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Returning 35 results for 'binding been diffusing craft replace'.
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Spells
Player’s Handbook
creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
Magic Items
Tasha’s Cauldron of Everything
familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting
the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you cast a conjuration spell
Monsters
Curse of Strahd
grown a new arm to replace the one he had lost.
The new appendage has barbed spines, elongated fingers, and long nails. He can create fire with the snap of his fiendish fingers and has used the flames
bedroom in the burgomaster’s mansion. Izek often has dreams of a beautiful young woman, and for years he has forced a local toymaker named Gadof Blinsky to craft dolls in her likeness. The woman is
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
instructions on the stolen pages, Bak Mei seeks to craft a pair of magic gloves and use their necromantic power to enhance the techniques of the Open Hand to god-like levels.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
instructions on the stolen pages, Bak Mei seeks to craft a pair of magic gloves and use their necromantic power to enhance the techniques of the Open Hand to god-like levels.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
instructions on the stolen pages, Bak Mei seeks to craft a pair of magic gloves and use their necromantic power to enhance the techniques of the Open Hand to god-like levels.
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal to
.
Ammunition
All firearms require ammunition to make an attack, and due to their rare nature, ammunition may be near impossible to find or purchase. However, if materials are gathered, you can craft
Equipment
property (outlined below). These properties replace the optional ones presented in the Dungeon Master’s Guide. Firearms are ranged weapons.
Reload. The weapon can be fired a number of times equal
can craft ammunition yourself using your Tinker’s Tools at half the cost. Each firearm uses its own unique ammunition and is generally sold or crafted in batches listed below next to the price
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros turns to Mogis to enhance his craft, engaging in bloody rituals to produce exquisite cursed weapons.
2 An aging veteran seeks to replace her body with living bronze and enlists a genius
attitude toward authority, make it easy for followers of the forge god to be seen as villains. There are many paths to villainy in the name of Purphoros. The quest for ever finer works of craft can give
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros turns to Mogis to enhance his craft, engaging in bloody rituals to produce exquisite cursed weapons.
2 An aging veteran seeks to replace her body with living bronze and enlists a genius
attitude toward authority, make it easy for followers of the forge god to be seen as villains. There are many paths to villainy in the name of Purphoros. The quest for ever finer works of craft can give
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Purphoros turns to Mogis to enhance his craft, engaging in bloody rituals to produce exquisite cursed weapons.
2 An aging veteran seeks to replace her body with living bronze and enlists a genius
attitude toward authority, make it easy for followers of the forge god to be seen as villains. There are many paths to villainy in the name of Purphoros. The quest for ever finer works of craft can give
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
the largest size and finest quality is required to bind the elemental to the vessel, and a Siberys dragonshard is needed to craft the vehicle’s helm. Production of new vessels grinds to a halt without
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armorer Craft Magic Armor to Enhance Your Abilities John Grello Armorer Subclass
An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s
Proficiency. You gain proficiency with Smith’s Tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Armor Crafting. When you craft
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armorer Craft Magic Armor to Enhance Your Abilities John Grello Armorer Subclass
An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s
Proficiency. You gain proficiency with Smith’s Tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Armor Crafting. When you craft
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Armorer Craft Magic Armor to Enhance Your Abilities John Grello Armorer Subclass
An Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the Armorer’s
Proficiency. You gain proficiency with Smith’s Tools. If you already have this tool proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Armor Crafting. When you craft
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dirty work, Izek awakened from a drunken stupor one morning to find that he had grown a new arm to replace the one he had lost. The new appendage has barbed spines, elongated fingers, and long nails
toymaker named Gadof Blinsky to craft dolls in her likeness. The woman is Ireena Kolyana, although Izek doesn’t know her name. Family Is Forever. Izek has dreams of Ireena. If he spots her, he tries to take
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dirty work, Izek awakened from a drunken stupor one morning to find that he had grown a new arm to replace the one he had lost. The new appendage has barbed spines, elongated fingers, and long nails
toymaker named Gadof Blinsky to craft dolls in her likeness. The woman is Ireena Kolyana, although Izek doesn’t know her name. Family Is Forever. Izek has dreams of Ireena. If he spots her, he tries to take
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
character. (The devil is always in need of fresh servants to shovel fuel in the engine room, and fresh minds to replace the brains in the control room.) If the characters reject this offer, the Grand
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
almost mechanical in nature, and are crafted from repurposed magical-mechanical parts from the planar craft. Large rings seemingly crafted in the same way encircle the devil’s arms and tail. If a monk
character. (The devil is always in need of fresh servants to shovel fuel in the engine room, and fresh minds to replace the brains in the control room.) If the characters reject this offer, the Grand
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dirty work, Izek awakened from a drunken stupor one morning to find that he had grown a new arm to replace the one he had lost. The new appendage has barbed spines, elongated fingers, and long nails
toymaker named Gadof Blinsky to craft dolls in her likeness. The woman is Ireena Kolyana, although Izek doesn’t know her name. Family Is Forever. Izek has dreams of Ireena. If he spots her, he tries to take
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a
god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a
god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a
god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a
god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Artificer level, you can replace one of the plans you know with a new plan for which you qualify. You learn another plan of your choice when you reach certain Artificer levels, as shown in the Plans
, except its magic isn’t permanent; when you die, the magic item vanishes after 1d4 days. If you replace a plan you know with a new plan, any magic item created with the replaced plan immediately






