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Returning 35 results for 'binding burns diffusing confidant return'.
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Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
.
Fleeting Fancies
Wandering tabaxi are mercurial creatures, trading one obsession or passion for the next as the whim strikes. A tabaxi’s desire burns bright, but once met it disappears to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Vishtai Vishtai is Alden’s confidant and knows all about the situation with Daask. He hates bullies and pushes for Alden to try to rescue his son rather than to keep giving in to Daask’s
actions. Please, save Caden and return him to his father. House Orien would owe you a great debt, and you see how broken the man is. There is an enclosed lift five buildings north of this estate. Look
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Vishtai Vishtai is Alden’s confidant and knows all about the situation with Daask. He hates bullies and pushes for Alden to try to rescue his son rather than to keep giving in to Daask’s
actions. Please, save Caden and return him to his father. House Orien would owe you a great debt, and you see how broken the man is. There is an enclosed lift five buildings north of this estate. Look
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Roleplaying Vishtai Vishtai is Alden’s confidant and knows all about the situation with Daask. He hates bullies and pushes for Alden to try to rescue his son rather than to keep giving in to Daask’s
actions. Please, save Caden and return him to his father. House Orien would owe you a great debt, and you see how broken the man is. There is an enclosed lift five buildings north of this estate. Look
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Conclusion When the characters return to the study room in Candlekeep, they find Matreous’s body sprawled on the floor and the imp figurine missing. When the imp was taken from the mansion in its
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Conclusion When the characters return to the study room in Candlekeep, they find Matreous’s body sprawled on the floor and the imp figurine missing. When the imp was taken from the mansion in its
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Conclusion When the characters return to the study room in Candlekeep, they find Matreous’s body sprawled on the floor and the imp figurine missing. When the imp was taken from the mansion in its
figurine form, the enchantment binding it ended, allowing it to sting and kill Matreous. The imp is now invisible and hiding in a corner of Matreous’s study. It attacks the first creature that exits the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul’s influence waned across Faerûn and the dragon’s bones turned to dust. With Myrkul’s return to the
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul’s influence waned across Faerûn and the dragon’s bones turned to dust. With Myrkul’s return to the
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul’s influence waned across Faerûn and the dragon’s bones turned to dust. With Myrkul’s return to the
pantheon, his worshipers have quested across the seas to rekindle Ebondeath’s spirit. Led by the death priest Ularan Mortus, they unearthed the dragon’s mausoleum and awakened its slumbering soul, binding
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Tharashk operations. As an orc, you could be a Ghaash’kala paladin seeking to protect the innocent from evil. You might be a Gatekeeper druid or ranger hunting aberrations working to prevent the return of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
not only the fleet, but the fishing boats and merchant vessels that keep the polis fed and supplied. Thassa’s oracles announce that “the forest of masts must be felled” before the waters will return
, but Meletis refuses to give up its navy. How can Thassa be appeased?
2 During a divine conflict, one of the gods’ weapons tumbles into the sea. Thassa refuses to return the godly weapon, claiming
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
not only the fleet, but the fishing boats and merchant vessels that keep the polis fed and supplied. Thassa’s oracles announce that “the forest of masts must be felled” before the waters will return
, but Meletis refuses to give up its navy. How can Thassa be appeased?
2 During a divine conflict, one of the gods’ weapons tumbles into the sea. Thassa refuses to return the godly weapon, claiming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Tharashk operations. As an orc, you could be a Ghaash’kala paladin seeking to protect the innocent from evil. You might be a Gatekeeper druid or ranger hunting aberrations working to prevent the return of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
not only the fleet, but the fishing boats and merchant vessels that keep the polis fed and supplied. Thassa’s oracles announce that “the forest of masts must be felled” before the waters will return
, but Meletis refuses to give up its navy. How can Thassa be appeased?
