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Returning 24 results for 'beyond braving diffusing caution refuges'.
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Monk
Legacy
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Classes
Basic Rules (2014)
landscapes of the worlds of D&D, tiny refuges from the flow of ordinary life, where time seems to stand still. The monks who live there seek personal perfection through contemplation and rigorous
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. True clerics are rare in most hierarchies. When a cleric takes up an adventuring life, it is usually because his or her god demands it. Pursuing the goals of the gods often involves braving dangers
beyond the walls of civilization, smiting evil or seeking holy relics in ancient tombs. Many clerics are also expected to protect their deities’ worshipers, which can mean fighting rampaging orcs
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
assume that all of the lands in and between those places are tamed. Travel a short way beyond most civilized places, and one finds oneself in the midst of wilderness haunted by creatures deadly and
foul. The information below is excerpted from Far from the Misty Hills, a treatise on far-flung places in the North, composed by one Aedyn Graymantle, a moon elf ranger who hails from Evereska. In her years of braving the wilds, Aedyn has acted as guide, caravan guard, bodyguard, and trailblazer.
Paladin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
undead, and to protect the innocent and those who join them in the fight for justice.
Beyond the Mundane Life
Almost by definition, the life of a paladin is an adventuring life. Unless a lasting injury
your quests? Perhaps you stumbled into a sacred grove or a hidden elven enclave and found yourself called to protect all such refuges of goodness and beauty. Or you might have known from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
of song and story for years to come. Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal. Spells. A number of spells allow
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
their quest. Such a journey is the stuff of legend. Braving the realms of the dead, seeking out the celestial servants of a deity, or bargaining with an efreeti in its home city will be the subject
of song and story for years to come. Travel to the planes beyond the Material Plane can be accomplished in two ways: by casting a spell or by using a planar portal. Spells. A number of spells allow
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Many of the scattered communities here and across the valley reject the bureaucracy and crowds of the market district, braving the dangers of the nearby wilderness to stay self-sufficient. Merchants
and provide nourishment to the sorcerer. They believe Phi’s pact with the spirits protects them still. Beyond this memorial is the domain of the mountain’s spirits. The mountain guardian, Saan, resides
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the wider world beyond. Baldurians, particularly if they do not wish to reveal a crew or family affiliation to a potentially hostile audience, often describe themselves by the nearest gate to their
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Conflagration, howling winds from the Plane of Air mix with the cinder storms and lava of the Sea of Fire. This plane is an endless storm of flames, smoke, and ash. The thick ash obscures sight beyond a
Frostfell’s monsters and bitter cold make it a dangerous place to travel. Most planar voyagers keep to the air, braving the powerful winds and driving snow to avoid setting foot on the great glacier. Plane
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag’s booty to be trapped, exercising caution rather than giving in to greed or curiosity
make you miserable instead of just killing you.
— Volo
One-of-a-Kind Objects Above and beyond the items of obvious value a hag has accumulated, she also has a few bizarre and unique items in her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of a storm giant can affect the fate of thousands.
Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
this oath share these tenets. Honesty. Don’t lie or cheat. Let your word be your promise. Courage. Never fear to act, though caution is wise. Compassion. Aid others, protect the weak, and punish those
that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locked door, at which she offers a word of caution. “This wing is where the worst of our cases are kept. I beg you not to look into any of the other cells. We’ve given succor to many folk over the years
. The walls beyond are covered with childlike sketches, all overlapping each other in confusing waves and patterned swirls.
Any character who studies the sketches for a few minutes quickly recognizes
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Zariel in all matters and for all time. I will place Her above all creatures, living and dead. I will obey Her all my days and beyond with fear and servility.
I recognize the dispensation of the device
Candlekeep. Unfold the poster map of Avernus at this time and let the players study it. Sylvira then gives the characters a word of caution: “This map might not be entirely reliable,” warns Sylvira
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
the path for some time before braving the Stone Tooth. When they arrive, two foraging parties from Great Ulfe’s tribe are searching the nearby hills for loot. The first party of four orcs returns two
, check the description of the room beyond to determine if any creatures inhabit that area. If no instructions are otherwise provided, a character who listens at a door and succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and evil. Even adventure villains are more often driven by human motives than by cosmic concepts of good and evil. People sometimes do evil things for good reasons. Exercise some caution when
especially hard to get rid of, even if they are banished or imprisoned — their magic and their network of servants ensure that their reach extends far beyond their physical presence. Driving Forces. Most
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sabotaged beyond repair. Neither room contains anything of value. S10: Art Workshop Garish splatters of color cover the walls of this art workshop. Broken canvases, cracked sculptures, and dried-up
immediately commence preoperative procedures. The androids attempt to place the character on the operating table and attack any who interfere. During the struggle, the androids caution interrupters that
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
liar speak.”
Ideal. “Honor is what makes a knight, even beyond duty or prowess with a weapon.”
Bond. “Ballooning. There’s nothing quite like taking flight in a balloon and going where the winds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
pocket watch.
Alignment. Chaotic good.
Personality Trait. “I carefully consider my words before speaking them aloud.”
Ideal. “Caution. Thoughtless decisions lead to reckless acts.”
Bond. “This
a liar speak.”
Ideal. “Honor is what makes a knight, even beyond duty or prowess with a weapon.”
Bond. “Ballooning. There’s nothing quite like taking flight in a balloon and going where the winds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
this world and the faerie realm of the Feywild is thought to be weak on this day. Though this phenomenon provokes caution in rural areas (with folk avoiding woodlands, putting offerings of food on
to find it unlit, so buy a candle of good quality and put your gourd beyond reach of the wind. Intentionally blowing out someone else’s candle or smashing someone else’s pumpkin is taboo, and risks
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
camp. His evil shaman has convinced him to take this drastic course of action. Once the characters’ presence becomes known, they are brought before King Gunvald. He treats them with respect and caution
of it, they don’t need the rest of the book. Mounted on her roc, the Frostmaiden takes to the sky to cast her nightly spell G23. Auril’s Blessing Beyond the door is a small room filled with mist
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
extended. This last document is a request from the lizardfolk for more weapons. You should exercise caution here in not making the document too explicit — the lizardfolk would not want the document to
’ tools. It contains 200 sp, a spear, a dagger, and the remains of a crossbow. The weapons belong to Oceanus, the sea elf who is imprisoned in area 14. The crossbow is damaged beyond repair. 13. First






