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Returning 35 results for 'binding battle defusing constructed regions'.
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Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
. Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place
that accumulate on the construct's shell aren't just grisly battle trophies. A cadaver collector can summon the spirits of these cadavers to join battle with its enemies and to paralyze more
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
havoc in the wilds and beyond.
An ogre chitterlord exercises control over the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid
rodent allies fail them, chitterlords can also turn the tide of any battle with their prodigious strength and druidic magic.Call Rats (1/Day). The ogre magically calls 1d4;{"diceNotation":"1d4
Monsters
Curse of Strahd
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food, drink
or value to anyone.
The armor that Strahd wore into battle when he was alive lives on today as a headless, animated suit of plate armor. The armor is painted burgundy and adorned with golden angelic
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Eberron: Rising from the Last War
impulses that drives many mortals to battle. Fear, greed, hatred — these are seeds that the Rage of War sows in the hopes of producing a bloody harvest.
Rak Tulkhesh typically takes the form of a vaguely
soldiers and civilians alike, whose actions then weakened the overlord's bonds to give him even greater sway over the regions surrounding his shards. The violence seen in Thaliost and other occupied
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Diplomats or Wanderers Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans
get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
populated areas, practice cannibalism, believing it is foolish to waste good meat.
In any case, kobolds that eat humanoids don’t simply start consuming corpses or prisoners right after a battle
gnomes and other humanoids, the kobolds instinctively attack the gnomes. Kobolds in battle with gnomes are much less likely to run away because their hatred overrules their sense of self-preservation
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly — this ancient bond dates
back to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Skyreach Castle Eons ago, cloud giants built this flying fortress to take their ancient battle against dragonkind into the skies. The spirit of a giant enables it to fly—this ancient bond dates back
to the days when giants and dragons fought great wars. The binding kept dragons from taking these castles for their own, and the bond still holds centuries later. The cult has struck a bargain with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Monsters
Fizban's Treasury of Dragons
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a matter of fighting over territory, since both dwarves and giants often prefer to live in mountainous regions. But the myths told by both giants and dwarves on some worlds describe the conflict
animosity between elves and giants. Perhaps in your world, elves and giants have coexisted peacefully in separate regions of the world. Or maybe they warred fiercely: an elven thrower (a spear that is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonnel Some dragons consider it an honor to bear a worthy rider into battle. Others find it demeaning and view dragonnels’ willingness to serve as mounts as a sign of their debasement.
-Fizban
willful creatures motivated by the desire for food and entertainment. In the wild, they are picky eaters with mercurial moods, inclined to toy with their prey before going in for the kill. In some regions
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and
impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor. Conjured Berserkers. Corpses that accumulate on the construct’s shell aren’t just grisly battle
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and
impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor. Conjured Berserkers. Corpses that accumulate on the construct’s shell aren’t just grisly battle
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
home. Tovian Fields Nyxborn legends battle here in ceaseless, glorious war. Unlike any mortal environment, the Tovian Fields are an expanse of energies, the clash of opposing philosophies manifesting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
home. Tovian Fields Nyxborn legends battle here in ceaseless, glorious war. Unlike any mortal environment, the Tovian Fields are an expanse of energies, the clash of opposing philosophies manifesting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyx is impossible to map, distinct regions do exist, and some travelers have returned to the mortal realm with tales of these incredible locations. Mount Hiastos This drifting mountain rises in sharp
home. Tovian Fields Nyxborn legends battle here in ceaseless, glorious war. Unlike any mortal environment, the Tovian Fields are an expanse of energies, the clash of opposing philosophies manifesting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
called to the scene of a great battle — either where one is in progress, where one is imminent, or where one once took place. They encase themselves in the armor and weapons of fallen warriors and
impale the corpses of those warriors on the lances and other weapons embedded in their salvaged armor. Conjured Berserkers. Corpses that accumulate on the construct’s shell aren’t just grisly battle
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
remain bound to Zariel by the Creed Resolute. Killing Thavius. Characters hoping for a climactic battle against a worthy adversary won’t find one by fighting Thavius Kreeg. Despite the power he now






