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Returning 35 results for 'binding beasts diffusing cracks rules'.
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Monsters
Dragonlance: Shadow of the Dragon Queen
target.Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by
with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim.Poison
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
fae kindguards are in direct service to Talion, the Kindly Lord. Nine times nine have these high fae sworn a binding oath to protect the Kindly Lord, each time pricking their hand on a hawthorn
operate under inviolable rules of their own: gifts must always be repaid, promises must be honored, and outright lies must never be spoken (though misdirection and riddles are always welcome). To
Baphomet
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
magical effects.
Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.Multiattack. The Forest Master makes either two Hooves
carrying, teleports to an unoccupied space within 30 feet that he can see.Said to be older than the trees themselves, the Forest Master is a wise and powerful unicorn who rules over the creatures of
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Bigby Presents: Glory of the Giants
’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures in the area without immunity or resistance to cold damage have
disadvantage on Strength and Dexterity checks.
Empowered Frost Giants. Frost giants within 1,000 feet of the scion gain a +7 bonus to attack and damage rolls.
Thriving Wildlife. Beasts reproduce
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
of the following effects:
Charnel Realm. The air is filled with the stench of rotting flesh, and buzzing flies grow thick within the region.
Undead Beasts. Dead Beasts periodically animate as
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Master’s Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbing—creatures
attack and damage rolls.
Thriving Wildlife. Beasts reproduce rapidly and thrive within 6 miles of the scion.
If the scion dies, these effects end immediately.
Scions of Giants’ Gods
Giants
races
Mordenkainen Presents: Monsters of the Multiverse
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
races
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When
Orcus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
effects:
Dead beasts periodically animate as undead mockeries of their former selves. Skeletal and zombie versions of local wildlife are commonly seen in the area.
The air becomes filled with the
classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
level 1 features, which are listed in the Warlock Features table. See the multiclassing rules to determine your available spell slots.
Warlock Features
Level
Proficiency Bonus
Class Features
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zikzokrishka Obtains the Nether Scroll If Zikzokrishka makes a deal or defeats the party, she rips the sapphire from the golem’s chest, killing it. She then rushes to the sarcophagus and cracks the
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zikzokrishka Obtains the Nether Scroll If Zikzokrishka makes a deal or defeats the party, she rips the sapphire from the golem’s chest, killing it. She then rushes to the sarcophagus and cracks the
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Zikzokrishka Obtains the Nether Scroll If Zikzokrishka makes a deal or defeats the party, she rips the sapphire from the golem’s chest, killing it. She then rushes to the sarcophagus and cracks the
aspects of the Nether Scroll of Azumar, turning the sky over Anauroch black and ushering in a reign of terror and darkness over the desert. She rules the southern part of Anauroch from her lair with cruelty
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
courtesy, and then sets out the rules of her test: Contenders may divide into small groups or choose to participate alone. Once groups are established at the trial’s start, alliances between contenders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
courtesy, and then sets out the rules of her test: Contenders may divide into small groups or choose to participate alone. Once groups are established at the trial’s start, alliances between contenders
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Rules of the Trial On the night of certain full moons, Chakuna selects fifteen souls within her domain who she considers worthy prey. She leads the participants to Pantara Lodge, shows them every
courtesy, and then sets out the rules of her test: Contenders may divide into small groups or choose to participate alone. Once groups are established at the trial’s start, alliances between contenders
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet appears as a great, black-furred minotaur, 20 feet tall with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet himself appears as a great, black-furred minotaur, 20 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet appears as a great, black-furred minotaur, 20 feet tall with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet himself appears as a great, black-furred minotaur, 20 feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet appears as a great, black-furred minotaur, 20 feet tall with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Baphomet Civilization is weakness and savagery is strength in the credo of Baphomet, the Horned King and the Prince of Beasts. He rules over minotaurs and others with savage hearts. He is worshiped
forehead. In time, a devoted cultist might transform entirely into a minotaur — considered the greatest gift of the Prince of Beasts. Baphomet himself appears as a great, black-furred minotaur, 20 feet
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Anhkolox Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven
about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim. Anhkolox
Huge Undead
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Anhkolox Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven
about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim. Anhkolox
Huge Undead
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
curse can be healed only by the Remove Curse spell or similar magic. Rule 7: Before opening a sarcophagus, light a torch.
—X the Mystic’s
Rules of Dungeon Survival
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Anhkolox Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven
about with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim. Anhkolox
Huge Undead
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
than 20 pounds of weight are placed on it, activating the pressure plate underneath and causing jets of poisonous gas to spout from the cracks between the tiles. Any creature above the trapped floor
disable a trap with a successful DC 15 Dexterity check using thieves’ tools. If a character fails to disable the trap, the tile’s trap can no longer be disabled. Characters can attempt to jump over trapped tiles, using the jump rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
, both sets of doors are under attack by humanoid figures. They have already breached the smaller door, and they are starting to make cracks in the larger.
The smaller doorway leads into a cloak room
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
than 20 pounds of weight are placed on it, activating the pressure plate underneath and causing jets of poisonous gas to spout from the cracks between the tiles. Any creature above the trapped floor
disable a trap with a successful DC 15 Dexterity check using thieves’ tools. If a character fails to disable the trap, the tile’s trap can no longer be disabled. Characters can attempt to jump over trapped tiles, using the jump rules in the Player’s Handbook.






