Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'beyond both down currently raiding'.
Other Suggestions:
beyond both down current rating
beyond both down correctly ranging
beyond both down current ranging
behind both down current rating
beyond both down currently ranging
Magic Items
Dungeon Master’s Guide
1,000 GP each appear at your feet.
Jester. You have Advantage on D20 Tests for the next 72 hours, or you can draw two additional cards beyond your declared draws.
Key. A Rare or rarer magic weapon with
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently
Monsters
Icewind Dale: Rime of the Frostmaiden
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her
Monsters
Icewind Dale: Rime of the Frostmaiden
, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Icewind Dale: Rime of the Frostmaiden
solstice, with divine power far beyond what is reflected in the stat blocks presented here.
After finishing a long rest, Auril regains any of her forms that were destroyed, provided at least one
creatures on the island. She knows how much damage each of these creatures has taken, how many levels of exhaustion they have, and what conditions are affecting them currently.
Auril instantly teleports
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
result every few days that pass in the campaign to reflect your ever-changing curiosity.
Tabaxi Obsessions
d8
My curiosity is currently fixed on …
1
A god or planar entity
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
your declared draws.
Jester. You gain proficiency in a skill of your choice for the duration of the adventure, or you can draw two additional cards beyond your declared draws.
Key. A
Magic Items
Tasha’s Cauldron of Everything
the years, this curse has spread within the crook, threatening to violently pervert its ancient magic. If this occurs, the Crook of Rao, as it is currently known, is destroyed, its magical matrix
sought revelations beyond the multiverse long ago. The Crook dissolves if immersed in the god’s tear for a year and a day. If washed in the tear daily for 30 days, the Crook loses its Failing Matrix property.
Magic Items
Waterdeep: Dragon Heist
Waterdeep and its Open Lord, currently Laeral Silverhand. Its secondary goal is to help its wielder become more powerful.
In the event that the holder of the office of the Blackstaff no longer serves
the staff’s wishes, the staff ceases to function until it finds a worthy inheritor — someone whose loyalty to Waterdeep is beyond reproach.
Spirit Trap. When the Blackstaff dies, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
community, and the settlement known as Baldur’s Gate began appearing on maps of the Sword Coast. The city’s surprising growth attracted all manner of people. Peasants affected by raiding and war, farmers
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Founding Baldur’s Gate Centuries ago, the hero Balduran spent years questing in lands across the Sea of Swords and beyond. When finally he returned to his village of Gray Harbor, he brought fantastic
community, and the settlement known as Baldur’s Gate began appearing on maps of the Sword Coast. The city’s surprising growth attracted all manner of people. Peasants affected by raiding and war, farmers
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
the centuries, various bandits, thieves, orc war bands, and others used the tower as a temporary base while it fell further and further into ruin. The Chimera Crew, a group of bandits, currently
some gold on the side by raiding caravans headed from and to Leilon. CHIMERA CREW
The Chimera Crew is a group of bandits founded by Rega Swarn. Orphaned at an early age and raised by brigands, Rega
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
forbidden magic realize that these deaths occurred in the same year that student was expelled. Beyond this, no other information on the topic is currently available. If the characters mention the records
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
end of the tunnel is a smaller door made of stone reinforced with adamantine (see the “Doors of Blingdenstone” sidebar). Fifteen-foot-high ledges in alcoves flank the door. The ledges are currently unguarded, and the stone door opens easily to reveal the caves of Inner Blingdenstone beyond.
, the gates open as they approach, allowing access to the tunnel beyond. If the characters arrive here unescorted, the gnomes refuse to open the gate. Tunnel The tunnel has a 30-foot-high ceiling, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Mountain Door. The Mountain Door comprises the uppermost level of the cavern complex. It is currently inhabited by a tribe of fierce orcs, led by a brutal ogre known as Great Ulfe. The Glitterhame. The
an underground river, which runs through a corner of the caverns forgotten by the denizens above. The Foundry. Beyond the Glitterhame lies a complex of chambers and passageways carved by Durgeddin’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and safety to do so. Breathable air is plentiful, and clean water can be found. Beyond that, most surface folk only have the tales of adventurers, the survivors of attacks, and the occasional escaped
captive to describe the horrors lurking below the surface. What follows are portions of the tale told by Oshgir, a half-orc warrior who was captured by a duergar raiding party, sold to a Zhentarim agent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
off-brand.) And that expansion means new franchises. The first step was Ravnica, a city run by guilds and simply overflowing at the practicability of acquisition for hire. But beyond that? Infinite
possibilities. Because wherever people want things they don’t currently have, Acquisitions Incorporated will be there, asking them to sign.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
soldiers and trackers. Most of the Pact currently serves the Daughters of Sora Kell in Droaam, but some fought in the Last War as agents of House Tharashk, and Tharashk continues to broker their services
pack. You might be driven by curiosity, eager to explore the world beyond Droaam. You could be driven by visions of a demonic power rising in the Five Nations or working on behalf of the Daughters of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Smithy Characters who listen at the doors to this room hear loud hammering from beyond. The 30-foot-high room is warm and contains the following features: Fire Giant. In the middle of the room, a
-Halaster. Hrossk is currently crafting a piece of what will become one of the construct’s eyes. The fire beetles can’t harm anyone while confined to their cage. Unlatching the cage door requires an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
more, the character confirms that the dwarf was killed by burnt othur fumes (a poison detailed in the Dungeon Master’s Guide). The dwarf has been dead for 5 minutes and thus is beyond the help of a
revivify spell. Characters who search the alley confirm it is a dead end, and the shop doors along it are all locked. There is no sign of any other creature in the area. The characters currently have
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
beyond. While the castle has been forgotten by most githzerai scholars in Limbo, it remains the home of Zaythir, a sage who seeks to glean multiversal truths from mystical planar forces. Iedcaru has
currently immobile. Those who climb the stairs reach area W1. Walking Castle Features The castle has the following features: Ceilings. Ceilings in the castle are 30 feet high on the first floor and 15
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
it was not part of the Treaty of Thronehold. Most people believe that it can’t last—that even the Daughters can’t hold this disparate alliance together—but currently it is stronger than ever. Droaam
works closely with House Tharashk, selling the services of monstrous soldiers and laborers and bysehk ore, a form of metal with magical properties. Beyond that, it is a frontier nation that is still
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
—mercenaries currently camped outside Vogler. Cudgel asks the characters how they knew Ispin and where they traveled from. She talks openly about herself and her plans to participate in tomorrow’s
as the Ironclad Regiment. Though small, the company has built a reputation for beating the odds, thanks in large part to her adroit leadership. Beyond a life of fighting, the middle-aged dwarf is a
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
special significance beyond that is imparted to it.
