Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding bad diffusing cosmos reading'.
Other Suggestions:
bonding bad diffusing common readily
bringing bad diffusing common readily
building bad diffusing common readily
bonding bad diffusing common rearing
blending bad diffusing cosmic readily
Augury
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
Weal, for good results
Woe, for bad results
Weal and woe, for both good and bad
results
Nothing, for results that aren't especially good or bad
The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional
Equipment
and search it for an omen about the results of a specific course of action that you plan to take within the next 30 minutes. The GM chooses from the following possible outcomes:
Good omen
Bad omen
Mixed omen that has both good and bad results
No omen for a result that isn’t especially good or bad
The omen doesn’t take into account any possible circumstances that might change
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
Backgrounds
Baldur’s Gate: Descent into Avernus
a frivolous lark. You’ve maintained a solitary vigil outside the cavern entrance ever since.
2
You crossed the Guild in a bad way. Fortunately, its members think you’re dead. Less
hermitage gave you access to a unique and powerful discovery. The exact nature of this revelation depends on the nature of your seclusion. It might be a great truth about the cosmos, the deities, the
Magic Items
Keys from the Golden Vault
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
banished using magic such as the dispel evil and good spell. The banished spirit returns to the book.
Adjusted Ability Scores. After you spend the requisite amount of time reading and studying the book
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens: Weal, for good results Woe, for bad results Weal and woe, for both good and bad results Nothing
, for results that aren’t especially good or bad The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracular Conflux A few of Keranos’s most isolated temples serve a purpose beyond worship, being sites for the reading of worldly signs and recording of knowledge. These oracular confluxes provide
, telescopes, and other tools used to predict the weather and chart the course of celestial bodies. Each shrine has multiple methods of predicting the future that it might offer visitors—with reading the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
chains binding the city to the infernal iron posts sinking into Avernus must be severed, and the city must be returned to the Material Plane. FORGING THE BLADE OF AVERNUS
At some point after the
objectives:
If Bel is still in Zariel’s service, she calls on him to forge the blade. Otherwise, her servants must scour the cosmos for a worthy weaponsmith, such as an efreeti from the City of Brass
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
destroys whatever it touches. Even stone cracks and turns to powder if the book rests on it long enough. A creature attuned to the book must spend 80 hours reading and studying it to digest its
the requisite amount of time reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
balance, but hate the idea that “balance” means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable.
2 You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
balance, but hate the idea that “balance” means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable.
2 You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
enemy of every enterprise.
Ways to Read the Kill d6 Reading
1 Using a tiny bellows to pump one last breath into a corpse.
2 Reading the entrails with special reading-the-entrails
balance, but hate the idea that “balance” means good and bad things can both happen to you. Good things happening to you and bad things happening to other people seems perfectly reasonable.
2 You
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
The Darkening At the beginning of the adventure, set the scene by reading following boxed text aloud: For the last few moon cycles, a war has waged among those who dwell above the waves. The lands
he opened (Umberlee’s Maw) have created an area in the ocean that acts like a beacon for strong, irregular currents and bad weather. Underwater, the effect manifests as a general darkness in an oddly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halflings’ worldview and to ensure that their unique place in the cosmos will be forever preserved. HALFLING SUPERSTITIONS
Halflings might perform the following actions, among many others, to ward
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halflings’ worldview and to ensure that their unique place in the cosmos will be forever preserved. HALFLING SUPERSTITIONS
Halflings might perform the following actions, among many others, to ward
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dark lord of Nessus, strives to subjugate the cosmos to satisfy his thirst for power. To do so, he must continually expand his infernal armies, sending his servants to the mortal realm to corrupt the
bind it into service. Binding can also be accomplished with the help of a devil talisman. Each of these ancient relics is inscribed with the true name of a devil it controls, and was bathed in the blood
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halflings’ worldview and to ensure that their unique place in the cosmos will be forever preserved. HALFLING SUPERSTITIONS
Halflings might perform the following actions, among many others, to ward
off bad luck or to bring good fortune. Villages or even families might have superstitions observed by no one else, such as the following:
For a safe journey through a forest, leave a few seeds or a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Heroism 52–53 Potion of Invisibility 54–55 Potion of Invulnerability 56–57 Potion of Mind Reading 58–59 Quaal’s Feather Token (bird, swan boat, or whip) 60–61 Ring of Feather Falling 62 Ring of
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Heroism 52–53 Potion of Invisibility 54–55 Potion of Invulnerability 56–57 Potion of Mind Reading 58–59 Quaal’s Feather Token (bird, swan boat, or whip) 60–61 Ring of Feather Falling 62 Ring of
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of Heroism 52–53 Potion of Invisibility 54–55 Potion of Invulnerability 56–57 Potion of Mind Reading 58–59 Quaal’s Feather Token (bird, swan boat, or whip) 60–61 Ring of Feather Falling 62 Ring of
Charming 78–79 Staff of Swarming Insects 80–81 Staff of Withering 82 Stone of Controlling Earth Elementals 83–84 Wand of Binding 85–86 Wand of Fear 87–90 Wand of Fireballs 91–94 Wand of Lightning Bolts 95






