Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'big both dark'.
Other Suggestions:
big boat dawn
big body dawn
big both draw
big book dawn
Monsters
Acquisitions Incorporated
.
Tentacles play a big part in K'thriss's spellcasting, whether wrenching him through the sky when he uses magic to fly, or manifesting in dark, suckered form when he casts spells such as thorn whip. And
largely indifferent elder entity from beyond reality. Tapped into this dark power, the âCâ Team's hoardsÂperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
The Big Picture This book, the Playerâs Handbook, and the Monster Manual present the default assumptions for how the worlds of D&D work. Among the established settings of D&D, the Forgotten Realms
, Greyhawk, Dragonlance, and Mystara donât stray very far from those assumptions. Settings such as Dark Sun, Eberron, Ravenloft, Spelljammer, and Planescape venture further away from that baseline. As you create your own world, itâs up to you to decide where on the spectrum you want your world to fall.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Shadowfell Riven stood in the uppermost room of the central tower of his citadel â a fortress of shadows and dark stone carved in relief into the sheer face of a jagged peak. . . . The starless black
vault of the planeâs sky hung over a landscape of gray and black, where lived the dark simulacra of actual things. Shadows and wraiths and specters and ghosts and other undead hung in the air around
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the temples beneath the Sumber Hills. Below the ancient dwarven stronghold of Tyar-Besil is a deeper and even older maze of dark caverns â the Temple of the Elder Elemental Eye. This area consists of
investigation is to be done at this point; the cultistsâ plans are clear. The big question is whether the characters can contain the damage. Time is pressing, and the party might have to make hard choices
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
be big or small, but each family is a gerontocracy, with the oldest member ruling the roost. This elder has most of the responsibility for enforcing traditions, settling disputes, setting the course
Domains of Dread, where creatures born in darkness dwell. This âgiftâ was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Erlanthar was also in town. Through diligent research and interviews conducted during his travels between Berdusk and Candlekeep, Leosin became convinced that the cult is engaged in a big operation
, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance, and a dark, winged shape wheeling low over the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warlock. Standard Dark Spellcaster Franchise Rules
No summoning circles in the bathroom. No âtentacle talkâ during mealtimes. You must wear a gag at bedtime. That constant screaming makes it hard for
everyone else to fall asleep. Other party membersâ rations are for their own consumption, not for sacrificing to dark forces. No more declaring, âThe sacrament is complete!â at the conclusion of
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Erlanthar was also in town. Through diligent research and interviews conducted during his travels between Berdusk and Candlekeep, Leosin became convinced that the cult is engaged in a big operation
, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance, and a dark, winged shape wheeling low over the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
flayers left with the five others. Shansa worries that the mind flayers will return to visit a terrible fate upon her and the others. Obelisk Chunks. The mind flayers carried broken chunks of dark
number. Other Prisoners. The three mind flayers and their five prisoners flew to an island that had a big fallen statue on it. Rescue the Others. All the townspeople encourage the characters to locate
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
DESCHAMPS
JUDITH, THE SCOURGE DIVA
Judith appears at Rakdos clubs and street shows as a singer and performance artist, combining dark soliloquies and bizarre pain stunts. Sheâs the grande dame of the
Rakdos, and what she says backstage goes.
