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Returning 35 results for 'binding bards diffusing construct related'.
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Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Tasha’s Cauldron of Everything
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
The first goliaths lived on the highest mountain peaks—far above the tree line, where the air is thin and frigid winds howl. Distantly related to giants and infused with the supernatural
’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
teleportation Wondrous item Yes Horn of blasting Wondrous item No Horn of Valhalla (silver or brass) Wondrous item No Instrument of the bards (Canaith mandolin) Wondrous item Yes (bard) Instrument of
the bards (Cli lyre) Wondrous item Yes (bard) Ioun stone (awareness) Wondrous item Yes Ioun stone (protection) Wondrous item Yes Ioun stone (reserve) Wondrous item Yes Ioun stone (sustenance) Wondrous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
artificers finish making the item. 2 Petition the ranking artificer for access to the workshop’s specialized library. 3 Use the workshop to create a crucial magic item. 4 Locate a stolen construct that has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dragonlance setting. Ability Score Increase. Your Constitution score increases by 1. Artificer’s Lore. Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or
can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
the Gatekeepers, and you’re on a quest to combat a daelkyr-related threat beyond the bounds of the Shadow Marches. 2 House Tharashk recruited you from the Marches to serve as a mercenary in the Last
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our






