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Returning 35 results for 'billowing been diffusing con rule'.
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blowing been diffusing con rage
blowing been diffusing con rules
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
9 (−1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
9 (−1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
after a Yeenoghu-worshiping war band achieves a great victory, emerging from a billowing, fetid cloud of smoke as it arrives from the Abyss. In battle, the demon wraps its slavering jaws around one
40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
7 (−2)
WIS
14 (+2)
CHA
9 (−1)
Saving Throws Dex +4, Con +6, Wis +5
Damage Resistances cold
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke. Cinder Hulk Large Elemental, Typically Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 84 (8d10 + 40
)
Speed 40 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws Dex +4, Con +8, Wis +5
Skills Perception +5
Damage Immunities
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
)
CON
16 (+3)
INT
6 (–2)
WIS
12 (+1)
CHA
7 (–2)
Saving Throws Wis +3
Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
)
Speed 30 ft., fly 30 ft. (hover)
STR
25 (+7)
DEX
11 (+0)
CON
23 (+6)
INT
16 (+3)
WIS
21 (+5)
CHA
18 (+4)
Saving Throws Dex +6, Int +9, Wis +11
Skills Athletics +13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR
9 (-1)
DEX
9 (-1)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR
9 (-1)
DEX
9 (-1)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, this gloom is more than most visitors can stand. The “Shadowfell Despair” rule earlier in this chapter can be used to represent a visitor’s despair. Optional Rule: Vile Transformation At the end of each
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STR
9 (-1)
DEX
9 (-1)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
2 (-4)
Senses passive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Attitude, Condition, or Hazard—indicates that a rule is part of a family of rules. The tags also have glossary entries. “You.” The game’s rules—in this glossary and elsewhere—often talk about
something happening to you in the game world. That “you” refers to the creature or object that the rule applies to in a particular moment of play. For example, the “you” in the Prone condition is a creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Class 16
Hit Points 341 (22d20 + 110)
Speed 50 ft.
STR
21 (+5)
DEX
22 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws Con
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Class 16
Hit Points 341 (22d20 + 110)
Speed 50 ft.
STR
21 (+5)
DEX
22 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws Con
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
several types of animals, red and black beans, and chili peppers. In Janya, edible undersea plants form the bulk of people’s diet, supplemented by ingredients imported from Djaynai. As a rule, both
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
)
DEX
12 (+1)
CON
14 (+2)
INT
6 (−2)
WIS
13 (+1)
CHA
6 (−2)
Skills Perception +5
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
)
CON
16 (+3)
INT
6 (–2)
WIS
12 (+1)
CHA
7 (–2)
Saving Throws Wis +3
Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
)
DEX
12 (+1)
CON
14 (+2)
INT
6 (−2)
WIS
13 (+1)
CHA
6 (−2)
Skills Perception +5
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey to the bitter end. When hell hounds feed, the flesh they consume stokes the infernal fires that burn within them. When a hell hound dies, that fire consumes the creature’s remains in a billowing
)
DEX
12 (+1)
CON
14 (+2)
INT
6 (−2)
WIS
13 (+1)
CHA
6 (−2)
Skills Perception +5
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 15
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
insubstantial nature enables it to pursue prey through the tiniest of openings. When first encountered, a vampiric mist appears as a billowing mass of light clouds. As the creature feeds, its coloration
)
CON
16 (+3)
INT
6 (–2)
WIS
12 (+1)
CHA
7 (–2)
Saving Throws Wis +3
Damage Resistances acid, cold, lightning, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Class 16
Hit Points 341 (22d20 + 110)
Speed 50 ft.
STR
21 (+5)
DEX
22 (+6)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
19 (+4)
Saving Throws Con
effect lasts until the end of Maegera’s next turn.
Smoke Cloud (Costs 2 Actions). Maegera exhales a billowing cloud of hot smoke and embers that fills a 60-foot cube. Each creature in that area