2 During a divine conflict, one of the gods’ weapons tumbles into the sea. Thassa refuses to return the godly weapon, claiming
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Marches were the first druids on Khorvaire. The Gatekeepers played a crucial role in defeating the alien daelkyr and binding this evil in Khyber, and their descendants continue to maintain the ancient
Tharashk operations. As an orc, you could be a Ghaash’kala paladin seeking to protect the innocent from evil. You might be a Gatekeeper druid or ranger hunting aberrations working to prevent the return of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
down his devilish incarnation on Avernus after they return. Mercy for the Fallen. If the characters threaten him, Thavius snivels and begs for his life. He also claims to know where the original
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters close in, the wizards cast area spells that include themselves and the party. If a shrine of binding (see below) exudes a magical effect to which creatures in the room can become inured
zealously. Contact Stones. There are no contact stones in this sector. Shrines of Binding Each chamber of this zone features an identical 3-foot-high shrine whose arcane power extracts energy from a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
down his devilish incarnation on Avernus after they return. Mercy for the Fallen. If the characters threaten him, Thavius snivels and begs for his life. He also claims to know where the original
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Breaking the Contract Voiding the infernal contract between Zariel and Thavius Kreeg causes the hellish chains binding Elturel to crumble to ash. This can be accomplished by either killing Zariel or
down his devilish incarnation on Avernus after they return. Mercy for the Fallen. If the characters threaten him, Thavius snivels and begs for his life. He also claims to know where the original
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
green devil’s face, its flared nostrils set just above the putrescent mass. A sconce above the face holds a flickering torch.
The torch burns with a continual flame spell, illuminating the humanoid
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
overlords were bound at the end of the Age of Demons by the power of the Silver Flame, and an overlord can be released from this binding only if doing so can be made to fulfill the Draconic Prophecy
to conquer the world already. The reason is that they have no interest in ruling this world; they want to return it to the state of unnatural glory that existed before. Their only interest in humanoids
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
green devil’s face, its flared nostrils set just above the putrescent mass. A sconce above the face holds a flickering torch.
The torch burns with a continual flame spell, illuminating the humanoid
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
green devil’s face, its flared nostrils set just above the putrescent mass. A sconce above the face holds a flickering torch.
The torch burns with a continual flame spell, illuminating the humanoid
with whatever they are wearing or carrying. The lever then resets. If the characters return to this room at a later time, the effects of the levers are reversed.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Dog Two-Headed Spreader of Disease Habitat: Desert; Treasure: None Daren Bader ...and his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders
, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Dog Two-Headed Spreader of Disease Habitat: Desert; Treasure: None Daren Bader ...and his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders
, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Dog Two-Headed Spreader of Disease Habitat: Desert; Treasure: None Daren Bader ...and his sorrows will stalk your land like hungry dogs until the seas turn to sand and the sun burns to cinders
, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target’s Hit Point maximum doesn’t return to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
resemble an eyeball, similar to what one might see at the end of a beholder’s eyestalk. This stone eye is the key to activating the magic portal in area Q11. The mind flayer uses it to return to Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
speak through a bodak to address his enemies and followers directly. Even nature despises bodaks. The sun burns away a bodak’s tainted flesh. The creature’s gaze lays waste to the living. Anyone a bodak
damaged that it is unfit for most forms of magical resurrection. Only a wish spell or similar magic can return a bodak to its former life. Undead Nature. A bodak doesn’t require air, food, drink, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
-blond hair. Fire burns around the orc’s clenched fist, and his victim cries and squirms helplessly beneath him.
Seated on a raised platform to the south is a nightmarish figure wearing black robes. It
resemble an eyeball, similar to what one might see at the end of a beholder’s eyestalk. This stone eye is the key to activating the magic portal in area Q11. The mind flayer uses it to return to Xanathar’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
speak through a bodak to address his enemies and followers directly. Even nature despises bodaks. The sun burns away a bodak’s tainted flesh. The creature’s gaze lays waste to the living. Anyone a bodak
damaged that it is unfit for most forms of magical resurrection. Only a wish spell or similar magic can return a bodak to its former life. Undead Nature. A bodak doesn’t require air, food, drink, or






