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Returning 35 results for 'binding bark diffusing con remain'.
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Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
CON
16
+3
+3
Mod
Save
INT
16
+3
+3
WIS
16
+3
+3
CHA
16
+3
+3
Immunities Necrotic, Poison; Charmed, Exhaustion, Frightened
Monsters
Quests from the Infinite Staircase
which can grapple one target.A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or
required), but the lure must remain within 15 feet of the wolf-in-sheep’s-clothing, connected by nearly invisible filament-like tendrils.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
Monsters
The Wild Beyond the Witchlight
eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one
);{"diceNotation":"1d4","rollType":"damage","rollAction":"Tiny Claw","rollDamageType":"poison"} poison damage when she hits with a Claw attack. She has advantage on Dexterity (Stealth) checks, and disadvantage on Strength checks and Strength saving throws. Her statistics otherwise remain unchanged.
Demonomicon of Iggwilv
Legacy
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Magic Items
Tasha’s Cauldron of Everything
chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
summoner Speed 60 ft., fly 60 ft. (hover)
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
16 (+3)
Damage Immunities necrotic, poison
Condition
Shifter
Legacy
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races
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
mansion. If the characters defeat the imp, it disappears in a cloud of black smoke. Any treasure, books, specimens, or weapons the characters acquired while in the mansion remain in their possession. Anything else taken from the mansion evaporates into smoke as they pass through the doorway.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
(natural armor)
Hit Points 112 (15d8 + 45)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
5 (−3)
WIS
12 (+1)
CHA
5 (−3)
Skills Perception +7
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
(natural armor)
Hit Points 112 (15d8 + 45)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
5 (−3)
WIS
12 (+1)
CHA
5 (−3)
Skills Perception +7
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Wolf-in-Sheep’s-Clothing A wolf-in-sheep’s-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
(natural armor)
Hit Points 112 (15d8 + 45)
Speed 20 ft., climb 20 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
5 (−3)
WIS
12 (+1)
CHA
5 (−3)
Skills Perception +7
Compendium
- Sources->Dungeons & Dragons->Divine Contention
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
it to the unwilling body of the ancient green dragon Claugiyliamatar. Ularan Mortus hoped to use the dragon to capture the ruinstone, an artifact of great power. While they remain on the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Barkburr Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature’s magic takes root in the wood. They appear as limpet-like knots of bark and wood
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Barkburr Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature’s magic takes root in the wood. They appear as limpet-like knots of bark and wood
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->Divine Contention
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
it to the unwilling body of the ancient green dragon Claugiyliamatar. Ularan Mortus hoped to use the dragon to capture the ruinstone, an artifact of great power. While they remain on the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Divine Contention
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
it to the unwilling body of the ancient green dragon Claugiyliamatar. Ularan Mortus hoped to use the dragon to capture the ruinstone, an artifact of great power. While they remain on the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Barkburr Barkburrs are animate, poisonous Plants that spontaneously grow from trees when a spark of nature’s magic takes root in the wood. They appear as limpet-like knots of bark and wood
., climb 10 ft.
STR
16 (+3)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
15 (+2)
CHA
1 (−5)
Skills Athletics +5
Damage Immunities psychic
Condition Immunities blinded, deafened
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Con +6, Int +4, Wis +6, Cha +5
Skills Arcana +7, Deception
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Con +6, Int +4, Wis +6, Cha +5
Skills Arcana +7, Deception
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her
.
STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Con +6, Int +4, Wis +6, Cha +5
Skills Arcana +7, Deception
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 60 ft.
STR
15(+2)
DEX
18(+4)
CON
15(+2)
INT
6(−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 60 ft.
STR
15(+2)
DEX
18(+4)
CON
15(+2)
INT
6(−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Fluxcharger In an effort to create a weird that could be more easily controlled, Izzet mages tried binding elemental lightning, fire, and smoke into a framework made of the magical alloy mizzium. The
Large elemental, chaotic neutral
Armor Class 16 (natural armor)
Hit Points 60 (8d10 + 16)
Speed 0 ft., fly 60 ft.
STR
15(+2)
DEX
18(+4)
CON
15(+2)
INT
6(−2)
WIS
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. And the book holds more than blasphemies. Caged behind lines of script roils a secret piece of the
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while sections have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
an ambush. Gargoyle Camouflage 1d8 The Gargoyle Conceals Itself Amid...
1 Burls and bark on a giant tree.
2 Monuments in a graveyard or memorial.
3 Outcroppings on a cliff or
Str 15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Ability Score Mod Save
Int 6 −2 −2
Wis 11 +0 +0
Cha 7 −2 −2
Skills Stealth +4
Immunities Poison
Compendium
- Sources->Dungeons & Dragons->Monster Manual
an ambush. Gargoyle Camouflage 1d8 The Gargoyle Conceals Itself Amid...
1 Burls and bark on a giant tree.
2 Monuments in a graveyard or memorial.
3 Outcroppings on a cliff or
Str 15 +2 +2
Dex 11 +0 +0
Con 16 +3 +3
Ability Score Mod Save
Int 6 −2 −2
Wis 11 +0 +0
Cha 7 −2 −2
Skills Stealth +4
Immunities Poison
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while sections have been ripped from the book’s spine, the general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish






