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Returning 35 results for 'bigger blinding diffusing comfort remain'.
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Monsters
Spelljammer: Adventures in Space
enemy strongholds. Each one is adept at softening up the enemy from a distance with firearms before charging into melee to mop up the foes that remain standing.
Giff
It’s easy to spot giff in a
. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon.
Monsters
Tyranny of Dragons
the start of his turn.
Attack. Diderius makes one attack with his rotting fist or uses his Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around the Diderius. Each creature
all damage, and he can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by him remain in his possession.A Mummy Lord’s Lair
A mummy lord watches
Monsters
Mordenkainen's Fiendish Folio Volume 1
humanoids have the ability to project intense, blinding light from their eyes. Dwelling on the fringes of the Underdark, blindheims are opportunistic ambushers who can be swayed into service with
offense. In the minds of the blindheims, the sun could not possibly have forgotten their great and heroic theft, and anything said to dispel the belief that they remain infamous and feared by all folk
Monsters
Candlekeep Mysteries
or uses its Dreadful Glare.
Blinding Spores. Blinding spores swirls magically around the fungal servant. Each creature within 5 feet of the fungal servant must succeed on a DC 16 Constitution saving
fungal servant remain in its possession.Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksFire
Mummy Lord
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
spent legendary actions at the start of its turn.
Attack. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically
stunned. Equipment worn or carried by the mummy lord remain in its possession.A Mummy Lord’s Lair
A mummy lord watches over an ancient temple or tomb that is protected by lesser undead and
Monsters
Waterdeep: Dungeon of the Mad Mage
mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord
form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in
Monsters
Van Richten’s Guide to Ravenloft
comfort to Isolde and quelled her thirst for vengeance.
Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their relationship finally soured
become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again.
Zybilna was intrigued enough by the shadar-kai to let Isolde go
Monsters
Candlekeep Mysteries
attack with her rotting fist or uses her Dreadful Glare.
Blinding Dust. Blinding dust and sand swirls magically around Valin. Each creature within 5 feet of Valin must succeed on a DC 16 Constitution
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Monsters
Eberron: Rising from the Last War
(spell save DC 24). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, dispel magic, spirit guardians
1/day each: banishing smite, blinding smite
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
intruders, one of them flies north to warn the dao (in area 11) that visitors have arrived. If this gargoyle is wounded or waylaid, all the gargoyles attack. Otherwise, the gargoyles that remain speak to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
intruders, one of them flies north to warn the dao (in area 11) that visitors have arrived. If this gargoyle is wounded or waylaid, all the gargoyles attack. Otherwise, the gargoyles that remain speak to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. High Ground This 30-foot-high cavern contains two 10-foot ledges — a smaller one to the west and a bigger one to the south. Five gargoyles perch on the north ledge. When the gargoyles detect
intruders, one of them flies north to warn the dao (in area 11) that visitors have arrived. If this gargoyle is wounded or waylaid, all the gargoyles attack. Otherwise, the gargoyles that remain speak to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
various holy sites and shrines, seeing that the locations are cared for and that they remain places of sweet serenity. The faithful of Eldath are usually close to nature, and allied to druids, who count
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which is why Harbin uses adventurers to make deliveries. Tibor has a bigger problem than supply lines, however. His loggers have drawn the ire of anchorites of Talos, who resent intrusions into their
territory in Neverwinter Wood. The anchorites have hidden a totem in his camp that has attracted ankhegs. The burrowing monsters caught the loggers by surprise, killing all twelve of them. Tibor survived by locking himself in his office, where he intends to remain until someone rescues him.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which is why Harbin uses adventurers to make deliveries. Tibor has a bigger problem than supply lines, however. His loggers have drawn the ire of anchorites of Talos, who resent intrusions into their
territory in Neverwinter Wood. The anchorites have hidden a totem in his camp that has attracted ankhegs. The burrowing monsters caught the loggers by surprise, killing all twelve of them. Tibor survived by locking himself in his office, where he intends to remain until someone rescues him.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which is why Harbin uses adventurers to make deliveries. Tibor has a bigger problem than supply lines, however. His loggers have drawn the ire of anchorites of Talos, who resent intrusions into their
territory in Neverwinter Wood. The anchorites have hidden a totem in his camp that has attracted ankhegs. The burrowing monsters caught the loggers by surprise, killing all twelve of them. Tibor survived by locking himself in his office, where he intends to remain until someone rescues him.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hour and remain open for business until Mahadi decides it’s time to pack up and move elsewhere. If the characters come upon the Wandering Emporium while it’s open for business, describe it to the
