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Returning 35 results for 'binding barren diffusing contained reaction'.
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Magic Items
Dungeon Master’s Guide
appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on creatures
directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition.
Protective Field. As a Reaction, when you or an ally you can see
Yeenoghu
Legacy
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Monsters
Out of the Abyss
hands before ripping out its throat with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells, its barren hills and ravines serving as one great hunting ground
condition.
Each gnoll or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Until the next initiative count 20, all gnoll;gnolls and hyena;hyenas within the lair are enraged
Monsters
Mordenkainen Presents: Monsters of the Multiverse
at will, although he is as likely to tear his prey apart with his teeth.Yeenoghu’s Lair
Yeenoghu’s lair in the Abyss is called the Death Dells. Its barren hills and ravines serve as a
or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Regional Effects
The region containing Yeenoghu’s lair is warped by his magic, creating one or more of the
Magic Items
Fizban's Treasury of Dragons
you makes a saving throw, you can use your reaction to give that creature advantage on the saving throw.
Dragon-Touched Focus (Wakened);Wakened (Very Rare). The Wakened focus has the Slumbering and
monster, Rime's binding ice*
Gem. Rary's telepathic bond, Raulothim's psychic lance*
Metallic. Fizban's platinum shield,* legend lore
Dragon-Touched Focus (Ascendant);Ascendant (Legendary). The Ascendant
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures do not have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures don’t have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures do not have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures don’t have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures do not have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures don’t have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
Many
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
Many
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
Many
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
(save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5
-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5
-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5
-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight in reaction to the theft—and to prevent the loss of more treasure. The realization might come too late that the loss of treasure has left the dragon vulnerable. Theoretically, it’s possible to
prevented from interfering with the looting—but that sort of binding might be easier than killing a powerful legendary dragon.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fight in reaction to the theft—and to prevent the loss of more treasure. The realization might come too late that the loss of treasure has left the dragon vulnerable. Theoretically, it’s possible to
prevented from interfering with the looting—but that sort of binding might be easier than killing a powerful legendary dragon.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5
-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of effect that triggered the Reaction has no effect on
to 10 feet directly away from yourself. If the creature is your size or smaller, you can also knock it down, giving it the Prone condition. Protective Field. As a Reaction, when you or an ally you can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5
-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Protective Field. As a Reaction, when you or an ally you can see within 5 feet of you is targeted by an attack or makes a saving throw against an area of effect, you can use the Shield to create an immobile 5
-foot Emanation originating from you. When the Emanation appears, any creatures or objects not fully contained within it are pushed into the nearest unoccupied spaces outside it. The attack or area of






