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Returning 35 results for 'bind burden diffusing cast recluse'.
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Spells
Player’s Handbook
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned
into the center of the inverted version of the Magic Circle spell to trap it while this spell is cast.) At the completion of the casting, the target must succeed on a Charisma saving throw or be bound to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Beast of Burden. The rothé is considered to be one size larger for the purpose of determining its carrying capacity.Gore. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
that communicate with one another using the dancing lights spell. Some scholars speculate that rothé came originally from the Feywild and brought the ability to cast the spell with them. Other
Gloom Weaver
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws
hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: arcane eye, mage armor, speak with dead
1/day
Monsters
Candlekeep Mysteries
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring
imitations with a successful DC 14 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Fetid Gaze are within 30 feet of one another, they can each cast the following spells from
Monsters
Vecna: Eve of Ruin
":"psychic"} psychic damage.
Skitter. Miska moves up to his speed without provoking opportunity attack;opportunity attacks.
Cast a Spell (Costs 2 Actions). Miska uses Spellcasting.Miska the Wolf
couldn’t be stopped.
In desperation, Miska’s opponents crafted an artifact to bind him in an extraplanar prison. This rod broke apart after sealing him in Pandemonium, scattering across
Planar Binding
Legacy
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Spells
Basic Rules (2014)
With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is
first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a
feats
General Feat (Prerequisite: Level 4+, Elf)
You’ve undergone rituals that bind you to Irian and the Undying Court. Many who undergo this process have a desiccated appearance, similar to a mummy
score by 1, to a maximum of 20.
Deathless. You have Advantage on Death Saving Throws.
Resistance. You have Resistance to Necrotic damage and Radiant damage.
Radiant Focus. If you cast a spell that deals Necrotic damage, you can choose to have it inflict Radiant damage instead.
Magic Items
Mythic Odysseys of Theros
randomly determined minor detrimental property—a burden Erebos imposes to test his faithful.
Piety 25+. The whip has 1 randomly determined major beneficial property.
Piety 50+. The whip has 1
chapter 7 of the Dungeon Master’s Guide for details on randomly determined properties.
Erebos’s Claim. While carrying the whip, you can use an action to cast either circle of
Hallow
Legacy
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Spells
Basic Rules (2014)
creatures from this effect.
Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the GM. Some of these effects apply to creatures
the slot you used to cast this spell, can't illuminate the area.
Daylight. Bright light fills the area. Magical darkness created by spells of a lower level than the slot you used to cast this spell
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
Monsters
Baldur’s Gate: Descent into Avernus
innate spellcasting ability is Charisma (spell save DC 26). She can innately cast the following spells, requiring no material components:
At will: alter self (can become Medium when changing her
lemures, which she can then promote to higher forms of devils. Only by tempting mortals with power on the Material Plane and striking bargains with them can she bind them to her in the afterlife
Monsters
Fizban's Treasury of Dragons
dragon makes one Tentacle attack.
Shatter Concentration (Costs 2 Actions). The dragon targets a creature it is grappling. The target’s concentration on a spell it has cast or an ability it is
away when a colony manages to capture a dragon. Teams of mind flayers bind the dragon, which is subject to a gruesome transformation as the elder brain latches onto the dragon’s back and digs its
magic-items
gain great influence among the Heirs of Dhakaan—and any non-Dhakaani that possesses it bears a dangerous burden.
Random Properties. The warhorn has the following random properties (see &ldquo
use it as a Spellcasting Focus for your Bard spells. Bard spells cast using the warhorn gain the following benefits:
If the spell has a duration of 1 minute or longer, its duration is doubled, to a
Ranger
Legacy
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Classes
Basic Rules (2014)
, rangers acquire the ability to cast spells that harness nature’s power, much as a druid does. Their spells, like their combat abilities, emphasize speed, stealth, and the hunt. A ranger’s
in a fight against monstrous foes are worth any extra burden. Coddled city folk might not know how to feed themselves or find fresh water in the wild, but they make up for it in other ways. Creating a
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Thrulls When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into
something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Thrulls When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into
something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Thrulls When the Orzhov Syndicate rips a soul from its body to create a spirit, the cast-off remains go to the fleshmages, who use their necromantic magic to liquefy the corpse and transform it into
something useful. These creations become thrulls, obedient slaves that serve in a variety of menial roles: laborers, messengers, beasts of burden, and even fashion accessories for the elite. Whatever
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
Above the Ashen Spires Drawing ever closer to their journey’s end, the Recluse eventually passes over the Ashen Spires, a cluster of mountains 250 miles to the east of Korth. Long suspected to be a
this area casts a spell using a spell slot that deals Fire damage, treat the spell as if it were cast using a spell slot 1 level above the slot expended.
The cloud cover here is thick with ash that
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see
in a magical force field. Duhlark’s paranoia continued to grow, until he suspected Alcedor of selling their secrets. Alcedor left the towers, never to be heard from again, and Duhlark became a recluse who died in his own fortress.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center
of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a Charisma saving throw. On a failed save, it is bound to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see
in a magical force field. Duhlark’s paranoia continued to grow, until he suspected Alcedor of selling their secrets. Alcedor left the towers, never to be heard from again, and Duhlark became a recluse who died in his own fortress.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outside. Unless otherwise noted, all areas are brightly lit by continual flame spells cast on wall sconces. Some of the staircases in Kolat Towers are invisible. They are revealed by a see
in a magical force field. Duhlark’s paranoia continued to grow, until he suspected Alcedor of selling their secrets. Alcedor left the towers, never to be heard from again, and Duhlark became a recluse who died in his own fortress.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 9 (5,000 XP)
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on
gloom weaver’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: arcane
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
carries it might have severely burned or even killed a loved one. Imagine having the power to cast charm person but being unable to control it and having people you care about suddenly becoming slavishly






