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Returning 35 results for 'bind being defending called resolve'.
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Monsters
Mythic Odysseys of Theros
called stratians, number among the fiercest soldiers on Theros. They train relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a
Monsters
The Wild Beyond the Witchlight
","rollType":"recharge","rollAction":"Create Lornlings"}. Bavlorna creates one or two 1-foot-tall duplicates of herself, called lornlings (use the Quickling stat block in appendix C). Each lornling appears
Endelyn, Bavlorna is called Slack-jawed Lorna because her wide mouth is prone to hang agape. Flies flit in and out of it. She is the hag of the present, the here and now, the moment to moment. Those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Tlincallis, also called scorpion folk, are chitin-covered creatures with a humanlike upper body
alive. After using their stingers to paralyze victims and their spiked chains to bind them, tlincallis take these captives back to their encampment and tie them to cacti or rock formations. When the
Monsters
Mythic Odysseys of Theros
can make a stomp attack against that creature.Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal
world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
command, Hutijin can easily crush any rival who gets in his way while also defending Mephistopheles against armies seeking to contest his dominion. Hutijin has amassed enough power to challenge the
assail Mephistopheles. Hutijin sends devils into the Material Plane to eradicate mention of his name and destroy those who have learned of him, but the summonings still occur. When called from his post
Elf
Legacy
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races
Basic Rules (2014)
insults with vengeance.
Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They
time after the hundredth birthday, and before this period they are called by child names.
On declaring adulthood, an elf selects an adult name, although those who knew him or her as a youngster
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called on by spellcasters and powerful beings to take shape and perform tasks. Living Elements. On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical
magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Sidekicks On your adventures, the DM might reveal that you’ve befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of
companion who specializes in striking your foes or defending you and your allies The DM will either tell you which type of sidekick to use or let you choose one. It’s up to you and the DM to decide who controls the sidekick in play.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Sidekicks On your adventures, the DM might reveal that you’ve befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of
companion who specializes in striking your foes or defending you and your allies The DM will either tell you which type of sidekick to use or let you choose one. It’s up to you and the DM to decide who controls the sidekick in play.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Sidekicks On your adventures, the DM might reveal that you’ve befriended a special character called a sidekick, who joins your party. This appendix presents the game statistics for sidekicks, of
companion who specializes in striking your foes or defending you and your allies The DM will either tell you which type of sidekick to use or let you choose one. It’s up to you and the DM to decide who controls the sidekick in play.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called on by spellcasters and powerful beings to take shape and perform tasks. Living Elements. On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical
magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
called on by spellcasters and powerful beings to take shape and perform tasks. Living Elements. On its home plane, an elemental is a bodiless life force. Its dim consciousness manifests as a physical
magic can bind an elemental spirit into a material template that defines a specific use and function. Invisible stalkers are air elementals bound to a specific form, in the same way that water elementals
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background In centuries past, the people of Djaynai employed mystical practices known as the Blackmist Way and defensive martial strategies called the Blackthrone Arts to protect their land. During a
period called the Passage of Vultures, raiders assailed the nation and kidnapped its people. Many of those captured escaped into the ocean to found a new aquatic realm called Janya. These escapees
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background In centuries past, the people of Djaynai employed mystical practices known as the Blackmist Way and defensive martial strategies called the Blackthrone Arts to protect their land. During a
period called the Passage of Vultures, raiders assailed the nation and kidnapped its people. Many of those captured escaped into the ocean to found a new aquatic realm called Janya. These escapees
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passage through their colonies. Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more
myconids that work, live, and meld together. A meld is a form of communal meditation that allows myconids to transcend their dull subterranean existence. The myconids’ rapport spores bind the participants
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background In centuries past, the people of Djaynai employed mystical practices known as the Blackmist Way and defensive martial strategies called the Blackthrone Arts to protect their land. During a
period called the Passage of Vultures, raiders assailed the nation and kidnapped its people. Many of those captured escaped into the ocean to found a new aquatic realm called Janya. These escapees
