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Returning 35 results for 'bigger both diffusing common raging'.
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Species
Player’s Handbook
Hells and the raging battlefields of Acheron. Horns, spines, tails, golden eyes, and a faint odor of sulfur or smoke are common physical features of such tieflings, most of who trace their ancestry
abyssal legacy. Horns, fur, tusks, and peculiar scents are common physical features of such tieflings, most of whom have the blood of demons coursing through their veins.
Chthonic
Tieflings who have the
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Species
Spelljammer: Adventures in Space
Hadozees’ progenitors were mammals no bigger than house cats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
Backgrounds
Baldur’s Gate: Descent into Avernus
their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.
Skill Proficiencies: Animal Handling, Survival
Tool
Proficiencies: One type of artisan’s tools, vehicles (land)
Equipment: A set of artisan’s tools (one of your choice), a shovel, an iron pot, a set of common clothes, and a pouch containing 10 gp
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ogre Raging Hulk and Hoarder Ogres are 10-foot-tall brutes that overwhelm their foes and take what spoils they please. Ogre raiders ally with other evil forces in return for food, riches, and
Ability Score Mod Save
Int 5 −3 −3
Wis 7 −2 −2
Cha 7 −2 −2
Gear Greatclub, Javelins (3)
Senses Darkvision 60 ft.; Passive Perception 8
Languages Common, Giant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
Throws Str +1, Con +5
Skills Perception +2, Survival +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common, Dwarvish
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Deception +7, Intimidation +7, Survival +3
Senses darkvision 60 ft., passive Perception 9
Languages Abyssal, Common
Challenge 11 (7,200 XP)
Goring Rush. Immediately after using the Dash
. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws. He deals an extra 3 damage when he hits a target with a melee weapon attack. He
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Common Doors The Doors table provides the AC and Hit Points for common doors, which are Medium objects. With the Utilize action, a creature can try to force open a door that is barred or locked
, doing so with a successful Strength (Athletics) check. The table provides the DC of the check. For bigger doors, double or triple the Hit Points and increase the DC of the check by 5. Doors Door AC HP
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
Adventurer’s Guide.) Use one of the warlock stat blocks in appendix B to represent this goblin, adding darkvision and the Nimble Escape traits common to all goblins.
Booyahg Booyahg Booyahg. This
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lack of emotional bonding means they have no concept of marriage or permanent family relationships. Their eggs are placed in a common tribal hatchery with no effort to keep track of who each one
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogres Raging Hulks and Hoarders Habitat: Arctic, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark; Treasure: Armaments Ogres are selfish raiders and hulking gluttons spawned of hateful
60 ft.; Passive Perception 8
Languages Common, Giant
CR 2 (XP 450; PB +2)
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
+5, Wis +7, Cha +9
Skills Insight +7, Nature +5, Perception +7
Damage Resistances acid, fire
Senses blindsight 60 ft., passive Perception 17
Languages Aquan, Common, Sylvan
Challenge 12
creature within 5 feet of the riverine’s destination space takes 5 (1d10) cold damage.
Raging Deluge (Costs 2 Actions). The riverine unleashes a torrent of river water in a 30-foot line that is 5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Neogi Void Hunter A neogi void hunter is bigger than a typical adult neogi and often fills the role of captain aboard a nightspider (see the Astral Adventurer’s Guide). The void hunter pledges fealty
Senses darkvision 120 ft., passive Perception 13
Languages Common, Deep Speech, Undercommon, telepathy 30 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Devil’s Sight. Magical darkness doesn’t
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
thongs. Bigger Means Better. In a hill giant’s world, humanoids and animals are easy prey that can be hunted with impunity. Creatures such as dragons and other giants are tough adversaries. Hill giants
giant to take actions that benefit them. Raging Bullies. A hill giant that feels as though it has been deceived, insulted, or made into a fool vents its terrible wrath on anything it encounters. Even
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the specialties of many giff regiments. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon. Giff mercenaries have
Common
Challenge 3 (700 XP) Proficiency Bonus +2
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge. The giff
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
always something bigger than you.
—Mordenkainen
Kobold Dragonshield
Small Dragon, Any Alignment
Armor Class 15 (leather, shield)
Hit Points 44 (8d6 + 16)
Speed 20 ft.
