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Returning 35 results for 'billowing built diffusing crown region'.
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classes
Sword Coast Adventurer's Guide
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath
that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in
Monsters
Bigby Presents: Glory of the Giants
locations on the Material Plane, in the Elemental Planes of Air and Fire, and especially in the Great Conflagration, the border region between those two planes. They retain none of the skills and motivation
of their giant ancestors; they simply want to burn as much as they can until their own flames are extinguished. When a cinder hulk dies, it collapses into a billowing cloud of searing smoke.Fire, Poison
classes
Sword Coast Adventurer's Guide
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath
that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in
Monsters
Bigby Presents: Glory of the Giants
cradle is destroyed, the scion of Surtur inside it awakens. Standing 60 feet tall, the scion’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
Graz'zt
Legacy
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Monsters
Out of the Abyss
spells, requiring no material components:
At will: charm person, crown of madness, detect magic, dispel magic, dissonant whispers
3/day each: counterspell, darkness, dominate person, sanctuary
reaction to move up to its speed as Graz’zt directs.
Sow Discord. Graz’zt casts crown of madness or dissonant whispers.
Teleport. Graz’zt uses his Teleport action.The appearance of the
Monsters
Bigby Presents: Glory of the Giants
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by the giant’s magic, creating one or more of the following effects:
Abundant Ore
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
wish. Consider the following suggestions: Dragonlance. The old fortress rises in the Hinterlund region of Solamnia. It was built before the Cataclysm and has been uninhabited until recently. Corlie
Halvachar is a Knight of the Crown. Lord Soth’s forces are marching from Dargaard Keep. Eberron. Dwarves built the fortress in the Mror Holds long ago but abandoned it when a local mine was depleted
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
wish. Consider the following suggestions: Dragonlance. The old fortress rises in the Hinterlund region of Solamnia. It was built before the Cataclysm and has been uninhabited until recently. Corlie
Halvachar is a Knight of the Crown. Lord Soth’s forces are marching from Dargaard Keep. Eberron. Dwarves built the fortress in the Mror Holds long ago but abandoned it when a local mine was depleted
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
sanctuary of ice and snow. Trusted guests might be invited into this part of the lair.
Central Spire. The central grand spire is hollow, and built into its upper recesses are several icy perches where
Monsters
Fizban's Treasury of Dragons
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
hollow, and built into its upper recesses are several icy perches where the dragon keeps the greatest treasures. As with everything in the lair, nothing is truly off-limits to visitors, as long as they
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
wish. Consider the following suggestions: Dragonlance. The old fortress rises in the Hinterlund region of Solamnia. It was built before the Cataclysm and has been uninhabited until recently. Corlie
Halvachar is a Knight of the Crown. Lord Soth’s forces are marching from Dargaard Keep. Eberron. Dwarves built the fortress in the Mror Holds long ago but abandoned it when a local mine was depleted
Shifter
Legacy
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races
Eberron: Rising from the Last War
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Monsters
Fizban's Treasury of Dragons
wary eye on the efreeti;efreet who have built a tower near the dragon’s lair, and indirectly aids any who oppose the efreet.
7
An iron golem ferries visitors across the lava moat
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Monsters
Fizban's Treasury of Dragons
dragon’s psionic power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
Monsters
Fizban's Treasury of Dragons
built in the caldera of a dormant volcano. The vaults fell into disuse over a century ago when an upwelling from the lake at the caldera’s center collapsed a portion of the vaults and flooded their
awareness and subconsciously luring their favorite food—giant lizard;giant lizards—to settle and thrive in the region.
Emerald dragons use the features of their lairs to confuse and imperil
Monsters
Fizban's Treasury of Dragons
moonstone dragon seeks the platinum crown of a Fey prince—and will do anything to get it.
4
A gluttonous moonstone dragon is consuming all the moonlight in a small forest, making the
succeed on a DC 20 Wisdom saving throw or have disadvantage on ability checks until initiative count 20 on the following round.
