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Returning 35 results for 'binding back define chasing resolve'.
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Red Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.Fire
Young Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Fire Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns
and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.Fire
Monsters
Planescape: Adventures in the Multiverse
melee weapon.Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by marut;maruts (detailed in Mordenkainen Presents
Monsters
Waterdeep: Dungeon of the Mad Mage
, whose swept-back horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.
Fire
Ancient Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back
horns and spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.A Red Dragon’s Lair
Red dragons lair in high mountains or
Adult Red Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"bludgeoning"} bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and
spinal frill define its silhouette. Its beaked snout vents smoke at all times, and its eyes dance with flame when it is angry.A Red Dragon’s Lair
Red dragons lair in high mountains or hills
Axe of the Dwarvish Lords
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage
magic-items
Dungeon Master’s Guide
, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults to find it.
Magic Weapon
Entertainer
Legacy
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Backgrounds
Player’s Handbook (2014)
routines or roll on the table below to define your expertise as an entertainer.
d10
Entertainer Routine
1
Actor
2
Dancer
3
Fire-eater
4
Jester
5
Juggler
)
d6
Bond
1
My instrument is my most treasured possession, and it reminds me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back
Backgrounds
Baldur’s Gate: Descent into Avernus
;
Entertainer Routines
A good entertainer is versatile, spicing up every performance with a variety of different routines. Choose one to three routines or roll on the table below to define your expertise as an
me of someone I love.
2
Someone stole my precious instrument, and someday I’ll get it back.
3
I want to be famous, whatever it takes.
4
I idolize a hero of the old tales and
Monsters
Storm King's Thunder
damage and be knocked prone. Klauth can then fly up to half his flying speed.The odor of sulfur and pumice surrounds a red dragon, whose swept-back horns and spinal frill define its silhouette. Its
’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn away and never grown back. He brutally attacks other dragons, seeking to slay any wyrm that
classes
comes from years of wanting and needing.
In back alleys, underground fight clubs, and poorer quarters, Pugilists don’t have time to consider the lofty ideals of philosophy or ponder the mysteries
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
for use in battles Order 3 Chaos scholar, chasing down historical anecdotes as a litany of happenstance Chaos 4 Conservator, preserving ancient spell knowledge and other relics of the past Order 5
Dustspeaker, conversing with spirits of the past to learn their stories Chaos 6 Pastraiser, binding spirits into the monuments that bear their likeness to learn about their inspiring deeds Order 7 Relic
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
into alien weirdness: characters could venture into a demiplane resembling Wonderland, Oz, or a postapocalyptic wasteland. Khyber is a prison realm, and the dragonshards found there relate to binding
substantial profits. Aside from assisting in such profit-driven expeditions, Morgrave University doesn’t often sponsor independent missions into Khyber. Such missions rarely bring back physical objects of any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Refrum’s Plea Shortly after their arrival in town, the characters come upon a dozen children chasing and tormenting an elderly male human — Master Refrum. The victim feebly brandishes a holy symbol
him back to his home. He provides the basic facts about the recent murders if the characters haven’t learned them from a passerby before now. If the characters don’t intervene, Master Refrum protects
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Character Death When a character dies, the player has a few options. Soul Binding The rebel Red Wizards can use the mighty magic of the Doomvault, which traps souls, to raise fallen adventurers as
hope of exiting the dungeon, the character must end the soul-bound condition. Syranna conveys that the undying laboratory (area 31) allows soul-bound characters to transform back to normal, but she lacks
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
written in invisible ink: “Harpers at Twilight.” When that phrase is uttered, the book shakes and flies into the air, pages flipping of their own accord and separating from the binding, then
rearranging themselves to form a portal. Anyone who steps through the opening is transported to Wisteria Vale. After all the characters pass through the portal, the pages rearrange themselves back into the form of the book, and the portal closes.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in an ancient tomb; but this artifact is the sword of an ancient hobgoblin general, and his descendants want it back
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be disrupting wards that hold evil at bay. The heroes find a powerful magic weapon in an ancient tomb; but this artifact is the sword of an ancient hobgoblin general, and his descendants want it back
. There are ways to resolve these problems, but the answers aren’t always simple or obvious. There can certainly be times when decisions are straightforward. If the Emerald Claw is about to detonate a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
written in invisible ink: “Harpers at Twilight.” When that phrase is uttered, the book shakes and flies into the air, pages flipping of their own accord and separating from the binding, then
rearranging themselves to form a portal. Anyone who steps through the opening is transported to Wisteria Vale. After all the characters pass through the portal, the pages rearrange themselves back into the form of the book, and the portal closes.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with