Judith covets the adoration heaped on Rakdos by his cultists. She does countless performances a week, but the big demon gets all the praise. She has begun to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
That tiefling whoâs looking to buy crocodile skulls canât be up to anything good. 6 A couple of fishing boats have gone missing. If the sea devils arenât behind it, Iâm a merman. 7 A big critterâs
one to their home, and youâll get a wish. Fail, and theyâll strangle you. 9 If you see someone at the docks wearing a red cloak after dark, slip them a copper piece and theyâll connect you with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
familiar while he does. Tentacles play a big part in Kâthrissâs spellcasting, whether wrenching him through the sky when he uses magic to fly, or manifesting in dark, suckered form when he casts
ravenous, inscrutable, and largely indifferent elder entity from beyond reality. Tapped into this dark power, the âCâ Teamâs hoardsÂperson sees all existence as a puzzle to unlock, and he is obsessed by the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
doors of ice previously hidden under snow stand open more than three hundred feet above you, and from between them flies a huge dragon made of dark ice. Its eyes glow with a bright golden light as it
impressive flying speed, itâs unlikely that the characters will be able to catch up to it. The characters must now make a big decision: do they assault Xardorokâs fortress as planned or follow the dragon back
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
âArveiaturaceâ, for more information). The dragon is out hunting when the characters first arrive at the Dark Duchess, but she checks on the ship regularly to make sure her hoard is undisturbed. At the end of
each hour the characters spend in the Dark Duchess, there is a 20 percent chance that Arveiaturace returns to the ship. Because she can see only out to a range of 60 feet, the dragon must get close to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Banderhobb A banderhobb is a hybrid of shadow and flesh. Through dark magic, these components take on an enormous and vile humanoid shape, resembling a bipedal toad. In this form, a banderhobb
banderhobb. A hag that knows the ritual might be willing to teach it for the right price. Some other dark fey and powerful fiends also know of the process, as do a few mortal mages. Instructions might also be
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
mound caps a high hill overlooking the surrounding countryside. The area around the barrow is still and charred. Burned trees reach like dark fingerbones from the bald earthen mound. Itâs noticeably
exit to the barrow. He finishes making an opening near the top about 2 minutes later, and he leaps into the sunlight. The opening is big enough for the massive chieftain, so itâs big enough for the characters.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The Wizard of Wines was founded by a mage whose name is buried in the annals of history. The wizard fashioned three magic gems, each one as big as a pinecone, and planted them in the rich valley soil
the Martikovs reclaim the winery, wine production in the valley will eventually stop as the vineyard dies off. Only by recovering the magic gems and replanting them in the soil can the characters ensure that the Barovians arenât without wine to comfort them on dark, wretched nights.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the gnome Tatina Rookledust is under attack by ten goblins andâstanding well back from the chaosâtheir hobgoblin leader. The goblinoids wear dark armor with a spiral symbolâthe same colors and symbol
character. Clockwork Chaos d6 Device Effect 1â2 No devices threaten the character. 3 A contraption that looks like a big set of teeth tries to bite the character (+3 to hit, 1d6 bludgeoning damage on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Brandath family is an old one. Lord Dagult Neverember married into it for its wealth, and Lady Brandath gave birth to his son, Renaer. Itâs a dark irony that Neverember entrusted the location of his
treant animates two nearby trees and then attacks. The treant and its animated allies are too big to enter the mausoleum. The characters can kill the treant, try to slip past it, or retreat until
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D10. Trinket, Bauble, and Charmâs A big black balloon floats over the lake, tugging at its moorings. Beneath it hangs a basket made of black wicker and wood, which serves as a merchantâs stall. A
to be a roiling, dark rain cloud that has been contained somehow with lines and netting.
