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Returning 35 results for 'bhaal been diffusing common religion'.
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Classes
Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
power manifests as various occult gifts, as well as an uncanny talent for striking and terrifying foes.
Scions of the Three are most common in Baldur’s Gate, where the Dead Three lived as
Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll
case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Life of Seclusion
What was the reason for your isolation, and what
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through lawful means. But it’s far more common for prayers to Bhaal to be uttered by those who seek to kill someone out of jealousy, greed, or wrath. It’s rare for anyone but assassins or compulsive
Bhaal The Lord of Murder The folk of Faerûn don’t normally pray to or acknowledge Bhaal. He is seen as a deeply evil and destructive deity who hungers for death — meaning the death of any sentient
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through lawful means. But it’s far more common for prayers to Bhaal to be uttered by those who seek to kill someone out of jealousy, greed, or wrath. It’s rare for anyone but assassins or compulsive
Bhaal The Lord of Murder The folk of Faerûn don’t normally pray to or acknowledge Bhaal. He is seen as a deeply evil and destructive deity who hungers for death — meaning the death of any sentient
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
through lawful means. But it’s far more common for prayers to Bhaal to be uttered by those who seek to kill someone out of jealousy, greed, or wrath. It’s rare for anyone but assassins or compulsive
Bhaal The Lord of Murder The folk of Faerûn don’t normally pray to or acknowledge Bhaal. He is seen as a deeply evil and destructive deity who hungers for death — meaning the death of any sentient
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
Backgrounds
Baldur’s Gate: Descent into Avernus
, or even an occult group that served a fiendish master that you now deny.
Skill Proficiencies: Insight, Religion
Languages: Two of your choice
Equipment: A holy symbol (a gift
to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As
Backgrounds
Curse of Strahd: Character Options
, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: A Monster Hunter's Pack;monster
, common;set of common clothes, and 1 sp.
Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness
Backgrounds
Planescape: Adventures in the Multiverse
(such as a bag of golden tea leaves or the tooth of a planar beast), a manifesto of your guiding philosophy, a set of common clothes in your faction’s style, and a pouch containing 10 gp worth of
coins from different worlds and planes
Sigil Faction Affinities
Faction
Skill
Athar
Religion
Bleak Cabal
Insight
Doomguard
Nature
Fated
Intimidation
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
10 (+0)
Skills Arcana +5, Religion +5
Senses passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Actions
Skull Flail. Melee Weapon Attack: +2 to hit
)
CHA
10 (+0)
Saving Throws Wis +3
Skills Arcana +5, Religion +5
Senses passive Perception 11
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)
Spellcasting. The skull lasher is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
10 (+0)
Skills Arcana +5, Religion +5
Senses passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Actions
Skull Flail. Melee Weapon Attack: +2 to hit
)
CHA
10 (+0)
Saving Throws Wis +3
Skills Arcana +5, Religion +5
Senses passive Perception 11
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)
Spellcasting. The skull lasher is a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
10 (+0)
Skills Arcana +5, Religion +5
Senses passive Perception 10
Languages Abyssal, Common, Infernal
Challenge 1/2 (100 XP)
Actions
Skull Flail. Melee Weapon Attack: +2 to hit
)
CHA
10 (+0)
Saving Throws Wis +3
Skills Arcana +5, Religion +5
Senses passive Perception 11
Languages Abyssal, Common, Infernal
Challenge 1 (200 XP)
Spellcasting. The skull lasher is a
Backgrounds
Sword Coast Adventurer's Guide
choice, as appropriate to your factionLanguages: Two of your choiceEquipment: Badge or emblem of your faction, a copy of a seminal faction text (or a code-book for a covert faction), a set of common
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rulership of the dead, and Bhaal the portfolio of murder. Jergal lost his former stature and became a scribe of the dead. Jergal is now seen as an uncaring custodian of the dead. He is thought to
and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpse’s mouth. This rite is common in places where an individual’s grave or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rulership of the dead, and Bhaal the portfolio of murder. Jergal lost his former stature and became a scribe of the dead. Jergal is now seen as an uncaring custodian of the dead. He is thought to
and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpse’s mouth. This rite is common in places where an individual’s grave or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the rulership of the dead, and Bhaal the portfolio of murder. Jergal lost his former stature and became a scribe of the dead. Jergal is now seen as an uncaring custodian of the dead. He is thought to
and among those who practice the custom of writing the name of the deceased on a sheet of parchment and placing it in the corpse’s mouth. This rite is common in places where an individual’s grave or
Backgrounds
Baldur’s Gate: Descent into Avernus
time apart from the clamor of society, you found quiet, solitude, and perhaps some of the answers you were looking for.
Skill Proficiencies: Medicine, Religion
Tool Proficiencies: Herbalism kit
Languages: One of your choice
Equipment: A scroll case stuffed full of notes from your studies or prayers, a winter blanket, a set of common clothes, an herbalism kit, and 5 gp
Hermit Origins
Any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
10 +0 +0
Wis 14 +2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Dead Three Scion Inheritor of a Malevolent Deific Triumvirate Habitat: Underdark, Urban; Treasure: Relics DAVID ASTRUGA
Some wicked mortals have bound their souls to Bane, Bhaal, and Myrkul
will. In any case, they possess cruelty, bloodlust, and necromantic power in equal measure and serve the Dead Three with their soul.
A Dead Three scion leads cults to Bane, Bhaal, or Myrkul—and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
10(+0)
WIS
11(+0)
CHA
10(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Dark
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one (usually Common)
Challenge 1/8 (25 XP)
Devotion. The cultist has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
10(+0)
WIS
11(+0)
CHA
10(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Dark
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, murder is less common but remains a threat. Long-time residents know to travel in groups after dark. Those looking to earn a few coins sometimes linger outside of taverns, hiring out as escorts for
the frequency of murders, or if the murders spring from the worship of Bhaal. The Flaming Fist suspects a group of Bhaal worshipers behind a spate of recent similar murders, the victims stabbed to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one (usually Common)
Challenge 1/8 (25 XP)
Devotion. The cultist has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
traits: His walking speed is 25 feet. He has advantage on saving throws against poison and resistance to poison damage. He has darkvision out to a range of 60 feet. He speaks Common and Dwarvish. He has an Intelligence of 6 (−2) and Religion +0.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your own personal religion and believe that all the established faiths are flawed. Deities of Eberron The Sovereign Host
Province
Suggested Cleric Domains
Common Symbol
Arawai Life, love
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your own personal religion and believe that all the established faiths are flawed. Deities of Eberron The Sovereign Host
Province
Suggested Cleric Domains
Common Symbol
Arawai Life, love
Chapter 2: Faiths of Khorvaire Religion plays an important role in Eberron. The gods don’t manifest physically, but people of faith believe that divine forces shape everyday life. Shared beliefs
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one (usually Common)
Challenge 1/8 (25 XP)
Devotion. The cultist has advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
10(+0)
WIS
11(+0)
CHA
10(+0)
Skills Deception +2, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (25 XP)
Dark