STR
12 (+1
., passive Perception 11
Languages Common, Draconic
Challenge 1 (200 XP) Proficiency Bonus +2
Dragon’s Resistance. The kobold has resistance to a type of damage based on the color of dragon that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
northern cellars (areas B10–B11). View Player Version B1. Sewer Access This chamber has stone steps and a locked, iron-bound wooden door with a sign mounted on it that reads, in Common, “SEWER ACCESS
tables, and an empty wooden trunk. There’s a 25 percent chance that one piece of furniture (determined randomly) is a mimic that usually feeds on rats but never passes up a bigger meal. B10. Old Tavern
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Condition Immunities charmed, grappled
Senses darkvision 120 ft., passive Perception 26
Languages Common, Druidic, Elvish, Sylvan
Challenge 18 (20,000 XP)
Innate Spellcasting. Trostani’s
within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Actions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Whiff of Gunpowder. Muskets and grenades are the favorite weapons of every giff. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the more giff love a weapon. Their
)
DEX
14(+2)
CON
17(+3)
INT
11(+0)
WIS
12(+1)
CHA
12(+1)
Senses passive Perception 11
Languages Common
Challenge 3 (700 XP)
Headfirst Charge. The giff can try
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
placed in a common tribal hatchery with no effort to keep track of who each one’s mother is. This practice and the communal raising of the hatchlings mean that the tribe operates like a group of cousins
can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back against the wall can become a miniature storm of fangs and claws as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
)
INT
10 (+0)
WIS
11 (+0)
CHA
11 (+0)
Skills Athletics +4, Perception +2
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 12
Languages Common
)
CHA
16 (+3)
Skills Athletics +4, Insight +3, Survival +3
Senses passive Perception 11
Languages Common, Orc
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, frightened, poisoned
Senses passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)
Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it
Immunities charmed, frightened, poisoned
Senses passive Perception 11
Languages Common, Sylvan
Challenge 3 (700 XP)
Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Insight +3
Immunities Charmed
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common plus three other languages
CR 3 (XP 700; PB +2)
Actions
Multiattack. The doppelganger makes
Languages Common, Druidic, Sylvan
CR 2 (XP 450; PB +2)
Actions
Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.
Vine Staff. Melee Attack Roll: +5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
something of the nature of the plane beyond. Kent Davis The Radiant Citadel is a refuge in the Ethereal Plane, despite its proximity to a raging ether cyclone Ethereal Curtains 1d12 Plane Curtain Color
looming threat that’s a grim reminder of the Radiant Citadel’s precarious position. Heroes and paupers meet on equal footing in the Radiant Citadel. By common agreement, power and resources are equitably
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Though demons yearn to sow chaos on the Material Plane, they show no gratitude when brought there, raging against their prisons and demanding release. Those who would risk summoning a demon might do
, the possession lasts until powerful magic is used to drive the demonic spirit out of its host. DEMON TRUE NAMES
Though demons all have common names, every demon lord and every demon of type 1
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
passive Perception 20
Languages Common, thieves’ cant (can’t speak in wolf form)
Challenge 9 (5,000 XP) Proficiency Bonus +4
Regeneration. Augustus regains 10 hit points at the start of his turn. If
low-hanging fruit, with extortion, kidnapping, and murder for hire being more complex challenges the guild can take on as it grows in power. His only real fear is exposure; the bigger and more active
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the lintel above this door is the word “Cruelty” in Common. Door to Area G17. Part of the lintel has broken off, but characters can still make out the word “Endurance” carved into it in Common. Door
to Area G18. Carved into the lintel above this door is the word “Isolation” in Common. Door to Area G19. The lintel above this door has partially broken off, destroying some of the inscription carved
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Languages Common, Giant
Challenge 11 (7,200 XP)
Innate Spellcasting. The giant’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no
giant is incapacitated. While raging, the giant gains the following benefits:
The giant has advantage on Strength checks and Strength saving throws When it makes a melee weapon attack, the giant
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
speaks Common, with a Bite attack identical to the shrub’s Rake attack except it deals piercing damage instead of slashing damage). Sumai wants Yamzu to stop devouring his livestock, but he doesn’t want
him eating its fish. Thanks to the awaken spell that was cast on him by a friendly druid, Bodger has an Intelligence of 10 and speaks Common. Majera d’Valzey (neutral, female, human noble) from the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
outside the encounter area, the choice of location is up to you. Portals d6 or d8 Portal
1 Far Realm horror
2 Guarded warehouse
3 Raging storm
4 Amid the rigging
5
. She has advantage on saving throws against poison and resistance against poison damage. She speaks Common and Dwarvish. Dagdra wears a tabard that is so worn that the bottom half of the image it
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
stat block), but Velkora is a mason and an acolyte of the dwarven god Moradin. Her healing powers would be a welcome resource at the High Hall. All three dwarves speak Common and Dwarvish, and have
conversation in Common. The halfling, a baker (commoner) named Pilster Pebblehuck, has been hiding with his family in the basement of their bakery. They are running out of food, so Pilster has braved the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Dungeon Characteristics Locations in the Doomvault are identified on map 5.1. The following characteristics are common to all the areas, unless otherwise noted in a specific description. Because of
temples. Common Features This section details further generalities about the Doomvault. Descriptions in specific areas take precedence over this overview. Atmosphere. Abjuration magic keeps the dungeon
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Languages any one language (usually Common)
Challenge 1/2 (100 XP)
Formation Tactics. The soldier has advantage on saving throws against being charmed, frightened, grappled, or restrained while
Condition Immunities charmed, frightened
Senses truesight 120 ft., passive Perception 25
Languages Common, Sphinx
Challenge 21 (33,000 XP)
Innate Spellcasting. Isperia’s innate spellcasting ability
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
located on the High Road on the way to the Silent Sound lighthouse, so is an easy stop for the party to make. Head Office assignments of this sort can become common in an Acquisitions Incorporated
their staff back in Phandalin, getting them to use scrutineering or research to find out more. If you want to make Neverwinter a bigger part of your campaign, more information about the city can be






