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Returning 35 results for 'biding both defusing common roused'.
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Magic Items
Strixhaven: A Curriculum of Chaos
, and a Charisma of 16, as well as hearing and darkvision out to a range of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it
effects, targeting one or more creatures it has cursed:
Unconsciousness. The cursed creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake
Half-Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
The warchief Mhurren roused himself from his sleeping-furs and his women and pulled a short hauberk of heavy steel rings over his thick, well-muscled torso. He usually rose before most of his
their mighty deeds.
Scarred and Strong
Half-orcs exhibit a blend of orcish and human characteristics, and their appearance varies widely. Grayish skin tones and prominent teeth are the most common
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Backgrounds
Guildmasters’ Guide to Ravnica
Sylvan
Equipment: A Selesnya insignia, a healer’s kit, robes, a set of common clothes, and a belt pouch containing 5 gp (Azorius 1-zino coins)
Feature: Conclave’s Shelter
As a
, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.
Personality Traits
d8
Personality Trait
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, green, gray, and death slaadi requires a successful DC 12 Intelligence (Arcana) check. Defusing Slaad Confrontations. Writing short essays about commonly accepted ways to keep slaadi calm during
sometimes assume that “slaad” is a misspelling or mispronunciation. Calling these creatures “salads” is frowned upon. Frogs are common on campus and are often kept as pets
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
broodguards and exceedingly rare anathemas have their place in the hierarchy as well.
All yuan-ti can interbreed. Females usually lay clutches of eggs, which are stored in a common hatchery, although
common apes. Although some purebloods are able to reproduce with humans, most are disgusted by the idea and would do so only if seduction is necessary for a pureblood to preserve a role as a confidant or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
Languages Common, Druidic, Elvish, Sylvan
CR 9 (XP 5,000; PB +4)
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two Slam
Compendium
- Sources->Dungeons & Dragons->Monster Manual
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
Languages Common, Druidic, Elvish, Sylvan
CR 9 (XP 5,000; PB +4)
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two Slam
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the earth. Stone giants have rugged features and skin with patterns and hues similar to the rock common near their homes. This makes them adept at blending in with their stony surroundings despite
times. When roused to action—particularly when sites of ancient wonder or their homes are threatened—stone giants can unleash the might of mountains and crush foes with the force of an avalanche. Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual
protective of their forest homes. If roused to anger, treants can animate trees to aid them. Treants defend and are shaped by secrets of the forest. Roll on or choose a result from the Treant Secrets
Languages Common, Druidic, Elvish, Sylvan
CR 9 (XP 5,000; PB +4)
Traits
Siege Monster. The treant deals double damage to objects and structures.
Actions
Multiattack. The treant makes two Slam
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
roused the attention of another wicked group, the priests of Osybus. Unaffiliated with the cultists in Death House, the priests of Osybus are necromancers who steal souls to fuel their evil, life
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
roused the attention of another wicked group, the priests of Osybus. Unaffiliated with the cultists in Death House, the priests of Osybus are necromancers who steal souls to fuel their evil, life
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
appendix A) who speaks Celestial, Common, Draconic, and Elvish, and can cast Speak with Dead at will. She introduces herself and asks to speak with the characters in private. The characters can slip into an
roused the attention of another wicked group, the priests of Osybus. Unaffiliated with the cultists in Death House, the priests of Osybus are necromancers who steal souls to fuel their evil, life
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it.
At any time during your turn, the orb can cast the suggestion spell
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it.
At any time during your turn, the orb can cast the suggestion spell
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of 30 feet.
The orb can speak, read, and understand Common, and it can communicate telepathically with any creature touching it.
At any time during your turn, the orb can cast the suggestion spell
creature falls unconscious for 1 hour. The creature is roused if it takes damage or someone uses an action to shake or slap it awake.
Visions of Terror. The cursed creature sees terrifying visions
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesn’t require air
10
Languages Common, Primordial, Thayan
Challenge 10 (5,900 XP)
Corrosive Form. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesn’t require air
10
Languages Common, Primordial, Thayan
Challenge 10 (5,900 XP)
Corrosive Form. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
a pillar composed of thick, red, ooze-like stuff. The creature is actually inside the pillar, and when it is roused, it emerges with evil intent. Undead Nature. The Ooze Master doesn’t require air
10
Languages Common, Primordial, Thayan
Challenge 10 (5,900 XP)
Corrosive Form. A creature that touches the Ooze Master or hits it with a melee attack while within 5 feet of it takes 9 (2d8
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
voice of reason and common sense on the Council of Four — if not the egalitarianism some hoped. He’s also proven largely resistant to scandal and corruption, though many of his fellow dukes and those
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
voice of reason and common sense on the Council of Four — if not the egalitarianism some hoped. He’s also proven largely resistant to scandal and corruption, though many of his fellow dukes and those
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
voice of reason and common sense on the Council of Four — if not the egalitarianism some hoped. He’s also proven largely resistant to scandal and corruption, though many of his fellow dukes and those
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
voice of reason and common sense on the Council of Four — if not the egalitarianism some hoped. He’s also proven largely resistant to scandal and corruption, though many of his fellow dukes and those
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
voice of reason and common sense on the Council of Four — if not the egalitarianism some hoped. He’s also proven largely resistant to scandal and corruption, though many of his fellow dukes and those
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
voice of reason and common sense on the Council of Four — if not the egalitarianism some hoped. He’s also proven largely resistant to scandal and corruption, though many of his fellow dukes and those
influence, biding her time until she can find a way to signal for aid or regain her will. Not even Stelmane’s aides are aware of her secret struggle, though they cover for her as best they can. Given her