Two darklings (see appendix C) named Trinket and Bauble look after the balloon and lurk inside the cramped
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connects to a small grotto beneath the tree (area P4). With the boulder atop it, the hole is big enough for a Small or smaller creature to fit through. A creature can spend 1 minute digging to widen
, accessible via a hole under the boulder (see area P4). The treant bemoans that it didnât notice âthe previous intruderââa small person in a dark-blue cloakâuntil the intruder had already squeezed into the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
punctuated by a big bang or the abrupt collapse of some unstable contraption. To rock gnomes, life is a combination of scavenger hunts and periods of bold experimentation. First they mine materials
, stone melting compound, stirge repellent, and glow-in-the-dark paint. Artificers Rock gnome artificers construct exquisitely tooled and enameled pieces of machinery, often weaving magical properties
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, overlooking the magma lake far below. Its huge sliding doors stand open, revealing dark furnaces and silent machinery. A raised loading dock allows access to the dangling buckets of the Slagline, which
it. It is too big to fit through the workshopâs front door. Workshop Interior. Map 5.2 includes inset maps that show both floors of Tockworthâs workshop, which are described in areas L9a and area L9b
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to bend the bars to create an opening big enough for a Small creature to squeeze through, doing so with a successful DC 20 Strength (Athletics) check. O4. Armory Piles of equipment are pushed against
the spikes, but the gaps arenât big enough for a character to slip through. The barriers of spikes grant three-quarters cover to creatures behind them. Each barrier has AC 15, 18 hit points, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
weary disbelief. The interior of the Fishbone Tavern is cramped and shadowy. Only two of the eight tables are occupied, one by two fishers and another by a lone figure in a dark, leather-patched cloak
. One wall holds a small, smoky fireplace, while a long bar of dark-stained wood stands along the opposite wall. Standing behind the bar under oval plaques set with yellowing fish skeletons is a heavyset
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of Fortune, hidden in the foothills of the Greypeak Mountains near the desert of Anauroch. Though dusk is upon you, even in the fading light, you can see that the town was never very big to begin with
â and that it is completely destroyed. Most of its buildings are empty shells and piles of wreckage. Looming beyond the town is a large, dark cavern. A narrow river winds down from the mountain and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
Celestial child of a god of storms who is trying to crash a private event. Empyreans are creatures of incredible power and overwhelming emotion. Should Kopohaâs dark mood grows much stronger, she might
yet. What if she becomes a god of the sea? She hates seafood! Or what if she becomes god of something embarrassing, like smelly winds? Itâs a big deal for an immortal! What do the characters think she
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to talk business and invite them to join her. When the characters meet Nareen, read: A server leads you to a private room in the back of the Wink and Kiss. Inside is a dark-haired human female with icy
blue eyes, dressed in travelerâs garb. She is seated behind a large wooden table with empty chairs across from her. Two big human mercenaries in armor lean against the walls close by. She studies you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
outermost region of Doomspace with crystalline shards as big as asteroids. What happened next isnât known for fact, but speculation abounds. Some say the gods appeared before the leaders of Fyreen and Malas
multicolored gas. An intense, flickering light emanates from the moonâs core, creating a sort of celestial beacon. Lesk. The largest of the nine moons of En is a dark desert. Here, clans of ssurran (see
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
vandals as âstrange folk, bit bigger than me, with long flat ears, big heads, and hands that glowed with strange magic.â Dry Well. Since the attack, the well has been dry. Ander suspects the vandals dammed
your nose. What looks like the remains of an underground river snakes through this cavern, though a pile of dark rocks blocks its headstream. In the far corner is the source of that scent: a pile of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
out of the way as the surface of the globe peels back to reveal a dark, hollow interior. Inside this cavity is a padded bronze chair with levers built into its armrests.
When a creature sits on the
dies. A target that is immune to slashing damage is immune to this effect. The target is also spared decapitation if it doesnât have or need a head, has legendary actions, or if its head is too big
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
door is a long, dark hallway with three small examination rooms on one side of it and three small storage rooms on the opposite side (see âTreasureâ below). At the far end of the hall, behind another
as follows: The interior of the power station is one big room filled with billowing clouds of steam. Four howling turbines take up most of the floorspace. Iron steps lead to a six-foot-high iron
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
pitchers of dark red wine. The paladinâs face wears a serious expression, unlike its usual open countenance.
âMy friends, we have important business to discuss. At this point, you know almost as much
move and itâs up to something big; the Order of the Gauntlet, the Harpers, and a third allied group known as the Emerald Enclave want to thwart the cultâs plans. In this meeting, Frume and Erlanthar
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
distance. Thousands of smaller fungi cling to the main stalk, which itself splits into several lesser stalks, each long enough with a cap big enough to be the top of a great tower. The cavern floor
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
running perpendicular to this one. Where the two halls meet, words have been scrawled on the ceiling in dried blood.
A secret door in the west wall slides open to reveal a dark tunnel leading to areas 26
. Treasure. Unless it has been teleported to area 62C, a lustrous, spiked ruby as big as a human fist sits on a stone shelf that juts from the west wall of the room. This gemstone is the fabled Eye of Zaltec






