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Returning 35 results for 'bind been diffusing carrying reserves'.
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Monsters
Candlekeep Mysteries
":"damage","rollAction":"Claws","rollDamageType":"piercing"} slashing damage.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look
. The covetous hags each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they
Monsters
Quests from the Infinite Staircase
staircase, Nafas is a benevolent host, welcoming his guests with feasts, musical performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him
typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging that power against formidable threats, rewriting reality to forcibly tilt the scales in his
Monsters
Baldur’s Gate: Descent into Avernus
, ending the effect on itself on a success.
Teleport. Zariel magically teleports, along with any equipment she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Zariel can take 3
lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system.
Follow Orders. Carrying out orders without question is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him to their service with Iron Flasks or other magic provoke his tempestuous ire. When Nafas is
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him to their service with Iron Flasks or other magic provoke his tempestuous ire. When Nafas is
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
performances, and charming tales over tea. However, those who abuse the djinni’s hospitality or seek to bind him to their service with Iron Flasks or other magic provoke his tempestuous ire. When Nafas is
provoked, the scope of his retribution is limited only by his imagination. Though the genie typically reserves the Wish spell for creatures he deems worthy of its gifts, he isn’t above leveraging
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Wererat Wererats are cunning lycanthropes that operate much like a thieves’ guild. Through its bite, a wererat can pass along the curse of lycanthropy — something it normally reserves for new gang
giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
the city to their strategic advantage. Slowly and erratically, the spiked posts that bind Elturel are being drawn into the ground, pulling the city down toward the River Styx. (The devil doesn’t know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
the city to their strategic advantage. Slowly and erratically, the spiked posts that bind Elturel are being drawn into the ground, pulling the city down toward the River Styx. (The devil doesn’t know
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
had enough reserves of food and water to keep them alive for a time. When those provisions ran out, the family was forced to creep from safety to search for more. The city has been split in two
the city to their strategic advantage. Slowly and erratically, the spiked posts that bind Elturel are being drawn into the ground, pulling the city down toward the River Styx. (The devil doesn’t know
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carrying light sources, in which case an encounter occurs on a roll of 1–3. Roll on the Silken Paths Encounters table or choose a suitable encounter when one occurs. d12 Encounter 1 Cocooned lightfoot
characters are themselves demons, come to bind it into servitude, at which point it attacks and tries to destroy them. Web Break A strand of web under one randomly determined party member snaps. Each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carrying light sources, in which case an encounter occurs on a roll of 1–3. Roll on the Silken Paths Encounters table or choose a suitable encounter when one occurs. d12 Encounter 1 Cocooned lightfoot
characters are themselves demons, come to bind it into servitude, at which point it attacks and tries to destroy them. Web Break A strand of web under one randomly determined party member snaps. Each
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
carrying light sources, in which case an encounter occurs on a roll of 1–3. Roll on the Silken Paths Encounters table or choose a suitable encounter when one occurs. d12 Encounter 1 Cocooned lightfoot
characters are themselves demons, come to bind it into servitude, at which point it attacks and tries to destroy them. Web Break A strand of web under one randomly determined party member snaps. Each
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mortal, although such offspring are rare. When a genie perishes, it leaves nothing behind except what it was wearing or carrying, along with a small trace of its native element: a pile of dust, a gust of
when bribed or compelled by magic. All genies command the power of their native element, but a rare few also possess the power to grant wishes. For both these reasons, mortal mages often seek to bind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent
carrying.
Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent
carrying.
Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mortal, although such offspring are rare. When a genie perishes, it leaves nothing behind except what it was wearing or carrying, along with a small trace of its native element: a pile of dust, a gust of
when bribed or compelled by magic. All genies command the power of their native element, but a rare few also possess the power to grant wishes. For both these reasons, mortal mages often seek to bind
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are able to forgo such niceties, however, if they can summon, bind into service, or imprison a djinni using magic. Long-term service displeases a djinni, and imprisonment is inexcusable. Djinn resent
carrying.
Innate Spellcasting. The djinni’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mortal, although such offspring are rare. When a genie perishes, it leaves nothing behind except what it was wearing or carrying, along with a small trace of its native element: a pile of dust, a gust of
when bribed or compelled by magic. All genies command the power of their native element, but a rare few also possess the power to grant wishes. For both these reasons, mortal mages often seek to bind
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character who spends 5 minutes searching the alcoves finds numerous files detailing years-old court proceedings and one of the following objects at random: An empty carrying case with a dozen
magically capture and bind the gold dragon, hoping that her alchemists could use it to create Dragon’s Blessing. Their efforts have met with no success. Treasure. The workstations here hold two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character who spends 5 minutes searching the alcoves finds numerous files detailing years-old court proceedings and one of the following objects at random: An empty carrying case with a dozen
magically capture and bind the gold dragon, hoping that her alchemists could use it to create Dragon’s Blessing. Their efforts have met with no success. Treasure. The workstations here hold two
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
character who spends 5 minutes searching the alcoves finds numerous files detailing years-old court proceedings and one of the following objects at random: An empty carrying case with a dozen
magically capture and bind the gold dragon, hoping that her alchemists could use it to create Dragon’s Blessing. Their efforts have met with no success. Treasure. The workstations here hold two
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
dictate. Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system. Follow Orders. Carrying out orders without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
dictate. Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system. Follow Orders. Carrying out orders without
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
other peoples. Hobgoblins have little appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits
dictate. Each hobgoblin legion has a distinct code of honor and law, but all follow a few general precepts that are at the heart of the hobgoblin honor system. Follow Orders. Carrying out orders without
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
evil act (such as if the characters are carrying items they stole from the ship’s occupants). If the characters have committed no such acts, the ghosts ask the characters to recover their remains as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
evil act (such as if the characters are carrying items they stole from the ship’s occupants). If the characters have committed no such acts, the ghosts ask the characters to recover their remains as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
evil act (such as if the characters are carrying items they stole from the ship’s occupants). If the characters have committed no such acts, the ghosts ask the characters to recover their remains as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creature’s physical body, grinds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creature’s physical body, grinds
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
people in gruesome ways. He’s brought to heel only by the combination of Bane and Myrkul. Bhaal’s cultists emulate their deity, carrying out gruesome murders to spread fear and horror. They are charming
deceased. Myrkul has the power to call forth the soul of any slain creature and bind it into a wax skull. Myrkul can use this ability only if he claims some part of a creature’s physical body, grinds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
worth 100 gp each, and six paintings worth 250 gp each. V12b: Guardian Chamber. A beholder zombie waits inside this vault. Akaazi keeps this zombie apart from the other Undead and reserves it for
armor, each carrying hollowed-out goat’s horns, keep watch here.
Two veterans (lawful evil humans) keep watch atop the turret. If they see or hear the characters approach, they sound their horns, and






