Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding before diffusing charge religion'.
Other Suggestions:
bonding before diffusing change region
bringing before diffusing change region
building before diffusing change region
bringing before diffusing change relation
building before diffusing change relation
Magic Items
Dungeon Master’s Guide
.
Spell
Charge Cost
Magic Circle
1
Magic Jar
3
Planar Ally
3
Planar Binding
2
Plane Shift (to the Abyss only)
3
Summon Fiend
3
Tasha's Hideous Laughter
0
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Magic Items
Strixhaven: A Curriculum of Chaos
(History) or Intelligence (Religion) check while holding the primer, you can expend 1 charge to give yourself 1d4 bonus to the check, immediately after you roll the d20.
In addition, if you study the
Magic Items
Tasha’s Cauldron of Everything
familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting
the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you cast a conjuration spell
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
a fiend, you use the maximum possible result instead of rolling.
Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
ends if you stop holding the wand.
Wands Top to Bottom: Binding, Enemy
Detection, Fear, Fireballs, and Polymorph
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Magic Items (W) Wand of Binding Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wand of Binding Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s
last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Wand of Binding Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table
indicates how many charges you must expend to cast the spell. Spell Charge Cost Hold Monster 5 Hold Person 2 Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wand of Binding Wand, Rare (Requires Attunement) This wand has 7 charges. Spells. While holding the wand, you can cast one of the spells (save DC 17) on the following table from it. The table
indicates how many charges you must expend to cast the spell. Spell Charge Cost Hold Monster 5 Hold Person 2 Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. When found, the book contains the following spells: banishment, find familiar, gate, magic circle, planar binding, and summon elemental (appears in this book). It functions as a spellbook for you
following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cleric or druid of your faith who is of sufficiently high level will cast any spell of up to 5th level on your group’s behalf, without charge. The priest even provides any costly material components
needed for spellcasting. Each of you also has a book containing prayers, rites, and scriptures of your faith. Proficiencies. Each member of your party gains proficiency in the Religion skill, if the character doesn’t already have it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Champion of Madarua Champions of Madarua represent the most skilled warriors in the faction. Hardened by battle, they lead the charge into the fray and inspire their fellow warriors to strike with
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws Str +5, Dex +3
Skills Acrobatics +3, Religion +3
Senses passive Perception 11
Languages Common
Challenge 2 (450 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
high priests of the temple are also represented. A successful DC 12 Intelligence (Religion) check identifies any statue’s specific subject, including several statues of Demogorgon, Asmodeus, Dagon, Bel
mason’s tools can use the superior set to destroy a sacred statue with a successful DC 13 Dexterity check. Manipulating Time Having a mechanical guide spend 1 or more charges in this area causes one sacred statue per charge to age and crumble to rubble, as long as the statue is not occupied by the eidolon.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
focuses his wrath on Moghadam and Phenex, hunting both down before vanishing into the rift to the Lower Planes in area 16. If the balor is released, the sphere binding him becomes a sphere of annihilation
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
later be placed into the pattern of a grinning humanoid skull). A successful DC 18 Intelligence (Arcana, Nature, or Religion) check identifies the rocks as the remains of living creatures that have
. Manipulating Time Having a mechanical guide spend 1 charge in this area causes several workers to emerge from inside the tomb, hauling a large black rock to add to the pile atop the hill.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Charisma Skill Proficiencies Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment
where the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
)
Speed 50 ft.
STR
23 (+6)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Str +9, Con +6
Skills Athletics +9, Perception +5, Religion +5
Damage
Resistances radiant
Condition Immunities charmed, frightened
Senses passive Perception 15
Languages Celestial, Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
Headfirst Charge. If the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
1/day each: banishment, contact other plane, Drawmij’s instant summons, legend lore, locate creature, planar binding, polymorph, protection from evil and good, scrying, sending, true seeing
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cast the spell. Spell Charge Cost Magic Circle 1 Magic Jar 3 Planar Ally 3 Planar Binding 2 Plane Shift (to the Abyss only) 3 Summon Fiend 3 Tasha’s Hideous Laughter 0 Destroying the Demonomicon. To
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
would drive the order into obsolescence or even banishment if she were in charge.
