Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'binding both detail continue removed'.
Other Suggestions:
binding both detail continue remote
binding both deal continue remote
bidding both details continue remove
biting both details continue remove
Magic Items
Dungeon Master’s Guide
general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and
;typically an assortment of demons.
Ensnarement. While carrying the book, whenever you cast Magic Circle naming only Fiends or cast Planar Binding targeting a Fiend, the spell is cast at level 9
Monsters
Eberron: Rising from the Last War
magical effects.Multiattack. The quori makes two Soul Binding attacks. Alternatively, it can make four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +13;{"diceNotation":"1d20+13
"} force damage.
Soul Binding. Melee Spell Attack: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Soul Binding"} to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7);{"diceNotation":"4d10+7
Magic Items
Icewind Dale: Rime of the Frostmaiden
fur is worn about the edges from use. The twenty-seven pages within are of vellum painted with silver gilt on the outer edges. The whole is sewn to a leather binding with strips of sinews, making it
with the snowflake symbol of Auril on it. The remaining pages describe various priestly rituals and ceremonies in chilling detail. Nestled among these descriptions is a spell that wizards can learn
Magic Items
Lost Laboratory of Kwalish
object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or until another creature is
Monsters
Icewind Dale: Rime of the Frostmaiden
vampire is paralyzed until the stake is removed.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack
hours.When a gnoll’s ravenous hunger is so great that it craves flesh and blood even after death, it can rise as a vampire to continue its feeding frenzy.
A gnoll vampire is a savage predator
Demonomicon of Iggwilv
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Tasha’s Cauldron of Everything
how many pages are removed, and it longs to be more than mere reference material.
Random Properties. The artifact has the following random properties, which you can determine by rolling on the tables
spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to layers of the Abyss only; 3 charges), summon fiend (3
Backgrounds
Guildmasters’ Guide to Ravnica
knowledge of anatomy to use by narrating the injuries my enemies suffer in grisly detail.
8
Like a wild animal, I lash out viciously when I’m provoked — and I’m easily provoked
.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Stoicism. All of us are part of the cyclical march of nature, which will continue with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Entering into a Deal Despite their thirst for trapping mortal souls in binding contracts, devils can enter into deals only in specific circumstances. The easiest way for a devil to forge a deal is to
do so within the Nine Hells, where it’s closer to the infernal hierarchy and can more easily channel its power. Elsewhere in the multiverse, most devils are too removed from their power structure to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the width of the passage must be at least 5 feet smaller than the longest dimension of the chamber. Passage d20 Detail 1–2 Continue straight 30 ft., no doors or side passages 3 Continue
straight 20 ft., door to the right, then an additional 10 ft. ahead 4 Continue straight 20 ft., door to the left, then an additional 10 ft. ahead 5 Continue straight 20 ft.; passage ends in a door 6–7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the width of the passage must be at least 5 feet smaller than the longest dimension of the chamber. Passage d20 Detail 1–2 Continue straight 30 ft., no doors or side passages 3 Continue
straight 20 ft., door to the right, then an additional 10 ft. ahead 4 Continue straight 20 ft., door to the left, then an additional 10 ft. ahead 5 Continue straight 20 ft.; passage ends in a door 6–7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but the width of the passage must be at least 5 feet smaller than the longest dimension of the chamber. Passage d20 Detail 1–2 Continue straight 30 ft., no doors or side passages 3 Continue
straight 20 ft., door to the right, then an additional 10 ft. ahead 4 Continue straight 20 ft., door to the left, then an additional 10 ft. ahead 5 Continue straight 20 ft.; passage ends in a door 6–7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Investigation) check to decipher. The notes detail Vertrand’s research into magical vortices, and how to widen and destabilize planar portals. Treasure. Vertrand’s spellbook is in the
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Investigation) check to decipher. The notes detail Vertrand’s research into magical vortices, and how to widen and destabilize planar portals. Treasure. Vertrand’s spellbook is in the
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Intelligence (Investigation) check to decipher. The notes detail Vertrand’s research into magical vortices, and how to widen and destabilize planar portals. Treasure. Vertrand’s spellbook is in the
desk’s top drawer. It contains all the spells he has prepared, plus legend lore, conjure elemental, and planar binding. The spells are written out using a form of Braille script.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Orcs of the Shadow Marches The orc Gatekeepers played a crucial role in defeating the daelkyr and binding their evil in Khyber, and their descendants continue to maintain the ancient seals and fight
continue to live in the Shadow Marches, and centuries of battles between them have diminished both sides. Humans settled in the Shadow Marches long ago, and the first half-orcs helped to cement the bond
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
learn more about the town in the D&D Starter Set or D&D Essentials Kit. If you do not wish to purchase any products that detail Phandalin, you can create your own Phandalin based on the areas described in this adventure.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
learn more about the town in the D&D Starter Set or D&D Essentials Kit. If you do not wish to purchase any products that detail Phandalin, you can create your own Phandalin based on the areas described in this adventure.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
PHANDALIN
Since this adventure and the ones that follow were designed to continue the story of Dragon of Icespire Peak, there’s a good chance your players have already interacted with the NPCs in the town
learn more about the town in the D&D Starter Set or D&D Essentials Kit. If you do not wish to purchase any products that detail Phandalin, you can create your own Phandalin based on the areas described in this adventure.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Random Properties. The artifact has the following random
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to
Binding targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell. Fiendish
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Random Properties. The artifact has the following random
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material. Random Properties. The artifact has the following random
1 or more of its charges to cast one of the following spells (save DC 20) from it: magic circle (1 charge), magic jar (3 charges), planar ally (3 charges), planar binding (2 charges), plane shift (to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Xanthoria’s Defeat Once Xanthoria is defeated, the characters find the last few pages of her notes among her possessions. They detail her growing obsession with undead and her success at turning
the final rest that she deserves. The destruction of Xanthoria and her phylactery halts the spread of the saprophytic plague. Creatures infected by the plague continue to suffer its effects but no






