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Magic Items
Dungeon Master’s Guide
finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
"} force damage.
Soul Binding. Melee Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Soul Binding"} to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
a fiend, you use the maximum possible result instead of rolling.
Ensnarement. While carrying the book, whenever you cast the magic circle spell naming only fiends, or the planar binding spell
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
earth elemental that remains for 1 hour and obeys the creature. Once a creature has used this property to cast the spell, that creature can’t use this property of any binding rune again until it
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ensures peace in Viktal. Wicker scarecrows guard the rich fields, and friendly people go about their business with idyllic simplicity. Families in the community share their crops and resources
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ensures peace in Viktal. Wicker scarecrows guard the rich fields, and friendly people go about their business with idyllic simplicity. Families in the community share their crops and resources
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ensures peace in Viktal. Wicker scarecrows guard the rich fields, and friendly people go about their business with idyllic simplicity. Families in the community share their crops and resources
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
earth elemental that remains for 1 hour and obeys the creature. Once a creature has used this property to cast the spell, that creature can’t use this property of any binding rune again until it
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Endless Rockslide Magic The Endless Rockslide has the following properties: Binding Runes. A creature touching one of the runes on the bridge can attempt to activate it with 1 minute of concentration
earth elemental that remains for 1 hour and obeys the creature. Once a creature has used this property to cast the spell, that creature can’t use this property of any binding rune again until it
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Last Stop As the characters push into the Rattle, they near a weathered farm surrounded by crops that look healthier than those they saw in the Ribbon. Not everything about the farm is hopeful
, though: Growls and excited yipping resound from the field surrounding a nearby farm. The source isn’t clear, but from the motion of the tall crops, something moves swiftly through the fields parallel to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Last Stop As the characters push into the Rattle, they near a weathered farm surrounded by crops that look healthier than those they saw in the Ribbon. Not everything about the farm is hopeful
, though: Growls and excited yipping resound from the field surrounding a nearby farm. The source isn’t clear, but from the motion of the tall crops, something moves swiftly through the fields parallel to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Last Stop As the characters push into the Rattle, they near a weathered farm surrounded by crops that look healthier than those they saw in the Ribbon. Not everything about the farm is hopeful
, though: Growls and excited yipping resound from the field surrounding a nearby farm. The source isn’t clear, but from the motion of the tall crops, something moves swiftly through the fields parallel to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
time. Should their resting places be violated, these beings, known as mummies, reanimate their deteriorating bodies to restore the sanctity of their tombs and punish those who disturbed their rest
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
time. Should their resting places be violated, these beings, known as mummies, reanimate their deteriorating bodies to restore the sanctity of their tombs and punish those who disturbed their rest
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, while the less devoted might still pour out a splash of wine before drinking the rest. The defining feature of a Theran temple is a statue of a god—which the actual god can occupy and animate at any time
petitions, imploring the god to cure an illness, send rain for crops, guarantee a safe journey, or perform any other favor related to the god’s sphere of influence. Most people aren’t devoted to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, while the less devoted might still pour out a splash of wine before drinking the rest. The defining feature of a Theran temple is a statue of a god—which the actual god can occupy and animate at any time
petitions, imploring the god to cure an illness, send rain for crops, guarantee a safe journey, or perform any other favor related to the god’s sphere of influence. Most people aren’t devoted to a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, while the less devoted might still pour out a splash of wine before drinking the rest. The defining feature of a Theran temple is a statue of a god—which the actual god can occupy and animate at any time
petitions, imploring the god to cure an illness, send rain for crops, guarantee a safe journey, or perform any other favor related to the god’s sphere of influence. Most people aren’t devoted to a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
bountiful crops, potent medicines, or the children that fate denied them. The hags sowed blessings and despair in equal measure. Numerous hexblood children originated from the hags’ cauldron. In time
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummies Deathless Ancients with Ageless Ambitions Habitat: Desert, Swamp; Treasure: Relics Mysterious rites and mighty faith can tie spirits to their corpses, binding them to their remains for all
time. Should their resting places be violated, these beings, known as mummies, reanimate their deteriorating bodies to restore the sanctity of their tombs and punish those who disturbed their rest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
bountiful crops, potent medicines, or the children that fate denied them. The hags sowed blessings and despair in equal measure. Numerous hexblood children originated from the hags’ cauldron. In time
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and ultimately murdered the traveler. When the rest of the family discovered their terrible deeds, the sisters killed their father and brothers. As their murder spree unfolded, the Mists rose. When
bountiful crops, potent medicines, or the children that fate denied them. The hags sowed blessings and despair in equal measure. Numerous hexblood children originated from the hags’ cauldron. In time
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
the crevice between hills, an abandoned cabin stands a half-mile from Challidax’s lair. This could serve as a place to rest and prepare to enter the lair.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
the crevice between hills, an abandoned cabin stands a half-mile from Challidax’s lair. This could serve as a place to rest and prepare to enter the lair.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
part of the demiplane’s magical design to keep Quill inside the village. W2. Farms A group of family-owned farms dot the western edge of the village. These farms have a variety of crops and livestock
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
again until the next dawn. When you finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
part of the demiplane’s magical design to keep Quill inside the village. W2. Farms A group of family-owned farms dot the western edge of the village. These farms have a variety of crops and livestock
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
into her home. Read or paraphrase the following aloud to begin the adventure: The heat is impossible to ignore. Across the land, crops have withered, streams have turned to dust, and the locals swelter
the crevice between hills, an abandoned cabin stands a half-mile from Challidax’s lair. This could serve as a place to rest and prepare to enter the lair.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ancient forest with well-worn trails, old-growth trees, and a supply of wild game such as deer, boar, and rabbits. The villagers supplement their crops with occasional hunts in the forest, especially
part of the demiplane’s magical design to keep Quill inside the village. W2. Farms A group of family-owned farms dot the western edge of the village. These farms have a variety of crops and livestock
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
again until the next dawn. When you finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
invisible, arcane matrix. This magical essence extends from the containment chamber at the core of the vehicle to the binding struts, then through the rest of the vehicle’s hull. When a Khyber
Elemental Vessels Long ago, gnome artificers and specialists from House Cannith discovered and developed a means of magical travel. The heart of the process is a set of techniques for binding
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
again until the next dawn. When you finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
magic circle spell naming only fiends, or the planar binding spell targeting a fiend, the spell is cast at 9th level, regardless of what level spell slot you used, if any. Additionally, the fiend has






