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Returning 35 results for 'binding bad diffusing closes recovery'.
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Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Wizard
Legacy
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Classes
Basic Rules (2014)
Clad in the silver robes that denote her station, an elf closes her eyes to shut out the distractions of the battlefield and begins her quiet chant. Fingers weaving in front of her, she completes her
5th
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7th
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9th
1st
+2
Spellcasting, Arcane Recovery
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
written in invisible ink: “Harpers at Twilight.” When that phrase is uttered, the book shakes and flies into the air, pages flipping of their own accord and separating from the binding, then
rearranging themselves to form a portal. Anyone who steps through the opening is transported to Wisteria Vale. After all the characters pass through the portal, the pages rearrange themselves back into the form of the book, and the portal closes.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
written in invisible ink: “Harpers at Twilight.” When that phrase is uttered, the book shakes and flies into the air, pages flipping of their own accord and separating from the binding, then
rearranging themselves to form a portal. Anyone who steps through the opening is transported to Wisteria Vale. After all the characters pass through the portal, the pages rearrange themselves back into the form of the book, and the portal closes.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
written in invisible ink: “Harpers at Twilight.” When that phrase is uttered, the book shakes and flies into the air, pages flipping of their own accord and separating from the binding, then
rearranging themselves to form a portal. Anyone who steps through the opening is transported to Wisteria Vale. After all the characters pass through the portal, the pages rearrange themselves back into the form of the book, and the portal closes.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
2E. Rotted Floor The second level of the northwest tower is in bad shape. There are large holes where the floorboards have completely rotted away or fallen into the muck below, and the floorboards
to the third level. Characters are safe from falling as long as they stay on the landing or the steps. A trapdoor closes off the top of the stairs at the ceiling. The door is latched with a simple
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. The character earns inspiration for clearing out Scarlet Moon Hall and again for reaching the Temple of Eternal Flame.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. The character earns inspiration for clearing out Scarlet Moon Hall and again for reaching the Temple of Eternal Flame.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
balance of nature, the character must destroy the four elemental nodes. The character earns inspiration for each portal the party closes.
Defeat the Skyriders Vicious raiders mounted on hippogriffs
fire cultists but never took up arms with them. Now the character wants to stop the villains before they give all mercenaries a bad name. The character earns inspiration for clearing out Scarlet Moon Hall and again for reaching the Temple of Eternal Flame.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
Lightning. Lightning from the Companion strikes the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22. Warden’s Office Prison records are stored here in five locked wooden cabinets along the east wall. The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
demon lord as the mammoth rams its head into Yeenoghu. The demon lord is sent tumbling through the portal, which quickly closes behind him.
The angel is Zariel (use the solar stat block), and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
demon lord as the mammoth rams its head into Yeenoghu. The demon lord is sent tumbling through the portal, which quickly closes behind him.
The angel is Zariel (use the solar stat block), and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enters your mind. “Nice work. Take a break. You’ve got an hour before the really bad stuff happens.”
The characters can spend the next hour interacting with Lulu’s memory of Idyllglen. They can
demon lord as the mammoth rams its head into Yeenoghu. The demon lord is sent tumbling through the portal, which quickly closes behind him.
The angel is Zariel (use the solar stat block), and the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
, this one is quite intelligent (Intelligence 12) and has the ability to communicate telepathically to creatures within 50 feet of it. As soon as the last character enters, solid white “stone” closes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
, this one is quite intelligent (Intelligence 12) and has the ability to communicate telepathically to creatures within 50 feet of it. As soon as the last character enters, solid white “stone” closes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
and 1 foot deep, connect the fountain to the vats. The whole system contains necrotic essence that prepares oozes for binding to undead. A creature that enters the necrotic essence for the first time on
, this one is quite intelligent (Intelligence 12) and has the ability to communicate telepathically to creatures within 50 feet of it. As soon as the last character enters, solid white “stone” closes
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
her binding (see “The Box”). In the event the characters already have the guardian’s amulet, Gelida simply slumps angrily in her box, muttering about disrespectful thieves. The Box. The metal box
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
her binding (see “The Box”). In the event the characters already have the guardian’s amulet, Gelida simply slumps angrily in her box, muttering about disrespectful thieves. The Box. The metal box
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
her binding (see “The Box”). In the event the characters already have the guardian’s amulet, Gelida simply slumps angrily in her box, muttering about disrespectful thieves. The Box. The metal box
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
mirror’s surface and speaking the password again. Breaking the mirror renders it nonmagical and closes the portal instantly. The mirror is a Medium object with AC 13, 4 hit points, and immunity to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splat. The hole left by the greatsword closes as the Briny Maze swiftly heals. Varakkta is keen to have her sword back, as described in area B7. Slime. A character who succeeds on a DC 14 Wisdom
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
splat. The hole left by the greatsword closes as the Briny Maze swiftly heals. Varakkta is keen to have her sword back, as described in area B7. Slime. A character who succeeds on a DC 14 Wisdom
they risk a bad performance taking on malevolent life. A character who succeeds on a DC 13 Charisma (Performance) check causes any existing shadows to wink out and new shadows to replace them and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
disabled if it is reduced to 0 hit points: Gate Control. Twenty-four switches on the console open and close the gates to the prison cells. A master switch opens or closes all the gates at once. Flipping
moon. Any character who searches the chest for secret compartments finds one in the lid. It holds a wand of binding that the warden keeps for emergencies. R22: Office A heavy desk stands in the






