully operational air cruiser is still an impressive sight. Lyrandar Air Cruiser Summary AC: 16 Crew: 10 HP: 600 Passengers: 40 Damage Threshold: 20 Cargo: 2 tons Speed: 10 mph (Fly Speed 100 ft. [hover]) Cost: 50,000 GP
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
;{"diceNotation":"1d8","rollType":"roll","rollAction":"Adventure Hook"}
Adventure Hook
1
A pirate ship is found floating on the open sea, the bodies of the crew completely desiccated. The only clue
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. When Jarlaxle learns that the characters are aboard one of his ships, he arranges to meet with them in the guise of Zardoz Zord. If they refuse, Jarlaxle orders his crew to cast the characters
area U4 aboard the Scarlet Marpenoth, his secret submarine. In the unlikely event that Jarlaxle is killed, Bregan D’aerthe raises him from the dead within a tenday. Once he’s back in action, he tries to recover any gear that was stolen from him.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the castle, a high turret that holds her multi-level laboratory and personal chambers. The rest of the castle is home to her assistants and to servitor creations said to be generations beyond the
assistant. The doctor also regularly hires mercenaries, supposedly to find rare components for her experiments, recover stolen inventions, or fend off the mysterious figures that lurk in the lands around her home.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
The Mark of Gruumsh The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is
combat — and either exult along with him or shiver with fear and loathing. Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Living Descent Sometimes the answer to a riddle is lost beyond the inky waters of the Tartyx River. When spells and sages fail to recover some crucial bit of information, how far might heroes go to
recover it? One answer is to dare an expedition into the Underworld to find what was lost. Entering the Underworld is arguably one of the easiest feats imaginable—everyone ends up there when they die
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Travel Pace Airships (like other vehicles) use their speed in miles per hour to determine their rate of travel, so characters traveling in an airship don’t choose a travel pace. An airship’s crew
determines how many hours per day the ship can travel; the ship’s pilot is subject to the rules for extended travel (beyond 8 hours per day) in the Dungeon Master’s Guide. Commercial airships often have
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
struck the gleaming Temple of the Kingpriest. The gods also warned a few chosen mortals, reasoning that if any of them reached Istar and prevented the ritual, the world might not be beyond redemption
destruction, none were spared divine wrath. The gods and their blessings then faded from the world, and in time, even their names were all but forgotten.
The Cataclysm! It looms larger than any other
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
each take 10d10 bludgeoning damage. The crew’s quality score decreases by 2, and 10 percent of the crew is washed overboard and lost. The ship is blown off course and struggles to recover its bearings, moving in a random direction.
of common hazards sailors might face on the sea. Group Checks To determine how a ship fares against these hazards, each threat requires the ship’s officers and crew to make a special group check (see
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
The Mark of Gruumsh The one-eyed god Gruumsh—lord of war and fury—created the first orcs, and even those orcs who turn away from his worship carry his blessings of might and endurance. The same is
combat — and either exult along with him or shiver with fear and loathing. Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
. The good news is that an empty tyrant ship drifts above Toril, waiting for you to crew it, though you’ll need to install a spelljamming helm on the Command Deck to make the ship fly. Traveling aboard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
beyond garden variety. Môrgæn’s recruitment coincided with Acquisitions Incorporated acquiring its first airship. Diviners have theorized that this was no coincidence, but the combined psychic will of
all mortal creatures to put as much distance between them and the ranger as possible. More practical minds see the folly in this, since the airship simply gave Môrgæn a better vantage point. Beyond
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
. Masterpiece Imbroglio 5 Infiltrate a thieves’ guild to retrieve a stolen painting. Axe from the Grave 6 Recover a stolen mandolin to lay a dead bard’s spirit to rest. Vidorant’s Vault 7 Retrieve a stolen
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
–4 Shadowfell Fog 5–6 Wild Magic Fog Mist Thickness Mist lightly obscures the area it fills. Depending on its density, it heavily obscures an area beyond a certain distance from creatures within. Use
the Mist Thickness table to determine a mist’s thickness at random. The Mist Obfuscation table notes how far a creature in mist can see before the area beyond is heavily obscured. Mist Thickness
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the vessel, and beyond that a hole punched through the bottom of the trench leads into area T3 20 feet below. Any other search of the ship reveals nothing except for ancient, rusted chain mail and
tomes in area T5. After this, or if the characters are hostile toward it, Ylch telepathically calls upon the lingering crew of the Girscamen to aid it and then attacks. Sunken Souls. At the aboleth’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
followed him, Phenax abandoned his past identity during his flight from the Underworld. Through ages, the god managed to recover parts of his history, but much remained a mystery to him. Recently
past life, his escape from death, or the strange symbols etched on his mask. All he recognized of the writing scrawled on his mask was the name “Khea.” With that, a mystery beyond life and death slipped from a lost past into the living realm of Theros.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Athreos’s Champions Athreos expects his champions to maintain the balance between the living and the dead, just as he does. Beyond this, his servants take it upon themselves to maintain funerary
customs unique to their cultures and preserve the memories of the departed. Beyond the mortal world, the River Guide opposes any who disrupt the cycle of life and death, behavior that occasionally brings
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. The heroes of recent memory—Haktos the Unscarred, Siona and her crew on the Pyleas, Kytheon Iora, Elspeth and Daxos, Anax and Cymede, Ajani Goldmane, and countless others—are no less heroic than the
protagonists of age-old epics, even if their deeds aren’t yet as widely known. Beyond individuals— a kraken attack on Meletis; the fall of the monstrous hydra Polukranos; the Nyxborn assault on Akros
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
own crew in a direct attempt to control and protect its neighborhood. Such is the case with the Bloomridge Dandies, wealthy merchant scions who loudly proclaim that the Flaming Fist isn’t doing enough
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the sigil of the Six! A crew of hobgoblins and goblins can be seen swarming the deck, and a ballista and three harpoon guns are trained on your vessel. To arms!
If the battle balloon took more than
20 damage, the chaos of the storm has distracted the characters and crew. In that event, all creatures on the characters’ battle balloon are surprised by the airship sent by the Six to engage the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
yesterday’s catch from an unlicensed seller. In many cases, guilds intersect with crews. Such groups take an interest in their members beyond a professional level, working to assure that they’re safe on the
streets and at home so they can return to work the next morning. Those who mistreat a guild member might find themselves ostracized by all members of that profession, or even find themselves cornered by members of the guild’s associated crew, their most menacing tools of the trade in hand.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Crew Territories The fact that city’s numerous crews can be based on both geographical and professional communities means that their territories often overlap or stretch beyond the borders of any
own crew in a direct attempt to control and protect its neighborhood. Such is the case with the Bloomridge Dandies, wealthy merchant scions who loudly proclaim that the Flaming Fist isn’t doing enough
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
yesterday’s catch from an unlicensed seller. In many cases, guilds intersect with crews. Such groups take an interest in their members beyond a professional level, working to assure that they’re safe on the
streets and at home so they can return to work the next morning. Those who mistreat a guild member might find themselves ostracized by all members of that profession, or even find themselves cornered by members of the guild’s associated crew, their most menacing tools of the trade in hand.






