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Returning 26 results for 'billowing bless diffusing combine reciting'.
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Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
3rd
animal friendship, barkskin
Nature Domain
Legacy
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Classes
Player’s Handbook (2014)
particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret
despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
Nature Domain Spells
Cleric Level
Spells
1st
animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya’s Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya’s Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
fragrance of essential oils, and performances of hypnotic music, which combine to create a warm welcome for invited guests. To deter intruders, the castle is lined with magical traps that polymorph
meadows of feathery creatures known as sea lilies that grow along its edges. Scouts of Janya’s Billowing Patrol have explored only a small fraction of the trench, which contains the wrecks of numerous
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their
monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods. Nature Domain Spells Cleric Level
Spells
1st animal friendship, speak
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, but legends tell of blessed warriors felling them with crossbow bolts, arrows, or similar weapons. Rakshasas’ appearances combine humanlike bodies with the features of animals and monsters. All
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
turn meetings into fraught debates. The security forces of Janya are called the Billowing Patrol, named for their flowing, dark robes. Their headquarters is a looming silvery fortress guarded by
, reserving family names for close loved ones. In both realms, those family names combine Djaynaian words focused on nature, such as Pineshadow or Misthare. The following are common public names: Feminine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to Baphomet, which emerge from the helm as two will-o’-wisps that attempt to disrupt the ritual by attacking the individuals reciting the prayer and holding the sword. When the character holding the
remove it until they receive a bless spell from a worshiper of Torm. (Pherria fits this description.) In the meantime, as the adventuring party travels back to the cathedral with the still-unconscious
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a creature nears the statue, the cloakers take turns posing as the spirit of the statue. They offer to bless any character who shows their purity by bathing in the pool. A character who succeeds on a
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a creature nears the statue, the cloakers take turns posing as the spirit of the statue. They offer to bless any character who shows their purity by bathing in the pool. A character who succeeds on a
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
a creature nears the statue, the cloakers take turns posing as the spirit of the statue. They offer to bless any character who shows their purity by bathing in the pool. A character who succeeds on a
vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
The stream’s waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bottles of dye.
Using wool collected from island sheep, the monks weave their own garments. Characters searching the room can combine the supplies to make two sets of Weaver’s Tools. M20: Potters’ Room
. Characters searching the room can combine the supplies to make two sets of Potter’s Tools. M21: Ritual Chamber Darkness envelops this room. If the characters have a way of seeing in the dark, read or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bottles of dye.
Using wool collected from island sheep, the monks weave their own garments. Characters searching the room can combine the supplies to make two sets of Weaver’s Tools. M20: Potters’ Room
. Characters searching the room can combine the supplies to make two sets of Potter’s Tools. M21: Ritual Chamber Darkness envelops this room. If the characters have a way of seeing in the dark, read or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
bottles of dye.
Using wool collected from island sheep, the monks weave their own garments. Characters searching the room can combine the supplies to make two sets of Weaver’s Tools. M20: Potters’ Room
. Characters searching the room can combine the supplies to make two sets of Potter’s Tools. M21: Ritual Chamber Darkness envelops this room. If the characters have a way of seeing in the dark, read or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
have invaded ancient dwarven vaults and throne halls and turned these chambers into their lairs. Frost Hills The southernmost spur of the Spine of the World, the Frost Hills combine with the Evermoors
a living creature like any plant, Grandfather Tree isn’t self-aware and can neither move nor take actions. Creatures tasked with protecting the tree gain the effect of a bless spell while they are