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passage through their colonies. Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more
myconids that work, live, and meld together. A meld is a form of communal meditation that allows myconids to transcend their dull subterranean existence. The myconids’ rapport spores bind the participants
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
passage through their colonies. Circles and Melds. The largest myconid in a colony is its sovereign, which presides over one or more social groups called circles. A circle consists of twenty or more
myconids that work, live, and meld together. A meld is a form of communal meditation that allows myconids to transcend their dull subterranean existence. The myconids’ rapport spores bind the participants
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruin, a crumbled memory overtaken by nature. In recent months, the observatory ruins have become the home of an arrogant blue dragon wyrmling called Sparkrender, a descendant of Runara’s ancient rival
, Sparkrender began planning a ritual that will awaken the spirits of all the island’s dead dragons and bind them to his will—at the cost of Aidron’s life.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruin, a crumbled memory overtaken by nature. In recent months, the observatory ruins have become the home of an arrogant blue dragon wyrmling called Sparkrender, a descendant of Runara’s ancient rival
, Sparkrender began planning a ritual that will awaken the spirits of all the island’s dead dragons and bind them to his will—at the cost of Aidron’s life.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
ruin, a crumbled memory overtaken by nature. In recent months, the observatory ruins have become the home of an arrogant blue dragon wyrmling called Sparkrender, a descendant of Runara’s ancient rival
, Sparkrender began planning a ritual that will awaken the spirits of all the island’s dead dragons and bind them to his will—at the cost of Aidron’s life.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
facial features. They begin life as ordinary trees, then gain sentience through an event called the Rising. It is said that treefolk are among the eldest creatures native to the realm of Lorwyn
of tree a treefolk might be and what its personality might be like. 1d4 The Treefolk Is… 1 An ash tree dedicated to defending the forest’s people in Lorwyn or the forest’s trees in Shadowmoor. 2 A
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
facial features. They begin life as ordinary trees, then gain sentience through an event called the Rising. It is said that treefolk are among the eldest creatures native to the realm of Lorwyn
of tree a treefolk might be and what its personality might be like. 1d4 The Treefolk Is… 1 An ash tree dedicated to defending the forest’s people in Lorwyn or the forest’s trees in Shadowmoor. 2 A
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
facial features. They begin life as ordinary trees, then gain sentience through an event called the Rising. It is said that treefolk are among the eldest creatures native to the realm of Lorwyn
of tree a treefolk might be and what its personality might be like. 1d4 The Treefolk Is… 1 An ash tree dedicated to defending the forest’s people in Lorwyn or the forest’s trees in Shadowmoor. 2 A
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Deneith’s monopoly on providing mercenary services. House Cannith lost its leadership in the Mourning, and rival barons are fighting for control of the house. An organization called the Twelve
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Deneith’s monopoly on providing mercenary services. House Cannith lost its leadership in the Mourning, and rival barons are fighting for control of the house. An organization called the Twelve
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
prosperity, sharing their good fortune with friends and strangers alike. Vistani resolve disagreements through contests that end with reconciliatory singing, dancing, and storytelling. Vistani families can
Domains of Dread, where creatures born in darkness dwell. This “gift” was thrust upon them by mysterious entities called the Dark Powers, as a boon for their kindness toward strangers. The Vistani
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Deneith’s monopoly on providing mercenary services. House Cannith lost its leadership in the Mourning, and rival barons are fighting for control of the house. An organization called the Twelve
seeks to mediate disputes and encourage cooperation between the houses. Adventurers could be caught up in the rivalries and schemes of the houses, or they could work with the Twelve in an effort to resolve these feuds.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traditions have a troubling side: the disquieting ancestral spirits called gwishin that refuse to leave the world behind. When a citizen of Yeonido dies feeling wronged or knowing that they’ve harmed others
, they return as one of these spirits. It’s up to the spirit’s family to resolve the injustice and bring peace to the gwishin, allowing it to move onward. If a gwishin is allowed to endure, it grows
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge
(called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
answered him: an entity that called itself Krokulmar. This entity made a pact with Markos, granting insight into the multiverse in exchange for influence on the Material Plane. Markos assumed Krokulmar’s
perform one of these rituals to bind a fragment of Krokulmar to the Material Plane. Without any knowledge of the profane entity influencing Markos, Vasil Talistrome hired a warrior named Elra Lionheart