Does Lady Ofejjaia hold her lofty position because of her loyalty, her piety, and her qualifications? Or is she
connection to the divine. This character might be the driving force behind the group’s quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their duty above mortal life. If threatened, a sphinx of valor defends its charge with its supernaturally empowered roar and fierce strikes. Sphinx of Valor Large Celestial, Lawful Neutral
AC 17
+3 +9
Wis 23 +6 +12
Cha 18 +4 +4
Skills Arcana +9, Perception +12, Religion +15
Resistances Necrotic, Radiant
Immunities Psychic; Charmed, Frightened
Senses Truesight
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
properly, two characters must each take the Study action and make a DC 10 Intelligence (Religion) check. On a successful check, the couple departs the temple with cheer. On a failed check, the couple
service:
Requisition Uniforms. Characters who pledge to defend the keep can requisition uniforms from Andrella free of charge. Give those players one Borderlands Tabard each.
Alejandro Pacheco A Rack of Standard-Issue Spears
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
stave off otherworldly invasions, to protect the powerless from oppression, or to spread the teachings of your religion in a hostile land. Or perhaps you serve a corrupt hierarchy by making its
prophets. 3 Relic Collectors. This order of archaeologist-monks seeks to fill their museum-like temple with storied holy relics. 4 Charitable Missionaries. Adhering to the belief that religion
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Chains Eight chains of infernal iron anchor Elturel to its binding posts, and each of those chains must be broken to free the city. If all the chains are broken, Elturel remains floating
can destroy the chains binding Elturel, but you must be present to bear witness to my majesty. Now go. I will know when you are there.”
When the characters next set foot in Elturel, Tiamat bursts
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
twisted experiments of the daelkyr, sheds light on the process of elemental binding, and touches on other types of magic present in the world. Player’s Guide to Eberron (3.5E): An overview of
, religion, folklore, and other aspects of these races, as well as exploring the role of other core D&D races in the setting. Secrets of Sarlona (3.5E): This sourcebook explores the continent of Sarlona
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws Wis +10, Cha +9
Skills Perception +16, Religion +9
Damage Immunities fire
Condition Immunities charmed, frightened
Senses
attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is blinded until the start of your next turn. The weapon regains 1d6 expended charges daily at dawn.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Eagletalon. A successful DC 10 Intelligence (Arcana or Religion) check made to study the carved pillars reveals that a pillar can be empowered with radiant energy if the name of the hero it represents is
servants slew them. Gideon then turned them into four minotaur skeletons that attack as soon as any character enters this area. The minotaur skeletons attempt to charge characters, knocking them
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws Str +5, Dex +9, Con +9, Int +6, Wis +8, Cha +8
Skills Acrobatics +9, Athletics +5, Medicine +8, Religion +6, Stealth +9
Damage Resistances
hands, and Bak Mei can expend up to 3 of the staff’s charges. For each expended charge, the target takes an extra 1d6 force damage.
Heal Self (Recharges after a Long Rest). Bak Mei regains 2d8 + 4
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
history of that nation. It was seized by Thrane during the Last War, and the Treaty of Thronehold ratified its occupation of the place. Thrane placed an Aundairian archbishop, Solgar Dariznu, in charge
, but he refuses to take action against the perpetrators. Some scholars believe Vadallia and the Valenar are trying to provoke a full-scale conflict — by the strictures of their religion they don’t
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skills Arcana +22, History +22, Insight +12, Perception +12, Religion +15
Damage Resistances cold, lightning
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from
) bludgeoning damage plus 10 (3d6) necrotic damage when used with two hands.
Invoke Curse. While holding the Staff of the Forgotten One, Acererak expends 1 charge from it and targets one creature he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
; the other two feed and play with the young troglodytes in the rear cave. 7g. Chieftain’s Cave The last troglodyte chieftain was killed by drow some time ago, leaving Kol’daan in charge. Lurking in the
loathsome creature that combines the features of a demonic toad and a lizard. Any character who has an appropriate background or who succeeds on a DC 15 Intelligence (Religion) check knows that the