players as follows: A collection of brightly colored tents stands clustered together, creating an oasis of comfort amid the dread landscape of Avernus. Huge infernal war machines form a horseshoe about the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hour and remain open for business until Mahadi decides it’s time to pack up and move elsewhere. If the characters come upon the Wandering Emporium while it’s open for business, describe it to the
players as follows: A collection of brightly colored tents stands clustered together, creating an oasis of comfort amid the dread landscape of Avernus. Huge infernal war machines form a horseshoe about the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hour and remain open for business until Mahadi decides it’s time to pack up and move elsewhere. If the characters come upon the Wandering Emporium while it’s open for business, describe it to the
players as follows: A collection of brightly colored tents stands clustered together, creating an oasis of comfort amid the dread landscape of Avernus. Huge infernal war machines form a horseshoe about the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others say
the Treaty of Thronehold ended the Last War. But all of those questions remain unanswered. No one knows the cause of the Mourning or whether it could suddenly expand anew. Breland opened its borders to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others say
the Treaty of Thronehold ended the Last War. But all of those questions remain unanswered. No one knows the cause of the Mourning or whether it could suddenly expand anew. Breland opened its borders to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
crossed swords. But no one was prepared for the disaster that struck in 994 YK. Accounts of the Mourning vary. Some say that a blinding light engulfed the battlefield near the Saerun Road. Others say
the Treaty of Thronehold ended the Last War. But all of those questions remain unanswered. No one knows the cause of the Mourning or whether it could suddenly expand anew. Breland opened its borders to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
lifespan remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. Alignment. Most warforged take comfort in order and discipline
incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
silk or a jiangshi’s slippers. She spends much of her time wandering the Mansions, rooting through the possessions of sleeping city-dwellers. Tsien Man-Yi. Made of pale wood, Tsien Man-Yi must remain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the daughters from sleeping. If offered comfort and kindness so that the four sisters are all equally at ease, the daughters are able to fall asleep (see “Disrupting the Dream”). Tsien Chiang’s four
silk or a jiangshi’s slippers. She spends much of her time wandering the Mansions, rooting through the possessions of sleeping city-dwellers. Tsien Man-Yi. Made of pale wood, Tsien Man-Yi must remain
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Zybilna hoped it would do: it brought comfort to Isolde and quelled her thirst for vengeance. Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their
they would become the masters of hers. To appease Zybilna, this arrangement would remain in place only until the two carnivals crossed paths again. Zybilna was intrigued enough by the shadar-kai to
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
piece of red-hot metal at the anvil. Like the human, she wears dark-tinted goggles to protect her eyes from the blinding light of the furnace.
The giant smith is Brimskarda, a lawful evil fire giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too narrow for anything bigger than a Tiny creature to squeeze through. A character can learn the tower’s command words by casting an identify spell on it. The command word to open the front door or
the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
piece of red-hot metal at the anvil. Like the human, she wears dark-tinted goggles to protect her eyes from the blinding light of the furnace.
The giant smith is Brimskarda, a lawful evil fire giant
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Star Forge Locations These locations are keyed to the map. Dyson Logos Map: Star Forge View Player Version 1: Broken Bridge Crumbling piers and shattered bits of arches are all that remain of this
piece of red-hot metal at the anvil. Like the human, she wears dark-tinted goggles to protect her eyes from the blinding light of the furnace.
The giant smith is Brimskarda, a lawful evil fire giant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too narrow for anything bigger than a Tiny creature to squeeze through. A character can learn the tower’s command words by casting an identify spell on it. The command word to open the front door or
the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too narrow for anything bigger than a Tiny creature to squeeze through. A character can learn the tower’s command words by casting an identify spell on it. The command word to open the front door or
the tower to its cube form, the adventurers must first empty it of any creatures. Four gargoyles perch atop the tower. They remain motionless as the characters enter the cavern, attacking only if
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Enemies Everywhere Elder brains seek stability and safety for their colonies, and a colony can remain in a relatively peaceful state for decades if it can evade discovery while it acquires food. Two
that the mind flayers can’t rebuild their shattered empire without expanding their reach. It might resent its new rival, but it can take comfort that soon enough the ulitharid will strike out on its own and the colony will return to normal.