At 4 years old an orc is considered a juvenile, and by age 12 it is a fully functioning adult. Most orcs don’t live past the age of 25 due to
,” or “go this way.” A orc raiding party might leave such a sign in its wake, as an aid to other warriors that travel through the same area later on. Mountain guides, druids, and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Dealing with Amrik Unless the characters attack him at once, Amrik assumes they’ve come to him for a loan. He is more than happy to provide one, up to a limit of 150 gp (the amount currently carried
muscle he can bring to bear against anyone who defaults on a loan, and his family’s influence extends beyond Baldur’s Gate. The characters might try to secure a loan, with or without the intention of
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Encountering Ignis If the characters aren’t trying to be stealthy as they move about the house, Ignis, the neutral good fire giant currently inside the barn, comes to investigate the newcomers
intentions, she allows them to search the premises. Ignis is displeased if anyone flagrantly loots the home or otherwise disrespects Arthur or his memory. Beyond that, she doesn’t stop the party from taking
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cities and Sites Beyond the magnificence of Sharn, Breland hosts a vast spectrum of other wonders. Argonth The floating fortress of Breland, Argonth is one of the marvels of the Last War. The product
of House Cannith ingenuity and Brelish industrial might, Argonth is the largest engine of war ever built. This moving city is home to thousands of soldiers. Currently Argonth patrols the edge of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wall is illusory, concealing area 47b beyond. A detect magic spell reveals an illusory wall for what it truly is. It has no substance, and creatures and objects can pass right through it. The illusory
Devil Devil. Beyond the illusory wall waits a bone devil armed with a hooked polearm (see the “Variant: Bone Devil Polearm” sidebar in the “Devils” entry in the Monster Manual).
Statue. A raised stone
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
8. Klarg’s Cave The leader of the goblinoids insists on keeping the bulk of the raiders’ stolen goods in his den. The Cragmaws’ plunder from the last month of raiding and ambushing caravans is here
down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.
Klarg the bugbear shares this cave with his mangy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
confederacy known as the Hold of the Sea Princes. With the rise of that nation came increased raids on Saltmarsh and its neighbors. The Sea Princes’ raiding ships pillaged the coast for more slaves
the village’s port and make it a prime location for trade with the world beyond. In another recent development, a band of dwarves — bearing a decree from the king himself — have arrived and begun to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
“goats of coin,” for they will cling like such animals to the most precarious of mountain ridges while seeking the opportunities that wait beyond. My own journeys with the goats of coin have impressed
, particularly in the days before the founding of Luruar and the resettlement of Mithral Hall. Fell beasts aplenty make their lairs in out-of-the-way places across the valley, and raiding bands of ogres
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
feet.” The term refers to the persistent urge to wander beyond the boundaries of the community — activity that is in the purview of Brandobaris, who is said to have “the fanciest feet of all.” Each
living with the dwarves for a few years as an apprentice. From the point of view of a halfling villager, going anywhere beyond home is an adventure, and anyone who does so must have a fine story or
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
for so long that they have evolved to their surroundings and can see in the dark. However, they can no longer stand sunlight. When laborers are in short supply in the Underdark, the drow send raiding
parties to the surface to capture humanoids under cover of darkness, bringing them back to their cities to be tortured into submission. Beyond those occasional excursions, the drow are content to remain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
inheritors of a heroic tradition, and each person owes it to themselves and to society to strive for greatness. Beyond Meletis’s common folk, a few groups that hold noteworthy standing are detailed here
. Currently, this position is held by the renowned philosopher and orator named Perisophia. Philosophers Though they aren’t necessarily heroic, philosophers are highly valued in Meletis, which is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters, Zhong Yin claims to be a scholar of ancient Xing history. In truth, the scholar is an Imperial Ghost, a spy of the court. Zhong Yin serves Secretary Wei and is currently helping with the
, enduring numerous dynasties and countless disasters. Ruins known as the Old City lie beneath the modern city. Expeditions into these scattered, unconnected ruins can be dangerous. Beyond collapsing






