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Returning 35 results for 'beyond blooded defusing contiguous respect'.
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Spells
Player’s Handbook
imperceptible.
Beyond the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm.
You can create any floor plan you like for the dwelling, but it
can’t exceed 50 contiguous 10-foot Cube;Cubes. The place is furnished and decorated as you choose. It contains sufficient food to serve a nine-course banquet for up to 100 people. Furnishings
Monsters
Van Richten’s Guide to Ravenloft
capable of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even
momentarily be convinced to converse with other creatures. However, those who talk with nosferatu typically find them selfish, duplicitous creatures whose memories are faded and whose basic respect for life is long dead.Necrotic
Monsters
The Book of Many Things
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
with utmost respect. If he discovers Augustus’s plot to become human and leave the Moonstalkers, he would consider it the ultimate betrayal.Change Shape. Delour polymorphs into a rat-humanoid
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
fierceness, and his wits. Human ancestry was no blemish against a warrior—provided he was every bit as strong, enduring, and bloodthirsty as his full-blooded kin. Half-orcs who were weaker than their
exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
basic principles than those of warm-blooded creatures. Their dismal swamp homes might lie hundreds of miles from the nearest human settlement, but the gap between their way of thinking and that of the
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
world.
A few rare firbolgs are entrusted by their clan with an important mission that takes them beyond their homes. These firbolgs feel like pilgrims in a strange land, and usually they wish only to
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Species
Wayfinder's Guide to Eberron
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
achieve this immortality.
The Aereni are isolationists who have little interest in the world beyond their island. The Five Nations are a place of chaos and war. With this in mind, what has caused you to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cold and Calculating Most humanoids describe cold-blooded people as lacking in emotion and empathy. The same label serves as an apt depiction of lizardfolk. Lacking any internal emotional reactions
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cold and Calculating Most humanoids describe cold-blooded people as lacking in emotion and empathy. The same label serves as an apt depiction of lizardfolk. Lacking any internal emotional reactions
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Cold and Calculating Most humanoids describe cold-blooded people as lacking in emotion and empathy. The same label serves as an apt depiction of lizardfolk. Lacking any internal emotional reactions
, over time, learn to respect other creatures’ emotions. The lizardfolk doesn’t share those feelings, but instead assesses them in the same clinical manner. Yes, the fallen dwarf might be most useful
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is imperceptible. Beyond
the door is a magnificent foyer with numerous chambers beyond. The dwelling’s atmosphere is clean, fresh, and warm. You can create any floor plan you like for the dwelling, but it can’t exceed 50
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
blight feeds on warm-blooded prey and takes perverse delight in causing carnage. It strikes with its heavy branches and crushes prey to death with its roots. It can open its gaping, tooth-filled mouth
)
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages understands Common and Druidic but doesn’t speak
Challenge 7
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
let the magic that preserved her own life beyond its natural span end. The Gardener said their final farewell to Caerwyn and Porphura, sealed the tomb, and left the palace forever. Out of respect for their late friends, the Gardener won’t enter the Palace of Spires for any reason.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
let the magic that preserved her own life beyond its natural span end. The Gardener said their final farewell to Caerwyn and Porphura, sealed the tomb, and left the palace forever. Out of respect for their late friends, the Gardener won’t enter the Palace of Spires for any reason.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rubina Larkingdale Lawful Neutral Human First Year (Silverquill)
When Rubina walks into a room, people take notice. A measured performer with gravitas beyond her years, Rubina is a valued member
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rubina Larkingdale Lawful Neutral Human First Year (Silverquill)
When Rubina walks into a room, people take notice. A measured performer with gravitas beyond her years, Rubina is a valued member
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
let the magic that preserved her own life beyond its natural span end. The Gardener said their final farewell to Caerwyn and Porphura, sealed the tomb, and left the palace forever. Out of respect for their late friends, the Gardener won’t enter the Palace of Spires for any reason.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Rubina Larkingdale Lawful Neutral Human First Year (Silverquill)
When Rubina walks into a room, people take notice. A measured performer with gravitas beyond her years, Rubina is a valued member
of the Strixhaven Show Band Association and has moved from playing to conducting. No previous student conductor has demanded and received such unwavering respect as Rubina. With merely a look and a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foremost — because they believe that the gods have strength beyond reason, and physical might is all they respect. Servants of Darkness. Mistrusted by orcs, some orogs form independent mercenary war
of food often brings them to the surface to hunt. Orcs respect an orog’s strength and cunning, and a lone orog might command an orc war band. Stronger and Smarter. An orog uses its strength to bully
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Frost Giant Gigantic reavers from the freezing lands beyond civilization, frost giants are fierce, hardy warriors that survive on the spoils of their raids and pillaging. They respect only brute
head by winter. Crops don’t grow in their frozen homelands, and they keep little livestock beyond what they capture in their raids. They hunt the wild game of the tundra and mountains but don’t cook it
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
when guild conflicts run hot, Ravnicans respect the sanctity of the Promenade as neutral ground. Beyond the core are an uncounted number of other districts, which originated as outlying cities that
in the city proper or beyond it, are the fundamental configurations that define Ravnica. They are informally divided into various quarters, neighborhoods, and the like. Some of these areas extend
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
when guild conflicts run hot, Ravnicans respect the sanctity of the Promenade as neutral ground. Beyond the core are an uncounted number of other districts, which originated as outlying cities that
in the city proper or beyond it, are the fundamental configurations that define Ravnica. They are informally divided into various quarters, neighborhoods, and the like. Some of these areas extend






