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Returning 35 results for 'billowing before detail constantly return'.
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Monsters
Fizban's Treasury of Dragons
breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated
lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Cold
Monsters
Fizban's Treasury of Dragons
’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas, while a white dragon’s animated
cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Fire
Monsters
Fizban's Treasury of Dragons
breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated
lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Acid
Monsters
Fizban's Treasury of Dragons
poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.LightningLightning
Monsters
Fizban's Treasury of Dragons
poison breath looks like billowing clouds of green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s
animated lightning breath is a constantly shifting form of crackling lightning, and it can suddenly vanish from one place to reappear in another, striking like a bolt from the blue.Poison
Monsters
Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of
green gas, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
billowing clouds of fog lurk vampiric mists, the wretched remnants of vampire;vampires that were prevented from finding rest. Indistinguishable from the mists they lurk within, they strike unseen and
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your religious service. The Gods of the Multiverse section contains a sample pantheon
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Backgrounds
Baldur’s Gate: Descent into Avernus
faiths, are relegated to the Outer City’s Twin Songs neighborhood — but new ones arrive constantly, carried by travelers and proselytizers from far-flung lands. A character with this
;performing sacred rites is not the same thing as channeling divine power.
Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of your
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
lich against destruction, reviving the lich a few days after death. Canny foes can sabotage an eldritch lich’s revival by slaying the lich in a magic circle, thereby forcing the lich to return in
a distorted form, robbed of most of its power.
An eldritch lich constantly hears bizarre whispers from the Far Realm, to which the lich nods and mutters. Occasionally, the lich uses its telepathy to
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
constantly starting fights in the hope of seeing bloodshed.”
81–00
“I keep trophies from the bodies I have slain, turning them into adornments.”
Poison; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Fire, Lightning
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
hand, which you constantly fidget with.
7
You are always in debt, since you spend your gold on lavish parties and gifts for friends.
8
When talking about something you’re obsessed
Backgrounds
Guildmasters’ Guide to Ravnica
way of ensuring that the laws are obeyed. (Lawful)
5
Legislation. The law embodies excellence in its precision and detail. (Lawful)
6
Punishment. A public display of consequences
successfully prevented a murder, and the would-be perpetrator wants me dead.
5
One of my parents was prominent in the guild, and I resent constantly being compared to that standard.
6
I’ve
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
vessel above Janya began several days ago. Zisatta remembers the name Girscamen and says the Billowing Patrol knows the location of its wreckage. Unexpected Interruption Before the characters can share
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
27. Workshop and Storage This area holds a large kiln, which is constantly lit and used for the crafting of statues, homunculi, and other objects for the temple. Tools, chunks of stone, and lumps of
clay wrapped in cloth are scattered about. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the homunculus in area 15 to return here (its place of origin).
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
return of Tiamat. However, it remains to be seen whether they do so in concert with the humanoid factions of the Sword Coast, or whether they strike on their own with no thought or concern for the fate
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
return of Tiamat. However, it remains to be seen whether they do so in concert with the humanoid factions of the Sword Coast, or whether they strike on their own with no thought or concern for the fate
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
return of Tiamat. However, it remains to be seen whether they do so in concert with the humanoid factions of the Sword Coast, or whether they strike on their own with no thought or concern for the fate
the overall plan of battle. Moreover, if they can be brought into the alliance represented by the Council of Waterdeep, they can help defend humanoid territories from the cult’s devastating raids. This is covered in greater detail in chapter 14.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the course of a campaign. For example, characters on their very first adventure might face a villain who uses the stat block of a Mage Apprentice, only to have that villain escape and return many
at least coming up with a plausible way for the villain to return from death. After all, death is rarely the final word for adventurers, so it needn’t be for their opponents. Don’t Go Overboard
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kindly bureau chief who views you as a truly special team with invaluable skills 4 A crotchety middle-manager on the cusp of retirement who constantly bemoans the state of today’s agents compared to