Regional Effects
The region surrounding a legendary moonstone dragon
Monsters
Fizban's Treasury of Dragons
power manifests visibly in the gem-like spines that run in a ridge from the crown of the head to the tip of the tail. These spines hover above a living topaz dragon’s back, dancing and shifting with
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon can’t regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The First Flowering From the ruins of the Days of Thunder arose the first nations of the Proud People — the elves and dwarves — in the region. The elves raised up the nations of Aryvandaar, Ardeep
dwarf clans united as the nation of Delzoun, named for its forge-founder, with dwarfholds built on sites ranging from the Ice Mountains to the Nether Mountains and the Narrow Sea, and settlements and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The First Flowering From the ruins of the Days of Thunder arose the first nations of the Proud People — the elves and dwarves — in the region. The elves raised up the nations of Aryvandaar, Ardeep
dwarf clans united as the nation of Delzoun, named for its forge-founder, with dwarfholds built on sites ranging from the Ice Mountains to the Nether Mountains and the Narrow Sea, and settlements and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The First Flowering From the ruins of the Days of Thunder arose the first nations of the Proud People — the elves and dwarves — in the region. The elves raised up the nations of Aryvandaar, Ardeep
dwarf clans united as the nation of Delzoun, named for its forge-founder, with dwarfholds built on sites ranging from the Ice Mountains to the Nether Mountains and the Narrow Sea, and settlements and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Trench of Love Lost The region around Janya is well guarded, but dangers still occasionally slip past the Billowing Patrol. Following Xoese-Addae, the trip to the Trench of Love Lost takes 2½ hours
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the city marked. This spot, known as the Trench of Love Lost, is where members of the Billowing Patrol found the wreck of the Girscamen. Xoese-Addae is familiar with the region around Janya and is
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the city marked. This spot, known as the Trench of Love Lost, is where members of the Billowing Patrol found the wreck of the Girscamen. Xoese-Addae is familiar with the region around Janya and is
fine, billowing robes—this is Zisatta. Zisatta Zisatta The aloof Zisatta is a member of the High Court and commands Janya’s security forces, called the Billowing Patrol for their sable robes that
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
with whom they have alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near
);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
alliances or enmities. Their lairs are highly individual. Some are woven from networks of living fungus. Others are built upon the ruins of ancient cities or carved into caves near underground lakes.
Deep
", "rollType":"damage", "rollAction":"Toxic Spores", "rollDamageType":"poison"} poison damage and be poisoned until the end of its next turn.
Regional Effects
The region surrounding a legendary deep dragon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
For the People The stretch of water near Abbey Isle is treacherous. The thick fog that rolls through this region sends even the most steadily steered ships veering off course. The sandy floor near
the island is littered with broken hulls and lost souls. A lighthouse built at the tip of the island would secure the nearby seas for all. If the characters are well intentioned and civic-minded, helping to make the lighthouse possible can serve as additional incentive.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
For the People The stretch of water near Abbey Isle is treacherous. The thick fog that rolls through this region sends even the most steadily steered ships veering off course. The sandy floor near
the island is littered with broken hulls and lost souls. A lighthouse built at the tip of the island would secure the nearby seas for all. If the characters are well intentioned and civic-minded, helping to make the lighthouse possible can serve as additional incentive.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
For the People The stretch of water near Abbey Isle is treacherous. The thick fog that rolls through this region sends even the most steadily steered ships veering off course. The sandy floor near
the island is littered with broken hulls and lost souls. A lighthouse built at the tip of the island would secure the nearby seas for all. If the characters are well intentioned and civic-minded, helping to make the lighthouse possible can serve as additional incentive.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the city and built shipyards and a large house enclave. The port sees traffic from Q’barra, Sarlona, and Aerenal. When the region was part of Cyre, this city was known as Southport, a haven for
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the city and built shipyards and a large house enclave. The port sees traffic from Q’barra, Sarlona, and Aerenal. When the region was part of Cyre, this city was known as Southport, a haven for
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
in the city and built shipyards and a large house enclave. The port sees traffic from Q’barra, Sarlona, and Aerenal. When the region was part of Cyre, this city was known as Southport, a haven for
Cities and Sites Most of the communities of Valenar consist of farming villages, with fortress towers scattered across the plains as military outposts. Moonshadow A peaceful Khoravar village built on
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Adventure Background Ages ago, four powerful githyanki who were banished from the Astral Plane for treason against their lich-queen built a ziggurat in a region now known as the Forbidden Vale. There
they cultivated magical plants to extend their lives. From this idyllic capital, the githyanki conquered the surrounding region with the aid of a red dragon who followed them into exile. In the end
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Brimstone Hold Brimstone Hold is one of Vrakir’s remote military outposts on the Material Plane. The adventure assumes the hold is built alongside an active volcano in the middle of a vast lava plain
, but you can place the hold in any suitably fiery region in your game’s setting. Brimstone Hold is bordered on three sides by a river of lava. The hold is enclosed on its eastern edge by a rocky






