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Returning 35 results for 'binding barren diffusing cities rogue'.
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Monsters
Storm King's Thunder
planted rumors in the storm giant court that the queen had been assassinated by the Lords’ Alliance, a confederacy of cities and settlements populated by small folk and scattered throughout the
North. The Lords’ Alliance represents one of the greatest threats to dragons in Faerûn, so Iymrith is keen to bring about its end.Blue dragons make their lairs in barren places, using
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any of the forts or cities that lie at their feet. Eberron. The spaceship hides in the Blackcaps, a barren mountain range wracked by unpredictable weather and inexplicable geographical phenomena. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any of the forts or cities that lie at their feet. Eberron. The spaceship hides in the Blackcaps, a barren mountain range wracked by unpredictable weather and inexplicable geographical phenomena. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any of the forts or cities that lie at their feet. Eberron. The spaceship hides in the Blackcaps, a barren mountain range wracked by unpredictable weather and inexplicable geographical phenomena. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
a personal risk on a job but more comfortable directing muscle, this flavor of rogue is a great match for a character who wants to follow in the footsteps of Nerof Gasgol and rise to political and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
a personal risk on a job but more comfortable directing muscle, this flavor of rogue is a great match for a character who wants to follow in the footsteps of Nerof Gasgol and rise to political and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Rogue The City of Greyhawk is known as the City of Thieves for good reason. Its thieves’ guild exerts power across the world. Nestled at the center of the Flanaess’s economic network, the guild and
a personal risk on a job but more comfortable directing muscle, this flavor of rogue is a great match for a character who wants to follow in the footsteps of Nerof Gasgol and rise to political and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword and Sorcery A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers
roots of the game. Here you’ll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword and Sorcery A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers
roots of the game. Here you’ll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 1: Greenest in Flames The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
cities of Netheril crashed to the ground, though the flying city of Thultanthar managed to escape to the Shadowfell. Many mages died with Mystryl’s sacrifice, while others suffered shattered minds. Once
powerful empire became a barren desert, the life and magic stripped from it thanks to the phaerimm’s siphoning powers.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 1: Greenest in Flames The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Sword and Sorcery A grim, hulking fighter disembowels the high priest of the serpent god on his own altar. A laughing rogue spends ill-gotten gains on cheap wine in filthy taverns. Hardy adventurers
roots of the game. Here you’ll find a dark, gritty world of evil sorcerers and decadent cities, where the protagonists are motivated more by greed and self-interest than by altruistic virtue. Fighter
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
cities of Netheril crashed to the ground, though the flying city of Thultanthar managed to escape to the Shadowfell. Many mages died with Mystryl’s sacrifice, while others suffered shattered minds. Once
powerful empire became a barren desert, the life and magic stripped from it thanks to the phaerimm’s siphoning powers.
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
cities of Netheril crashed to the ground, though the flying city of Thultanthar managed to escape to the Shadowfell. Many mages died with Mystryl’s sacrifice, while others suffered shattered minds. Once
powerful empire became a barren desert, the life and magic stripped from it thanks to the phaerimm’s siphoning powers.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
time in cities, royal courts, and seafaring vessels than in dungeon delves, making interaction skills important (though not to the extent of a pure intrigue campaign). Nevertheless, the heroes might
end up in classic dungeon situations, such as searching storm sewers beneath the palace to find the evil duke’s hidden chambers. A good example of a swashbuckling rogue in the Forgotten Realms is Jack Ravenwild, who appears in novels by Richard Baker (City of Ravens and Prince of Ravens).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
time in cities, royal courts, and seafaring vessels than in dungeon delves, making interaction skills important (though not to the extent of a pure intrigue campaign). Nevertheless, the heroes might
end up in classic dungeon situations, such as searching storm sewers beneath the palace to find the evil duke’s hidden chambers. A good example of a swashbuckling rogue in the Forgotten Realms is Jack Ravenwild, who appears in novels by Richard Baker (City of Ravens and Prince of Ravens).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 1: Greenest in Flames The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 1: Greenest in Flames The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 1: Greenest in Flames The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Travel in Anauroch Due to its magical history, Anauroch is more than a barren wasteland and a hostile desert climate to those who wander within its borders. Anauroch holds lost cities, savage
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cities. The leaders of the Alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are
Lords' Alliance The Lords’ Alliance is an association of rulers from cities and towns across Faerûn (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cities. The leaders of the Alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are
Lords' Alliance The Lords’ Alliance is an association of rulers from cities and towns across Faerûn (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cities. The leaders of the Alliance know that the order will survive only if its members support each other, requiring a balance between pride and diplomacy. Rogue agents within the Lords’ Alliance are
Lords' Alliance The Lords’ Alliance is an association of rulers from cities and towns across Faerûn (primarily in the North), who believe that solidarity is needed to keep evil at bay. The rulers of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 1: Greenest in Flames The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever
between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
time in cities, royal courts, and seafaring vessels than in dungeon delves, making interaction skills important (though not to the extent of a pure intrigue campaign). Nevertheless, the heroes might
end up in classic dungeon situations, such as searching storm sewers beneath the palace to find the evil duke’s hidden chambers. A good example of a swashbuckling rogue in the Forgotten Realms is Jack Ravenwild, who appears in novels by Richard Baker (City of Ravens and Prince of Ravens).
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resources of the Aurum and a greater voice in society meetings. The Aurum isn’t a secret society, and its meeting halls can be found in most major cities. Many powerful people openly wear the eight
by binding the current barons and monarchs to their will or by tearing down the current systems and creating something new. In stories driven by action, the Aurum can fund expeditions to exotic lands
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in towns and cities throughout the land. As an Acquisitions Incorporated rogue, you definitely left your guild in order to join a franchise, for no rogue can serve two masters. At least not
Rogue I know you went through all those documents pretty quickly. And now you’re probably asking yourself, “Wait … did I sign six addenda or only five?” So you’ve got to ask yourself one question
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
resources of the Aurum and a greater voice in society meetings. The Aurum isn’t a secret society, and its meeting halls can be found in most major cities. Many powerful people openly wear the eight
by binding the current barons and monarchs to their will or by tearing down the current systems and creating something new. In stories driven by action, the Aurum can fund expeditions to exotic lands
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
casting then sent his considerable power out to surround the overmatched wizard, binding it to himself. Argent energy flew from the human’s outstretched hand only to fizzle into nothingness as the
academies or universities of wizardry, such as those in Evermeet or Halruaa, or in the great cities of the North like Waterdeep or Silverymoon. With the intensity of their study and practice, wizards tend






