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Returning 35 results for 'billowing better diffusing charged replace'.
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billowing better diffusing charged replaces
Monsters
Monster Manual
Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Charged Tendril"}, reach
10 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Charged Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage plus 5 (2d4);{"diceNotation":"2d4", "rollType
Monsters
Dragonlance: Shadow of the Dragon Queen
Toxic Mastery. Lohezet ignores a creature’s resistance to poison damage.Multiattack. Lohezet makes three Withering Blast attacks and uses Miasma if it’s available. He can replace one of
":"1d6", "rollType":"recharge", "rollAction":"Miasma"}. Lohezet magically conjures a billowing cloud of purple fog in a 20-foot-radius sphere centered on a point within 120 feet of himself. The area
Kraken
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
, each of which it can replace with one use of Fling.
Bite. Melee Weapon Attack: +17;{"diceNotation":"1d20+17","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10
’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
Monsters
The Wild Beyond the Witchlight
Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
Monsters
Ghosts of Saltmarsh
feet of movement to escape from nonmagical restraints or being grappled.Multiattack. The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.
Bite. Melee Weapon
’s lair becomes electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage
Monsters
The Wild Beyond the Witchlight
Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.
Eldritch Staff. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Eldritch Staff"} to
into allowing her to serve as the primary liaison between the League of Malevolence and the Hourglass Coven, claiming her pact with Baba Yaga made her better suited for the role than anyone else
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
any place that features combat for entertainment — perhaps a gladiatorial arena or secret pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive
.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
Monsters
Storm King's Thunder
a saving throw, it can choose to succeed instead.Multiattack. Slarkrethel makes three tentacle attacks, each of which it can replace with one use of Fling.
Bite. Melee Weapon Attack: +17
electrically charged. All creatures within 120 feet of the kraken must succeed on a DC 23 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Kraken's Lair
monsters
Forgotten Realms: Adventures in Faerûn
in any combination. It can replace two attacks with a use of Spellcasting.
Slam. Melee Attack Roll: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Slam"}, reach 10 ft. Hit: 12 (3d4
Crenshinibon, better known as the Crystal Shard. Zlan Clervish was one of those seven liches, and that lich’s will predominates in the fused entity. All seven bodies are frozen together with ice and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can replace one attack with a use of Horrid Touch, if available.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 10 ft., one target
", "rollType":"damage", "rollAction":"Immolating Gaze", "rollDamageType":"fire"} fire damage.Once a mighty angel charged with watching the tides of the Blood War, Zariel succumbed to the corrupting influence
Backgrounds
Baldur’s Gate: Descent into Avernus
pit fighting club. You can replace the musical instrument in your equipment package with an inexpensive but unusual weapon, such as a trident or net.
Suggested Characteristics
Successful
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Magic Items
Baldur’s Gate: Descent into Avernus
feet and the ability to hover. If you already have a different kind of wings, these new wings replace the old ones, which fall off.
Truesight. Your eyes become luminous pools of silver. You can see in
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
of writing within 6 miles of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
of the dragon’s lair become magically charged and can’t be damaged by nonmagical means.
Restless Sleep. When a creature finishes a long rest within 6 miles of the lair, the creature must
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
appendix C. Characters who overtly engage in criminal behavior are quickly cornered and arrested by members of the City Watch. Those charged with committing a crime are brought before a magister to be
could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
appendix C. Characters who overtly engage in criminal behavior are quickly cornered and arrested by members of the City Watch. Those charged with committing a crime are brought before a magister to be
could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Monster Manual
mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flaming Fist The soldiers of the Flaming Fist know the dangers of Chult better than most, and they don’t take the wilderness lightly. A typical patrol is made up of a knight or veteran leading an
adventurers possessing a charter of exploration issued by Commander Liara Portyr of Fort Beluarian. If the party has no such document, the patrol tries to confiscate the adventurers’ critical gear and advises them to replace it at Fort Beluarian — and to obtain a proper charter while they’re at it.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Replace any mention of deities specific to the Forgotten Realms setting with appropriate Greyhawk deities. For example, the knights based in Summit Hall should be followers of
Heironeous instead of Helm or Tyr. (They could be followers of Saint Cuthbert, but that would mean that one of the player character factions has an important stronghold in the region; better if they are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flaming Fist The soldiers of the Flaming Fist know the dangers of Chult better than most, and they don’t take the wilderness lightly. A typical patrol is made up of a knight or veteran leading an
adventurers possessing a charter of exploration issued by Commander Liara Portyr of Fort Beluarian. If the party has no such document, the patrol tries to confiscate the adventurers’ critical gear and advises them to replace it at Fort Beluarian — and to obtain a proper charter while they’re at it.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
appendix C. Characters who overtly engage in criminal behavior are quickly cornered and arrested by members of the City Watch. Those charged with committing a crime are brought before a magister to be
could end with one or more of the characters being exiled, sentenced to several years of hard labor, imprisoned, or put to death. If that’s how their adventure ends, so be it. Hopefully, your next group will fare better.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Replace any mention of deities specific to the Forgotten Realms setting with appropriate Greyhawk deities. For example, the knights based in Summit Hall should be followers of
Heironeous instead of Helm or Tyr. (They could be followers of Saint Cuthbert, but that would mean that one of the player character factions has an important stronghold in the region; better if they are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Flaming Fist The soldiers of the Flaming Fist know the dangers of Chult better than most, and they don’t take the wilderness lightly. A typical patrol is made up of a knight or veteran leading an
adventurers possessing a charter of exploration issued by Commander Liara Portyr of Fort Beluarian. If the party has no such document, the patrol tries to confiscate the adventurers’ critical gear and advises them to replace it at Fort Beluarian — and to obtain a proper charter while they’re at it.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Replace any mention of deities specific to the Forgotten Realms setting with appropriate Greyhawk deities. For example, the knights based in Summit Hall should be followers of
Heironeous instead of Helm or Tyr. (They could be followers of Saint Cuthbert, but that would mean that one of the player character factions has an important stronghold in the region; better if they are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ringlerun Ringlerun became an adventurer to better satisfy his craving for arcane knowledge. One of his adventures took him into an underwater tomb, where he tricked a marid into surrendering a staff
staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ringlerun Ringlerun became an adventurer to better satisfy his craving for arcane knowledge. One of his adventures took him into an underwater tomb, where he tricked a marid into surrendering a staff
staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Ringlerun Ringlerun became an adventurer to better satisfy his craving for arcane knowledge. One of his adventures took him into an underwater tomb, where he tricked a marid into surrendering a staff
staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Life in the Styes In better days, the fact that the Styes was sheltered from offshore winds was one of its more desirable qualities. Now, the Alchemists’ Quarter spews a permanent miasma of acrid
common. The best taverns in the Styes would be considered dives in most cities — and its inns are no better. Visitors are advised to bring their own bedding to avoid bugs, and to move the bed in front
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to a published adventure so that it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure with one the players have already encountered in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to a published adventure so that it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure with one the players have already encountered in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to a published adventure so that it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure with one the players have already encountered in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Customizing a Background You might want to tweak some of the features of a background so it better fits your character or the campaign setting. To customize a background, you can replace one feature






