Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding blast diffusing con religion'.
Other Suggestions:
blending beast diffusing con religious
blending blade diffusing con religious
bringing blade diffusing con religious
blending beast diffusing con region
blending beast diffusing con religions
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
","rollType":"to hit","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 12 (1d10 + 7);{"diceNotation":"1d10+7","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
evils of the Wastes. When creating a Ghaash’kala character, consider the following: The Binding Flame. The Ghaash’kala worship Kalok Shash, the “Binding Flame.” Fundamentally the same religion as the
Binding Flame. A paladin sworn to the Oath of Vengeance, a barbarian on the Path of the Zealot (found in Xanathar’s Guide to Everything), and a cleric of the Light or War domain all represent a logical
classes
Player’s Handbook
, Deception, History, Intimidation, Investigation, Nature, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light armor
Starting Equipment
Choose A or B: (A) Leather;Leather
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Duke Thalamra Vanthampur
Medium humanoid (human), lawful evil
Armor Class 10
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13
(+1)
WIS
16 (+3)
CHA
18 (+4)
Skills Deception +6, Insight +5, Intimidation +6, Religion +3
Senses passive Perception 13; see also “Devil’s Sight” below
Languages Common, Infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Duke Thalamra Vanthampur
Medium humanoid (human), lawful evil
Armor Class 10
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13
(+1)
WIS
16 (+3)
CHA
18 (+4)
Skills Deception +6, Insight +5, Intimidation +6, Religion +3
Senses passive Perception 13; see also “Devil’s Sight” below
Languages Common, Infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Duke Thalamra Vanthampur
Medium humanoid (human), lawful evil
Armor Class 10
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
13
(+1)
WIS
16 (+3)
CHA
18 (+4)
Skills Deception +6, Insight +5, Intimidation +6, Religion +3
Senses passive Perception 13; see also “Devil’s Sight” below
Languages Common, Infernal
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(+2)
CON
15(+2)
INT
12(+1)
WIS
12(+1)
CHA
18(+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances
): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(+2)
CON
15(+2)
INT
12(+1)
WIS
12(+1)
CHA
18(+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances
): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(+2)
CON
15(+2)
INT
12(+1)
WIS
12(+1)
CHA
18(+4)
Saving Throws Wis +4, Cha +7
Skills Arcana +4, Deception +7, Persuasion +7, Religion +4
Damage Resistances
): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Master Sage Medium humanoid (any race)
Armor Class 10 (13 with mage armor)
Hit Points 54 (12d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Master Sage Medium humanoid (any race)
Armor Class 10 (13 with mage armor)
Hit Points 54 (12d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Master Sage Medium humanoid (any race)
Armor Class 10 (13 with mage armor)
Hit Points 54 (12d8)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
10 (+0)
INT
20 (+5
)
WIS
18 (+4)
CHA
11 (+0)
Skills Arcana +11, History +11, Insight +7, Investigation +11, Medicine +10, Nature +11, Religion +11
Senses passive Perception 14
Languages Common
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed, Deafened
effects.
Actions
Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 21 (6d6) Psychic damage.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.”
Flaw. “I know nothing of the world.”
Mwaxanaré
Medium humanoid (human), lawful neutral
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR
6 (–2)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Nature +3, Persuasion +5, Religion +3
Senses passive Perception 11
Languages Auran, Common
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Initiative +2 (12)
HP 55 (10d8 + 10)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
. Ivlis makes three Chaos Blast attacks. She can replace one attack with a use of Sinister Command if available.
Chaos Blast. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 60 ft. Hit: 7 (2d6
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cultists Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
events. Its studies include various subdivisions of history (military history, social history, cultural history), archaeology, anthropology, psychology, sociology, religion, and economics. It overlaps
—law, religion, economics, education, social class, and so on—and how those structures drive historical events. Order focuses on systemic changes and the actions of people collectively. The perspective
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed, Deafened
effects.
Actions
Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 21 (6d6) Psychic damage.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Con 14 +2 +2
Ability Score MOD SAVE
Int 10 +0 +0
Wis 10 +0 +0
Cha 16 +3 +3
Skills Perception +6
Immunities Poison, Psychic; Blinded, Charmed, Deafened
effects.
Actions
Multiattack. The magen makes two Psychic Blast attacks.
Psychic Blast. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 21 (6d6) Psychic damage.
Spellcasting
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
)
CON
14 (+2)
INT
8 (−1)
WIS
16 (+3)
CHA
10 (+0)
Skills Deception +2, Perception +7, Religion +1
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, Common
Armor Class 11 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +3, History +5
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
)
CON
14 (+2)
INT
8 (−1)
WIS
16 (+3)
CHA
10 (+0)
Skills Deception +2, Perception +7, Religion +1
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, Common
Armor Class 11 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +3, History +5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cultists Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Cultists Cultist Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 10 +0 +0
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.”
Flaw. “I know nothing of the world.”
Mwaxanaré
Medium humanoid (human), lawful neutral
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR
6 (–2)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Nature +3, Persuasion +5, Religion +3
Senses passive Perception 11
Languages Auran, Common
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons, devils, hags, and alien entities of the Far Realm, Warlocks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
.”
Flaw. “I know nothing of the world.”
Mwaxanaré
Medium humanoid (human), lawful neutral
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STR
6 (–2)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Skills Deception +5, Nature +3, Persuasion +5, Religion +3
Senses passive Perception 11
Languages Auran, Common
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
)
CON
14 (+2)
INT
8 (−1)
WIS
16 (+3)
CHA
10 (+0)
Skills Deception +2, Perception +7, Religion +1
Senses darkvision 60 ft., passive Perception 17
Languages Abyssal, Common
Armor Class 11 (natural armor)
Hit Points 18 (4d8)
Speed 30 ft.
STR
12 (+1)
DEX
10 (+0)
CON
11 (+0)
INT
13 (+1)
WIS
12 (+1)
CHA
10 (+0)
Skills Arcana +3, History +5
classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well.
Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt.
The






