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Returning 35 results for 'bhaal building diffusing contract replicate'.
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Classes
Forgotten Realms: Heroes of Faerûn
Become a Gruesome Agent of Malice
A Scion of the Three draws power from a group of malevolent gods known in Baldur’s Gate as the Dead Three: Bane, a god of tyranny; Bhaal, a god of violence
mortals before ascending to godhood. Underground cults to Bane, Bhaal, and Myrkul often count Scions of the Three among their most useful agents. Outside Baldur’s Gate, secular thieves’ guilds
Giff
Legacy
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Monsters
Mordenkainen’s Tome of Foes
refuse to fight other giff, and will never agree to a contract unless it stipulates that they can sit out a battle rather than wage war against their kin. A giff prizes the reputation of its unit above its
building a bomb big enough to level a fortification. They gladly accept payment in kegs of gunpowder in preference to gold, gems, or other currency.
No Honor in Magic. Some giff become wizards
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
run a special session—colloquially called session zero—to establish expectations, outline the terms of a social contract, and share house rules. Making and sticking to these rules can help ensure
that the game is a fun experience for everyone involved. Often a session zero includes building characters together. As the DM, you can help players during the character creation process by advising them to select options that will serve the adventure or campaign that awaits.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Special Terms of the Pact A pact can range from a loose agreement to a formal contract with lengthy, detailed clauses and lists of requirements. The terms of a pact — what a warlock must do to
willpower; you are required to abstain from alcohol and other intoxicants. 3 At least once a day, you must inscribe or carve your patron’s name or symbol on the wall of a building. 4 You must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Special Terms of the Pact A pact can range from a loose agreement to a formal contract with lengthy, detailed clauses and lists of requirements. The terms of a pact — what a warlock must do to
willpower; you are required to abstain from alcohol and other intoxicants. 3 At least once a day, you must inscribe or carve your patron’s name or symbol on the wall of a building. 4 You must
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Special Terms of the Pact A pact can range from a loose agreement to a formal contract with lengthy, detailed clauses and lists of requirements. The terms of a pact — what a warlock must do to
willpower; you are required to abstain from alcohol and other intoxicants. 3 At least once a day, you must inscribe or carve your patron’s name or symbol on the wall of a building. 4 You must
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Encounters in Elturel d10 Encounter
1 Collapsed building
2 Cry for help
3 Ghastly meal
4 Ghoul pack
5 Hateful patrol
6 Imp sales pitch
7 Narzugon cavalier
8 Spouts of hellfire
9 Vrock philosophy
10 Zombie horde
Collapsed Building A quake rocks the city, and a building collapses in the distance. The characters hear cries for help
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. The azers understand the purpose of the Simulacrux (to replicate scaladar) but are under the false impression that Zox is building it at Trobriand’s behest, not for his own ends. The azers are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Magical Effects The following magical effects are present throughout the necropolis: Continual flame spells illuminate street lamps as well as building interiors and exteriors. A powerful enchantment
remain in the necropolis for too long are likely to contract an arcane blight (see below). Arcane Blight Any humanoid that spends 12 hours in the necropolis must succeed on a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
serving in units composed entirely of giff; a giff hiring itself out individually is unheard of. Giff refuse to fight other giff, and will never agree to a contract unless it stipulates that they can
skill with gunpowder is another reason for their popularity as mercenaries. Giff revel in the challenge of building a bomb big enough to level a fortification. They gladly accept payment in kegs of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
them, or what might be lurking within. The contract the characters sign is fulfilled only if they investigate and clear every tunnel the fissure exposed. After they finish, a city surveyor will be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
them, or what might be lurking within. The contract the characters sign is fulfilled only if they investigate and clear every tunnel the fissure exposed. After they finish, a city surveyor will be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
earthquake two days ago. The partially collapsed building has been deemed structurally sound, so it shouldn’t fall into the fissure unless someone inside does something foolish, such as knock down a
them, or what might be lurking within. The contract the characters sign is fulfilled only if they investigate and clear every tunnel the fissure exposed. After they finish, a city surveyor will be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
determined by a day’s labor or a month’s output can’t hope to expect that a well-worded contract by an employer will enrich them in the least. Wealthy merchants and business owners are careful not to show
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
determined by a day’s labor or a month’s output can’t hope to expect that a well-worded contract by an employer will enrich them in the least. Wealthy merchants and business owners are careful not to show
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
drink, and to work underground, so do a minority of dwarves take to the open sky, doing dock work, or even manning and building ships. The lower levels beneath Mirabar are all dwarven, as even the most
determined by a day’s labor or a month’s output can’t hope to expect that a well-worded contract by an employer will enrich them in the least. Wealthy merchants and business owners are careful not to show
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of lower rank. Downtime Activities. You might allow characters to spend downtime between adventures building relationships and gaining renown within an organization. For more information on downtime
Quests. Typical Zhentarim quests include plundering or stealing a treasure hoard, powerful magic item, or artifact; securing a lucrative business contract or enforcing a preexisting one; and establishing a foothold in a place where the Zhentarim holds little sway.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of lower rank. Downtime Activities. You might allow characters to spend downtime between adventures building relationships and gaining renown within an organization. For more information on downtime
Quests. Typical Zhentarim quests include plundering or stealing a treasure hoard, powerful magic item, or artifact; securing a lucrative business contract or enforcing a preexisting one; and establishing a foothold in a place where the Zhentarim holds little sway.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of lower rank. Downtime Activities. You might allow characters to spend downtime between adventures building relationships and gaining renown within an organization. For more information on downtime
Quests. Typical Zhentarim quests include plundering or stealing a treasure hoard, powerful magic item, or artifact; securing a lucrative business contract or enforcing a preexisting one; and establishing a foothold in a place where the Zhentarim holds little sway.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
patriars might still be able to afford house calls and personal priests and physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
patriars might still be able to afford house calls and personal priests and physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer have every worship service interrupted by contagious congregants, several
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer have every worship service interrupted by contagious congregants, several
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human gladiator), the House of Mastery offers both martial training of all sorts
physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer have every worship service interrupted by contagious congregants, several
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
patriars might still be able to afford house calls and personal priests and physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer






