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Returning 35 results for 'binding boon defusing constructed reflect'.
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Classes
Player’s Handbook
the influence of these beings can be felt. In no time, each Warlock is drawn into a binding pact with a powerful patron. Drawing on the ancient knowledge of beings such as angels, archfey, demons
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Mystic Arcanum (level 9 spell)
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Epic Boon
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Classes
Player’s Handbook
more attuned to its origin, developing distinct powers that reflect its source.
Sorcerers are rare. Some family lines produce exactly one Sorcerer in every generation, but most of the time, the
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Arcane Apotheosis
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Monsters
Acquisitions Incorporated
Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.These intricately crafted constructs are typically made to reflect the forms of the metallic
that deals fire damage, some might be constructed to deal acid, cold, or lightning damage, depending on their makers' whims.Poison, Psychic
Backgrounds
The Book of Many Things
containing 18 gp
Feature: Fortune’s Favor
Your unexpected good fortune is reflected by a minor boon. You gain the Lucky, Magic Initiate, or Skilled feat (your choice). Your choice of feat
family debts with a fortuitous round of three-dragon ante, you might be Lucky instead. Alternatively, you could use the Skilled feat to reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life.
Monsters
Eberron: Rising from the Last War
form. The stat blocks provided here reflect the powers they would wield if they were ever unleashed upon the world.
Immortal Nature. An overlord doesn't require air, food, drink or sleep. It also
to bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence.
The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shapes their lives. This thirst drives warlocks into their pacts and shapes their later careers as well. Stories of warlocks binding themselves to fiends are widely known. But many warlocks serve patrons
Patron, Pact Magic 2 2 1 1st — 2nd +2 Eldritch Invocations 2 3 2 1st 2 3rd +2 Pact Boon 2 4 2
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in this chapter, can reflect either a Siberys mark or a powerful aberrant mark. Alternatively, at a player’s discretion and with the DM’s approval, a character’s acquisition of a different Epic Boon
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron’s humanoid populations is a boon to this group, which wants to destabilize all of them. Many of the intense battles near the end of the war might have been avoided, if not for Dreaming Dark
players’ hatred for an elusive recurring villain!
Foreshadow the future. This could simply reflect a character’s fears, but it might also convey a warning from a celestial or other supernatural
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
4. Elf Quarters The tunnel leading to this area rises 20 feet to end in a rickety wooden door, constructed by the elves to keep some of the ettin smell out. This area sits atop an open bluff, with
shrine. Characters who pray for her assistance in fighting the dragon can receive a boon at your discretion, including water breathing, bless, or other useful spells.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Every community contains murals and statues scattered throughout. Most fixtures and buildings are designed for those of small stature, but buildings constructed for taller folk also exist. The Zil
have a talent for illusion and for binding elementals, and they incorporate both of these forms of magic into everyday life. Korranberg Nestled against the base of the Seawall Mountains, Korranberg is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
crystal formations 85–87 On an island in an underground sea 88–90 On the back of a Gargantuan creature 91–93 Originally constructed as a mine but abandoned when tunnels connected to dangerous Underdark
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1 1 1 — 17 +6 — 5 22 4 3 3 3 2 1 1 1 1 18 +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1 19 +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1 20 +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1 Level 1: Spellcasting As a
The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
. Individual stations do have distinct touches that reflect local features. For example, the station in Gatherhold, in the Talenta Plains, is decorated with traditional halfling motifs and offers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
. Individual stations do have distinct touches that reflect local features. For example, the station in Gatherhold, in the Talenta Plains, is decorated with traditional halfling motifs and offers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
carts that comprise most lightning rail trains. Operation. The vessel’s pilot, a House Orien dragonmarked heir, stands at the helm, high atop the crew cart, beneath the elemental binding struts. The
. Individual stations do have distinct touches that reflect local features. For example, the station in Gatherhold, in the Talenta Plains, is decorated with traditional halfling motifs and offers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
(matching your chosen proficiency), a signet ring, a set of fine clothes, and a pouch containing 18 gp Feature: Fortune’s Favor Your unexpected good fortune is reflected by a minor boon. You gain the Lucky
reflect whatever trial you endured to secure your new destiny and to model the knowledge and abilities imparted to you by whatever force transformed your life. Building a Rewarded Character Rewarded






