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Returning 35 results for 'beyond broad defusing covering rules'.
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Classes
Player’s Handbook
weapon techniques, and a well-equipped Fighter always has the right tool at hand for any combat situation. Likewise, a Fighter is adept with every form of armor. Beyond that basic degree of familiarity
broad ability and extensive specialization makes Fighters superior combatants.
Becoming a Fighter...
As a Level 1 Character
Gain all the traits in the Core Fighter Traits table.
Gain the
Monsters
Mythic Odysseys of Theros
memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
beards, frozen skin, hair crackling with lightning, or other primal incarnations.
Beyond these primal giants, though, other giants fill the tales of Theros.
Monsters
The Book of Many Things
"} poison damage.Delour the wererat is a sly trickster and consummate thief who rules the Moonstalkers alongside his friend Boss Augustus;Augustus. Delour’s honeyed words and calculating mind make
him dangerous. He can smile and shake someone’s hand while simultaneously plotting to ruin that person.
Expanding the guild’s activities beyond thievery was Delour’s idea. He
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost.First Form
In her first form, Auril appears as a hunched, 7-foot-tall biped with the head of a snowy owl, black talons, cloven hooves, and grayish-white wolf fur covering her body from the neck down
form, Auril dies. As long as she has mortal followers who worship her, however, Auril is reborn at full strength during the next winter solstice, with divine power far beyond what is reflected in the
Species
Mordenkainen Presents: Monsters of the Multiverse
Underdark and beyond.
Like other dwarves, duergar typically have a life span of 350 years.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
traditions with origins far beyond the reach of any single human’s memory. They live fully in the present—making them well suited to the adventuring life—but also plan for the future
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
enjoy simple yet lovely jewelry.
A Timeless Perspective
Elves can live well over 700 years, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery
, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
11. Dining Room Chairs and candelabras covered in dusty sheets attend this hall’s broad dining room table. Still life paintings depicting multiple grand feasts hang on the walls, their faded oils
sixty-six bent spoons. The art on the walls is worthless. Dinner Guest. A conspicuous, child-sized form is seated under a sheet covering one of the chairs. Beneath sits a ragged doll in a frilly red dress. A white patch covers a missing button eye.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
11. Dining Room Chairs and candelabras covered in dusty sheets attend this hall’s broad dining room table. Still life paintings depicting multiple grand feasts hang on the walls, their faded oils
sixty-six bent spoons. The art on the walls is worthless. Dinner Guest. A conspicuous, child-sized form is seated under a sheet covering one of the chairs. Beneath sits a ragged doll in a frilly red dress. A white patch covers a missing button eye.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
2 and 3. If you come across a game concept in part 1 that you don’t understand, consult the book’s index. Part 2 (chapters 7–9) details the rules of how to play the game, beyond the basics described
Using This Book The Player’s Handbook is divided into three parts. Part 1 (chapters 1–6) is about creating a character, providing the rules and guidance you need to make the character you’ll play in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in which adventurers interact with the environment in such places. The Dungeon Master’s Guide has rules covering more unusual situations.
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in which adventurers interact with the environment in such places. The Dungeon Master’s Guide has rules covering more unusual situations.
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
11. Dining Room Chairs and candelabras covered in dusty sheets attend this hall’s broad dining room table. Still life paintings depicting multiple grand feasts hang on the walls, their faded oils
sixty-six bent spoons. The art on the walls is worthless. Dinner Guest. A conspicuous, child-sized form is seated under a sheet covering one of the chairs. Beneath sits a ragged doll in a frilly red dress. A white patch covers a missing button eye.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
Part 2 details the rules of how to play the game, beyond the basics described in this introduction. That part covers the kinds of die rolls you make to determine success or failure at the tasks your
Using These Rules The D&D Basic Rules document has four main parts.
Part 1 is about creating a character, providing the rules and guidance you need to make the character you’ll play in the game. It
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in which adventurers interact with the environment in such places. The Dungeon Master’s Guide has rules covering more unusual situations.
The Environment By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries to be explored. The rules in this section cover some of the most important ways
races
Mutations table for ideas, or create your own. These secondary mutations are disturbing, but they don’t change the rules of how that character is played or grant mechanical benefits. For example
they show images or words, or are they incomprehensible?
6
Ageless. The passage of time affects your appearance differently than others. Do you appear old beyond your years, or look surprisingly
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
compare the total to a target number. This chapter focuses on how to use ability checks and saving throws, covering the fundamental activities that creatures attempt in the game. Rules for attack rolls appear in chapter 9, “Combat.”
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pirates Freebooters and Fortune Hunters Habitat: Any; Treasure: Individual, Implements Alexandre Honoré The term “pirate” encompasses a broad range of seafarers, including vicious sea rovers, dogged
coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Pirates Freebooters and Fortune Hunters Habitat: Any; Treasure: Individual, Implements Alexandre Honoré The term “pirate” encompasses a broad range of seafarers, including vicious sea rovers, dogged
coastal communities, they know secrets of the sea and how to avoid aquatic threats. More unusual pirates set their sights beyond the waves, using airships, spelljamming vessels, plane-shifting craft, or stranger vehicles to explore and raid incredible realms.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some
concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.






