Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bigger been diffusing certain recalling'.
Other Suggestions:
bitter been diffusing certain repelling
bitter been diffusing certain recalling
begged been diffusing certain recalling
bidder been diffusing certain recalling
bigger been diffusing certain repelling
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
removing a few opponents from combat encounters. If the group is bigger, add opponents to the fights. Consider altering encounters for smaller groups to avoid overly tough battles. Character
Advancement. This adventure uses the milestone experience rule. Under this rule, completing certain events in the campaign causes the characters to level up. See “Advancement” later in this introduction.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the animals and make them impossible to control. The mushrooms are growing so fast on the rain-soaked ground that a person can almost see them getting bigger. They were the size of champagne corks when
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the animals and make them impossible to control. The mushrooms are growing so fast on the rain-soaked ground that a person can almost see them getting bigger. They were the size of champagne corks when
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the animals and make them impossible to control. The mushrooms are growing so fast on the rain-soaked ground that a person can almost see them getting bigger. They were the size of champagne corks when
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
as you’re planning adventures. If your adventure relies on certain events, plan for multiple ways they might come about, or be prepared for clever players to prevent those events from happening as
adventure possibilities available to them at the same time. If the characters have two or three things they can investigate or pursue, they have a meaningful choice. And if whatever threads they don’t investigate turn into bigger problems, you’ve clearly demonstrated that their decisions matter.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the animals and make them impossible to control. The mushrooms are growing so fast on the rain-soaked ground that a person can almost see them getting bigger. They were the size of champagne corks when
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the animals and make them impossible to control. The mushrooms are growing so fast on the rain-soaked ground that a person can almost see them getting bigger. They were the size of champagne corks when
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the animals and make them impossible to control. The mushrooms are growing so fast on the rain-soaked ground that a person can almost see them getting bigger. They were the size of champagne corks when
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle
always something bigger than you.
—Mordenkainen
Kobold Dragonshield
Small Dragon, Any Alignment
Armor Class 15 (leather, shield)
Hit Points 44 (8d6 + 16)
Speed 20 ft.
STR
12 (+1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exempted certain creatures and objects from its shrinking effect. The spindle itself is unaffected, as is Maddgoth’s homunculus. Faerie dragons are also immune to the shrinking effect, and there might
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exempted certain creatures and objects from its shrinking effect. The spindle itself is unaffected, as is Maddgoth’s homunculus. Faerie dragons are also immune to the shrinking effect, and there might
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle
always something bigger than you.
—Mordenkainen
Kobold Dragonshield
Small Dragon, Any Alignment
Armor Class 15 (leather, shield)
Hit Points 44 (8d6 + 16)
Speed 20 ft.
STR
12 (+1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
exempted certain creatures and objects from its shrinking effect. The spindle itself is unaffected, as is Maddgoth’s homunculus. Faerie dragons are also immune to the shrinking effect, and there might
turns every foot of actual distance into 12 feet of relative distance. From its perspective, the creature would seem to fall several hundred feet before suddenly growing twelve times bigger in the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle
always something bigger than you.
—Mordenkainen
Kobold Dragonshield
Small Dragon, Any Alignment
Armor Class 15 (leather, shield)
Hit Points 44 (8d6 + 16)
Speed 20 ft.
STR
12 (+1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
landowners or certain classes can vote could be considered a republic. Satrapy. Conquerors and representatives of another government wield power, ruling the settlement or region as part of a larger empire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
landowners or certain classes can vote could be considered a republic. Satrapy. Conquerors and representatives of another government wield power, ruling the settlement or region as part of a larger empire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
landowners or certain classes can vote could be considered a republic. Satrapy. Conquerors and representatives of another government wield power, ruling the settlement or region as part of a larger empire
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
of needles from area P8. It knows the following information about the crown: “Zybilna created the crown as a key that guests can use to reach certain areas of the palace in her absence. The crown has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their staff back in Phandalin, getting them to use scrutineering or research to find out more. If you want to make Neverwinter a bigger part of your campaign, more information about the city can be
understands that the characters’ timely appearance is the only thing that stands between her and certain death. How the characters navigate this tricky dilemma is entirely up to you. Let the players
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
scare off the characters. The ettercaps lack the courage to fight anything bigger than a pixie, but they defend themselves if attacked. An ettercap reduced to 22 hit points or fewer tries to flee by
of needles from area P8. It knows the following information about the crown: “Zybilna created the crown as a key that guests can use to reach certain areas of the palace in her absence. The crown has






