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Returning 35 results for 'binding both dealing construct recently'.
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Magic Items
Dungeon Master’s Guide
if the target is a Construct, an Elemental, or a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Shock Wave. You can take a Magic action to strike the ground with
wielder doesn’t share this goal.
Destroying Whelm. Whelm can be dissolved in the acidic bile of a recently slain ancient black dragon. It can also be melted down in the forges of the Mightyhammer dwarf clan, but only by the rightful leader of that clan.
Monsters
Storm King's Thunder
restrained until it escapes the net. Any creature can use its action to make a DC 17 Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Monsters
Curse of Strahd
, drink, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
contained in a cavity in the stump, beneath the rotted floorboards of the hut. The floorboards can be ripped up with a successful DC 14 Strength check or smashed by dealing 10 damage to them. Once the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
lies on the slopes of the Star Mounts’ southernmost mountains. At the headwaters of the Unicorn Run, the Last Aerie is home to several dozen aarakocra. Recently, aarakocra elders detected
.
Great Purpose
Aarakocra enjoy peace and solitude. Most of them have little interest in dealing with other peoples and less interest in spending time on the ground. For this reason, it takes an
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Missing Pages Several pages have been sliced from the binding of The Book of Inner Alchemy. They were recently stolen on behalf of a radical monk named Bak Mei, an apostate practitioner of the Open
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option
Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option
Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Frost Giants Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone. This ability is represented by the following action option
Strength check to free itself or another creature in the net, ending the effect on a success. Dealing 15 slashing damage to the net (AC 12) destroys the net and frees the target.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
great construct of their own. The hobgoblins raid in small bands, using trained rust monsters to distract Zox’s constructs. These raiders are naturally violent but can be parlayed with by clever
adventurers. The hobgoblins recently figured out how Zox controls the scaladar, and now they aim to kill the gnome and take his control ring. So far, Zox has managed to elude all the hobgoblins sent to murder him.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
has been cracked open like an egg, with a fissure extending down one side of the building. Wooden scaffolds have been recently erected along this flank and work is clearly apace to rebuild the
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
has been cracked open like an egg, with a fissure extending down one side of the building. Wooden scaffolds have been recently erected along this flank and work is clearly apace to rebuild the
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
has been cracked open like an egg, with a fissure extending down one side of the building. Wooden scaffolds have been recently erected along this flank and work is clearly apace to rebuild the
structure. At the foot of the tower, two ruined arches open into the interior.
The tower is unguarded, and the only person present is the wizard Gallio Elibro. Refer to “Dealing with Gallio Elibro” if the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened there a few months earlier but has recently gone dark. After overcoming hazards on the road, the characters enter the town. There, they learn that the franchise had signed an agreement to
purchase the oft-ruined Tresendar Manor, a small estate on the outskirts of town. However, something catastrophic occurred at the manor recently, and no one in town has seen any of the occupants since
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened there a few months earlier but has recently gone dark. After overcoming hazards on the road, the characters enter the town. There, they learn that the franchise had signed an agreement to
purchase the oft-ruined Tresendar Manor, a small estate on the outskirts of town. However, something catastrophic occurred at the manor recently, and no one in town has seen any of the occupants since
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
opened there a few months earlier but has recently gone dark. After overcoming hazards on the road, the characters enter the town. There, they learn that the franchise had signed an agreement to
purchase the oft-ruined Tresendar Manor, a small estate on the outskirts of town. However, something catastrophic occurred at the manor recently, and no one in town has seen any of the occupants since
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
organization recently used the pool to seek out their ritual site. Garalel initiates combat by animating trees, following up with her Glimpse of the Beyond feature. Characters can see that her bark is
covered in dark, foul-smelling moss. A successful DC 12 Intelligence (Arcana or Nature) check identifies the bark as magically tainted. Dealing damage to Garalel harms her but also breaks off large
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Snow Golem A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom. Snow
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Snow Golem A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom. Snow
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attack those who speak a supposed command word. Deadly tapestries, furs, and similar items also use this stat block. Animated Rug of Smothering Large Construct, Unaligned
AC 12 Initiative +4 (14
DC 13) instead of dealing damage. Until the grapple ends, the target has the Blinded and Restrained conditions, is suffocating, and takes 10 (2d6 + 3) Bludgeoning damage at the start of each of its
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Snow Golem A snow golem is a mass of snow brought to life through magic. Nonmagical weapons pass through its snowy form without dealing any appreciable damage to it, though heat is its doom. Snow
Golem
Medium construct, unaligned
Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 10 ft.
STR
15 (+2)
DEX
6 (−2)
CON
14 (+2)
INT
1 (−5)
WIS
6 (−2)
CHA
1
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Kolyarut Created by Primus, the leader of the modrons, the Kolyarut is a wondrous machine capable of forging binding contracts between parties. From the Hall of Concordance in Sigil, the Kolyarut
judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
races is in directing them and their affairs down the paths necessary to release their overlords; aside from that, dealing with mortals is a tedious chore.






