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Returning 17 results for 'bigger before diffusing climbing regions'.
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Rogue
Legacy
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Classes
Basic Rules (2014)
skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. When it comes to combat, rogues prioritize cunning over brute strength. A rogue
an angry thieves’ guild master? Or did you leave your guild in search of bigger risks and bigger rewards? Is it greed that drives you in your adventures, or some other desire or ideal? What
Monsters
Mythic Odysseys of Theros
being. As a result, a hungry chimera might appear out of a clear sky to pick off prey nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to
, such as a giant lizard or spider. The chimera gains a climbing speed equal to its walking speed and it can climb difficult surfaces, including upside down on ceilings, without needing to make an ability
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Varrin: Cap of water breathing Dust of disappearance Gem of brightness Mithral armor Potion of resistance (lightning) Slippers of spider climbing
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
) 100 gp (150 gp) 12 (18) bloodstones worth 50 gp each The characters can also choose three magic items from the following list, or four items if they successfully negotiated for a bigger reward from
Varrin: Cap of water breathing Dust of disappearance Gem of brightness Mithral armor Potion of resistance (lightning) Slippers of spider climbing
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Circle of Dreams Druids who are members of the Circle of Dreams hail from regions that have strong ties to the Feywild and its dreamlike realms. The druids’ guardianship of the natural world makes
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too narrow for anything bigger than a Tiny creature to squeeze through. A character can learn the tower’s command words by casting an identify spell on it. The command word to open the front door or
feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
considered an inanimate object, not a creature. Medium or smaller creatures that squeeze inside it can use the outer shell and inner mechanisms as cover. Bigger creatures can’t fit inside the
construct. Pit and Sarcophagus A character needs climbing gear or magic to scale the walls of the pit, which are made of smooth stone. The sarcophagus at the bottom of the pit has a bas-relief of a laughing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
frost giants moor their enormous ships.
Ceilings. Unless otherwise noted, ceilings inside the lodges are 40 feet high with 30-foot-high rafters.
Climbing. A creature can scale the icy cliffs of
feet from bow to stern and requires a crew of at least ten creatures that are Large or bigger. A greatship has a speed of 6 mph, AC 15, a damage threshold of 20, and 3,000 hit points. It can hold up to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
and slender. Many goblins prefer to go unshod to leave their toes exposed for climbing. Unfettered Emotion Creatures of raw impulse, goblins are found among guilds that value that quality
, particularly the Izzet (where they typically serve as attendants for researchers), the Gruul (in camps that form hapless buffers between the clans and civilized regions), the Rakdos (putting their love of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is divided into eight regions for the race, each of which is represented by a different creature. If you’re going to spend time in Dura, it’s best that you know your mounts! The beasts of Upper Dura
own goal. Obstacles such as trees, streams, and piles of rubble can be present on a hrazhak field, requiring the competitors to make full use of their jumping and climbing abilities. Idols can be
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
in rugged leathers rapidly climbing a rope out of the chasm, pursued by several horse-sized spiders.
Clystran (neutral good, human scout) is being pursued by five giant spiders as the canyon floods
occupies. He can share any of the local names for Northern Wastes regions, like “Wormgut” and “Giant’s Spine,” shown on map 5.1. He also considers himself an expert on the fauna of the Northern Wastes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
nearly anywhere. This threat grows even more significant in regions where magic runs rampant or where portals to the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to
it flies out of an enemy’s reach.
4 Swamp Creature. The chimera’s body is that of a swamp creature or a cavern-dweller, such as a giant lizard or spider. The chimera gains a climbing speed equal
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Squealer. This area is the territory of a squealer—a porcine-headed predator unleashed during the crash. The squealer uses the nalfeshnee stat block, but it’s a Monstrosity and has a 30-foot climbing
consists of three foliage-lush regions with a swamp to the southeast (area S58). S57a: Mutated Frogs. Dozens of three-eyed frogs croak ominously along the banks of streamlets. The frogs are harmless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
interested in the philosophy of magic, not bigger and more powerful spells or artifacts. However, scattered among the curios are a potion of greater healing, a potion of hill giant strength, a scroll of
prone. While the stairs are collapsed, climbing back up requires a successful DC 15 Dexterity (Acrobatics) check. Typically, the Black Earth cultists shove victims down the stairs and pull the lever
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
full deck of illusions. Crypt 10 Sir Leonid Krushkin (Sir Lee the Crusher): Bigger than life, he loved his jewelry An oversized skeleton draped in jewelry and rags lies atop an elongated marble slab
. The floor here is an illusion that hides a 20-foot-deep pit. The sides of the pit are polished smooth; a creature without a climbing speed can’t move along them without the aid of magic or a climber’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
two grim figures: a powerfully built woman clutching a mace, and an even bigger man wearing a bucket helm. The helmed man is jabbing the prisoner with a spear, causing him to twitch. Both figures are
. Describe the scene to the players as follows: Beyond the hall, a flooded chamber opens up with rough-hewn steps climbing to the south, north, and northeast. The floor buckles up above the water line
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
beanstalk without needing magic or climbing gear, but doing so requires a successful DC 15 Strength (Athletics) check. On a check that fails by 5 or more, the creature falls. The beanstalk has AC 15
Regeneration trait. The jabberwock is friendly toward Zybilna and hostile toward everything else, though it thinks twice about attacking anything bigger than itself. Throwing food at the jabberwock






