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Returning 32 results for 'bind breaking diffusing consult revere'.
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Manacles
Legacy
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Equipment
These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
6th
Spirit Shield (2d6)
10th
Consult the Spirits, Spirit Shield (3d6)
14th
Vengeful Ancestors, Spirit Shield (4d6)
Classes
Xanathar's Guide to Everything
Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a
6th
Spirit Shield (2d6)
10th
Consult the Spirits, Spirit Shield (3d6)
14th
Vengeful Ancestors, Spirit Shield (4d6)
Species
Van Richten’s Guide to Ravenloft
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
itchy straw stuffing inside you.
Reborn in the Domains of Dread
When creating a reborn, consult with your DM to see if it’s appropriate to tie your origins to one of the following Domains
Backgrounds
Guildmasters’ Guide to Ravnica
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Releasing the Sibriex Fetchtatter and the chain devils attack characters who try to free the sibriex. Breaking three of the six chains that bind the sibriex allows it to slip free, whereupon it flies
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
masonry. The chains are similar to the ones that bind Elturel. Characters who examine a chain can tell that some intense, supernatural force caused one or more of its links to sunder. Although the cause
of the damage can’t be ascertained, characters can conclude that breaking the chains of Elturel is not beyond the realm of possibility.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
alley, surrounded by taller buildings. Its doors are made of sturdy wood, and the outer door can be barred shut from within. Breaking down the barred door requires a successful DC 18 Strength
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
on crusades of vengeance, few truly revere Hoar, and he is served by fewer still who would call themselves priests. Temples or shrines of Hoar are almost nonexistent except for ancient sites in
god who metes out punishment that comes as a result of breaking those codes. A judge might favor the worship of Tyr, while a jailor or a headsman is more likely to pray to Hoar.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. THE LIFE AND DEATH DOMAINS
Many
. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Nonhuman Deities Deity
Alignment
Suggested Domains
Symbol
Bahamut
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deathlock The forging of a pact between a warlock and a patron is no minor occasion — at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A
extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Obedient and Obsessed. An
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
allying with a supernatural power, see “Breaking the Chains” earlier in this chapter. The Planetar’s Power If the Companion is shattered or unlocked, the planetar inside it is released. The
planetar’s name is Nascius, and its power can help save Elturel, but only if the infernal chains that bind the city have been severed. If asked to save the city, the planetar takes a brief moment to recover
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
dragon spirits Sparkrender is trying to bind to himself, but their effects are unpredictable. Roll a d10 and consult the Dragon Spirits table to see what happens. Dragon Spirits d10 Effect 1–2
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scolds those who display bad manners or foolish behavior. She can easily mimic the sound of breaking glass, which she likes to use to create a distraction. Personality Trait. “I can be trusted with a
, you can roll a d6 and consult the Wereraven Mimicry table to determine what sound the characters hear and where it seems to be coming from. Use this table as often as you like. Chalet Brantifax
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Individual clans and kingdoms of dwarves might revere some, all, or none of these deities, and some have other gods unknown (or known by other names) to outsiders. Deities of the Forgotten Realms Deity
choose it.
A number of other deities, mostly evil ones, suggest the Death domain, which is detailed in the Dungeon Master’s Guide. Most clerics who choose this domain are evil NPCs, but if you want to worship a god of death, consult your Dungeon Master.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
, druidic circles are not usually connected to the faith of a single nature deity. Any given circle in the Forgotten Realms, for example, might include druids who revere Silvanus, Mielikki, Eldath, Chauntea
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
chapter 2 for information on moving along the chains and climbing the infernal iron posts they connect to. Ire of Tiamat Tiamat’s divine power is mighty enough to break the chains that bind Elturel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
observe through 4-foot-tall, 1-foot-wide arrow slits in the walls. Hanging on the walls between the arrow slits are fifty sets of iron manacles that guards use to bind prisoners’ wrists and ankles. Console
votes are cast. The warden (see area R21), who always attends such meetings, sits in the middle chair and casts the tie-breaking vote, if necessary. R21. Warden’s Quarters The arcane lock on this door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
disposition. Roll a d4 and consult the Frost Druid Friends table to determine each creature, or just roll once and assume all the creatures are the same kind of beast or plant. (It’s okay if multiples of the
through the snow, belly-surfing down a snowy hill, or breaking through the ice on a frozen pond to catch a fish. If this encounter occurs during a blizzard, the characters might come upon the bear in a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the weight you can normally lift. Book (25 GP) A Book contains fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History
ignite, and about 5 minutes for the fire to ignite. Manacles (2 GP) As a Utilize action, you can use Manacles to bind an unwilling Small or Medium creature within 5 feet of yourself that has the Grappled
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
fiction or nonfiction. If you consult an accurate nonfiction Book about its topic, you gain a +5 bonus to Intelligence (Arcana, History, Nature, or Religion) checks you make about that topic. Bottle
Magnifying Glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. Manacles (2 GP) As a Utilize action, you can use Manacles to bind an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that is small or highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Golem. When the characters arrive at the wreck of the Marshal, Arla and Vengi’s iron golem is in area M3, breaking the chains that bind the statue before it attempts to lift it out of the ship. If the
statue of St. Cuthbert is laid horizontally and attached to the floor with rusty chains. Rusty Chains. The chains that bind the statue of St. Cuthbert have AC 14, 18 hit points, and immunity to poison
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
highly detailed. Manacles. These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rise from the pool. Bobbing among the breaking ice, the bloated bodies of small humanoids stare up with wide, dead eyes.
The shift to extreme heat, as described in chapter 5 of the Dungeon Master’s
creatures are in the chasm, have them roll initiative. On initiative count 10, roll a d20 and consult the following table to determine what effect, if any, occurs in the chasm: d20 Effect 1–10 None
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
benign disposition revere him for his charm, intelligence, and persuasiveness, while those of a more malign bent take Memnor’s self-interest to heart and imitate his trickery. Cloud giants that take a
horse isn’t a person. That said, it’s not unheard of for a fire giant to “consult with” a slave physician when it falls ill, or with a slave engineer right before beginning a difficult stage of tunnel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and immunity to poison and psychic damage. The noise of breaking down the doors can be heard by all creatures on the tomb’s lower level. These creatures remain in their respective locations but are
Xeluan to its rightful place. When Rilago’s host touches the shard to the giant’s heart, they bind as one. As the giant’s heart is made whole again, Rilago’s spirit is laid to rest, and the character ceases to be possessed.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Mortuaries Red Wizards bind and reanimate dead flesh and bone in these halls. 86. Hall of Teleportation The walls of this massive hall are carved with reliefs of humanoid monarchs adorned with jeweled
. Select colors as you see fit, pretending to consult your notes each time. (The color changes have no effect on the encounter.) Creatures. A Red Wizard transmuter (see appendix B) and two Thayan apprentices
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
canals. Check for a random encounter once every per hour while the party is swimming or moving by boat anywhere on a canal. Roll a d20 and consult the following table: d20 Encounter 1 1d4 + 1 ghouls
rededicated it as a place to ceremonially drown captives. Each of the pools is 10 feet deep. The stones average about 50 pounds, and the ropes are used to bind a victim’s feet together before pushing him or
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
took over the fortress, they destroyed the statue, breaking it into stone fragments and leaving only the head, before the baron intervened. Instead of allowing them to destroy the head, the baron
is attacked. If the characters observe the interaction for 10 minutes, they witness the baron rise and issue an angry judgment before turning to consult with the priestess on other matters. The two