those in the “good old days” 5 A hotheaded former soldier who would prefer a return to open warfare instead of this so-called “Shadow War” 6 A battle-scarred field agent who would do almost anything to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
her family and made a significant offering to the gods. In return, the gods created a stable plain where she built her new home. A group of guides and explorers called the Trail Keepers base their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the inn where the characters spend the night, the mannerisms of the shopkeeper they buy supplies from — you can add this level of detail, but you don’t have to. If the characters return to the same
Purpose A settlement exists primarily to facilitate the story and fun of your campaign. Other than that point, the settlement’s purpose determines the amount of detail you put into it. Create only
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
turn to depicting the entombment of the prince, the spell cast by the wizards of Netheril, the sealing of the prince in the sarcophagus with the Nether Scroll, the return of Zikzokrishka, and the
. It shows them in exactly the positions they’re all holding, rendered in perfect detail. Hamukai in His Sarcophagus
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
case, the characters return to the location of the first encounter in this adventure: the Wayside Inn. Some of the descriptions, details, and actions in this encounter are meant to echo that first
at the Wayside Inn previously, the ritual being performed by the cultists could incorporate movement that harkens back to that dance. Although it’s a small detail that a typical player might overlook, if even just one of your players gets chills or a laugh because of the echo, it’s worth the effort.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Returned Memories When the characters’ memories return, they’re once again aware of the exploits of their 17th-level selves and how they ran afoul of Shemeshka’s plots. Players can detail these memories
multiple sessions. Use the following questions to help players detail their characters’ pasts: Did others consider you a hero or a villain? For what accomplishment were you best known? Did you know any of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-kai transformed into fun-loving free spirits who secretly dread the day when the two carnivals cross paths again. They have no desire to return to their gloomy old carnival, which is described in more
detail in Van Richten’s Guide to Ravenloft. The shadar-kai are aware that the Hourglass Coven has usurped Zybilna’s domain in the Feywild. They don’t know how the coven accomplished this coup, but
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
strongly resembles a fire elemental, while a black dragon’s is similar to a water elemental, but viscous and foul-looking. A green dragon’s animated poison breath looks like billowing clouds of green gas
, while a white dragon’s animated cold breath looks like a walking ice sculpture with frigid air whirling around it. A blue dragon’s animated lightning breath is a constantly shifting form of crackling
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ears, and his soul was condemned to the Nine Hells to suffer for his sins. When she beholds Jander impaled on the iron tree, Lulu’s memories of him return. She remembers his betrayal of Zariel and gives
him a pitiful look. She then admits to the characters that she’s made a mistake leading them here and needs to ponder her dreams in more detail to discern the Bleeding Citadel’s whereabouts.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
of this adventure that describes that location in detail. For instance, if the players choose to undertake the Iniarv’s Tower Quest, go to the “Iniarv’s Tower” section. Each location includes an
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the town council. The council members are unable to provide context beyond what is written on the board. When the characters return to the fishery after completing a quest, the council pays the reward
section of this adventure that describes that location in detail. For instance, if the players choose to undertake the Dumathoin’s Gulch Quest, go to the “Dumathoin’s Gulch” section. Each location
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
itself. Overmind. The God-Brain commands untold numbers of mind flayers, intellect devourers, and other creatures. Within Bluetspur, it is constantly telepathically linked with all its servants and
. They then return to the God-Brain, bloated with cerebrospinal fluid to momentarily dull its suffering. Closing the Borders. When the God-Brain closes Bluetspur’s borders, the surface of the domain
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Spirit Naga Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them — or that they believe have wronged them. Lairing in dismal caverns and
poisonous fangs into their flesh. “If you destroy me, I will return, and everyone you care about will suffer for it.”
— Explictica Defilus, spirit naga
Spirit Naga
Large monstrosity, chaotic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
tremendous feats of magic and psionics but barely able to move a finger or lift his own eyelids. A host of servants constantly attend to Menyar-Ag and see to his every need. Although Menyar-Ag is no
. If needed, he can call upon his own psychic energy to contact his people, even across the planes. Anarchs A githzerai community works constantly to maintain a stable base of operations protected from






