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Returning 35 results for 'binding being diffusing chosen races'.
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Monsters
Curse of Strahd
Feature"} or chosen by the DM:
1–3: Amphibious. The mongrelfolk can breathe air and water.4–9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet.10: Flight. The mongrelfolk
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Backgrounds
Sword Coast Adventurer's Guide
among the people as living embodiments of his power. Perhaps they needed a reminder of who they were and from whence they came. The Chosen of Uthgar led bands back to the old ways, and most of your people
fullest.
3
I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.
4
I am slow to trust members of other races, tribes, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghaash’kala Characters The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghaash’kala Characters The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ghaash’kala Characters The Ghaash’kala are primarily orcs, but their numbers include a few half-orcs and members of other races. They devote their lives to guarding the Labyrinth and containing the
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Species
Wayfinder's Guide to Eberron
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
, quite unlike his more mercurial fellow elven deities. As part of the experiments in this sector, Eira has been infused with the essence of a Chosen of Talona who was sacrificed. The binding process has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
, quite unlike his more mercurial fellow elven deities. As part of the experiments in this sector, Eira has been infused with the essence of a Chosen of Talona who was sacrificed. The binding process has
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
deadly adversaries, but the binding ordeal leaves most of them physically and mentally weakened to the point that they pose no real danger. The Chosen have no memory of how they came to be in the
, quite unlike his more mercurial fellow elven deities. As part of the experiments in this sector, Eira has been infused with the essence of a Chosen of Talona who was sacrificed. The binding process has
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Hand who seeks physical and spiritual perfection—the keys to true longevity and immortality. The life he has chosen to live, however, has rendered his primordial trifecta (soul, essence, and mind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Hand who seeks physical and spiritual perfection—the keys to true longevity and immortality. The life he has chosen to live, however, has rendered his primordial trifecta (soul, essence, and mind
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Hand who seeks physical and spiritual perfection—the keys to true longevity and immortality. The life he has chosen to live, however, has rendered his primordial trifecta (soul, essence, and mind
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
the guild. This chapter describes new races you can choose from: centaurs, goblins, loxodons, minotaurs, Simic hybrids, and vedalken. It also presents two new subclass options: the cleric’s Order
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
the guild. This chapter describes new races you can choose from: centaurs, goblins, loxodons, minotaurs, Simic hybrids, and vedalken. It also presents two new subclass options: the cleric’s Order
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Race and Class Each guild description in chapter 2 provides suggested races and classes for characters belonging to that guild. Some races have strong traditions that direct them toward certain
the guild. This chapter describes new races you can choose from: centaurs, goblins, loxodons, minotaurs, Simic hybrids, and vedalken. It also presents two new subclass options: the cleric’s Order
Species
Wayfinder's Guide to Eberron
to perfect the techniques of their ancestors. With centuries to devote to their studies, the elves are masters of their chosen crafts; at the same time, their society has changed very little over the
master of these skills? Do you have ancestors in the Undying Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them?
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Sun Elves Sun elves, also known as gold elves, or Ar’Tel’Quessir, have a reputation for being arrogant and self-important. Many of them believe they are Corellon’s chosen people and that other races
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Sun Elves Sun elves, also known as gold elves, or Ar’Tel’Quessir, have a reputation for being arrogant and self-important. Many of them believe they are Corellon’s chosen people and that other races
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Sun Elves Sun elves, also known as gold elves, or Ar’Tel’Quessir, have a reputation for being arrogant and self-important. Many of them believe they are Corellon’s chosen people and that other races
, or noteworthy other races’ accomplishments might be, there is an inherent superiority to all things elven. This attitude colors sun elves’ relations with other elves, whom they see as diluted or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determined hero can hope to survive single combat with an orc. Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races
there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy. Lord Dagult Neverember once told me, during a drunken tirade, that orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determined hero can hope to survive single combat with an orc. Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races
there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy. Lord Dagult Neverember once told me, during a drunken tirade, that orcs
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
determined hero can hope to survive single combat with an orc. Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their hatred of the civilized races
there in the afterlife where the chosen ones will join Gruumsh and his armies in their endless extraplanar battle for supremacy. Lord Dagult Neverember once told me, during a drunken tirade, that orcs
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
twisted experiments of the daelkyr, sheds light on the process of elemental binding, and touches on other types of magic present in the world. Player’s Guide to Eberron (3.5E): An overview of
important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spiral of the Horned King Minotaurs have roamed the tunnels of the Labyrinth for ages, but as Baphomet’s influence grows, so too has the ferocity of his chosen servants. The waxing of Baphomet’s
Baphomet, the Horned King and lord of minotaurs. The minotaurs tear off their victims’ heads, then leave them to “watch” the entrance for intruders. Most of the heads are from gnolls, though different Underdark races can be found if any character wants to sift through the piles.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
twisted experiments of the daelkyr, sheds light on the process of elemental binding, and touches on other types of magic present in the world. Player’s Guide to Eberron (3.5E): An overview of
important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
twisted experiments of the daelkyr, sheds light on the process of elemental binding, and touches on other types of magic present in the world. Player’s Guide to Eberron (3.5E): An overview of
important locations, events, organizations, races, and features of the Eberron campaign setting, this gives a sense of what a player character might know about the world, while providing additional character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spiral of the Horned King Minotaurs have roamed the tunnels of the Labyrinth for ages, but as Baphomet’s influence grows, so too has the ferocity of his chosen servants. The waxing of Baphomet’s
Baphomet, the Horned King and lord of minotaurs. The minotaurs tear off their victims’ heads, then leave them to “watch” the entrance for intruders. Most of the heads are from gnolls, though different Underdark races can be found if any character wants to sift through the piles.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Spiral of the Horned King Minotaurs have roamed the tunnels of the Labyrinth for ages, but as Baphomet’s influence grows, so too has the ferocity of his chosen servants. The waxing of Baphomet’s
Baphomet, the Horned King and lord of minotaurs. The minotaurs tear off their victims’ heads, then leave them to “watch” the entrance for intruders. Most of the heads are from gnolls, though different Underdark races can be found if any character wants to sift through the piles.
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
, a mission of vengeance, or a catastrophe typically lies at the heart of the aarakocra adventurer’s chosen path.
Two other circumstances might call an aarakocra to adventure. First, aarakocra
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
bonus is doubled for any ability check you make that uses this chosen proficiency. A Valenar elf gains proficiency with the scimitar, double scimitar, longbow, and shortbow.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
bonus is doubled for any ability check you make that uses this chosen proficiency. A Valenar elf gains proficiency with the scimitar, double scimitar, longbow, and shortbow.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Court, and if so, what’s your relationship with them? Do you find dealing with the short-lived races to be a challenge, or are you patient with them? Elf Variants
The Valenar and Aereni are
bonus is doubled for any ability check you make that uses this chosen proficiency. A Valenar elf gains proficiency with the scimitar, double scimitar, longbow, and shortbow.






