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Returning 35 results for 'binding barriers diffusing combine rogue'.
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Monsters
Strixhaven: A Curriculum of Chaos
ability (spell save DC 15):
At will: minor illusion
2/day each: control water, create or destroy water, mage armor, stone shape
1/day: wall of iceProfessors of perfection combine elemental magic
. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the fabric of a battlefield against their
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
animal’s tough hide. A sense of invincibility spread through him. For the moment at least, he felt unstoppable!
— Don Bassingthwaite, The Binding Stone
Shifters are sometimes called the
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Backgrounds
Guildmasters’ Guide to Ravnica
5th
dominate person
Your magic often takes the form of blue or golden runes floating and glowing in the air in circular patterns or of shimmering azure barriers of magical energy. If you
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Mystic Subclasses January 15, 2026
BRYAN SOLA This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect
spellcasters, and commune with eldritch beings that seek to return from death. This document presents four subclasses for the Monk (Warrior of the Mystic Arts), the Paladin (Oath of the Spellguard), the Rogue
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Mystic Subclasses January 15, 2026
BRYAN SOLA This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect
spellcasters, and commune with eldritch beings that seek to return from death. This document presents four subclasses for the Monk (Warrior of the Mystic Arts), the Paladin (Oath of the Spellguard), the Rogue
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Mystic Subclasses January 15, 2026
BRYAN SOLA This Unearthed Arcana features four new subclasses that share an interest in magic. They combine magic and martial prowess, prey on or protect
spellcasters, and commune with eldritch beings that seek to return from death. This document presents four subclasses for the Monk (Warrior of the Mystic Arts), the Paladin (Oath of the Spellguard), the Rogue
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sometimes advance in more than one class. A rogue might switch direction in life and swear the oath of a paladin. A barbarian might discover latent magical ability and dabble in the sorcerer class while
continuing to advance as a barbarian. Elves are known to combine martial mastery with magical training and advance as fighters and wizards simultaneously. Optional rules for combining classes in this
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
list (see that class’s section for its list). Mind Sliver and Minor Illusion are recommended.
Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
role in an Acq Inc franchise: that of an infiltrator. As a shadow monk, you’re likely more adept than even a rogue at moving around without being seen, slipping into dangerous places unnoticed, and
flames, cold, and thunder come streaking toward them instead, they’ll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
role in an Acq Inc franchise: that of an infiltrator. As a shadow monk, you’re likely more adept than even a rogue at moving around without being seen, slipping into dangerous places unnoticed, and
flames, cold, and thunder come streaking toward them instead, they’ll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
role in an Acq Inc franchise: that of an infiltrator. As a shadow monk, you’re likely more adept than even a rogue at moving around without being seen, slipping into dangerous places unnoticed, and
flames, cold, and thunder come streaking toward them instead, they’ll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
presence begins to erode the barriers between their location and the Abyss. It can take a few years for weaker demons to warp their environment, while changes begin to occur around the location of a
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of perfection combine elemental magic with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding
stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of perfection combine elemental magic with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding
stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
. Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see “Treasure” below). These former citizens of the city died when Elturel was drawn into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
. Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see “Treasure” below). These former citizens of the city died when Elturel was drawn into
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
follow the voice, they find a male human under attack by two bulezaus that slipped past the devils and climbed the infernal binding posts to Elturel. If the characters save the man, he introduces
. Their leader, formerly an adventuring rogue, wears magical studded leather armor that increases its AC to 13 (see “Treasure” below). These former citizens of the city died when Elturel was drawn into
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of perfection combine elemental magic with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding
stone, and shape great structures of ice. Binding and channeling these natural elements allow the professors to mold their environment to their needs, both for breathtaking performances and to control the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The most accomplished Battle Masters are well-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts. Level 3: Combat
combine rigorous training with physical excellence to deal devastating blows, withstand peril, and garner glory. Whether in athletic contests or bloody battle, Champions strive for the crown of the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
glow hovers above the floor here. The door in the east wall is the Balance card, and the door in the west wall is the Rogue card. The chamber is colder than other areas you’ve visited in the House of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
glow hovers above the floor here. The door in the east wall is the Balance card, and the door in the west wall is the Rogue card. The chamber is colder than other areas you’ve visited in the House of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
from cards of various sizes from the Deck of Many Things. Some show their intricately patterned backs, while others show their faces. Four large cards that serve as doors lead from the chamber: Rogue
glow hovers above the floor here. The door in the east wall is the Balance card, and the door in the west wall is the Rogue card. The chamber is colder than other areas you’ve visited in the House of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
creatures in area 15. 15. Mustering Hall The walls of this room bear frescoes that depict fire giants forging armor and weapons, marching to war, and binding red dragons in chains. Four basalt pillars
running through these tunnels end at a pair of wooden barriers. Three pillars of black basalt support the ceiling. The bucket chain passes through gaps in the western and eastern walls, its iron






