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Returning 29 results for 'bird bards diffusing claiming recluse'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.
Skill
clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder—and told you that it came from Baldur’s Gate. You’ve come to see the source of such wonders
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
3 spell) 33–36 Folding Boat 37–40 Glamoured Studded Leather 41–44 Heward’s Handy Haversack 45–48 Horseshoes of Speed 49–52 Instrument of the Bards (Canaith mandolin or Cli lyre) 53–56 Ioun Stone
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
takes it back to its nest to be devoured.
The peryton is a bizarre creature that blends the body and wings of a bird of prey with the head of a stag. Its strangest feature is its shadow, which appears
humanoid rather than reflecting the creature’s physical form. Sages postulate that the first perytons were humans transformed by a hideous curse or magical experiment, but bards tell a different tale
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
. In these lands, ecclesiastical positions are dominated by a few bloodlines and preserved over generations. Why do so many celestial things have bird wings and infernal things have bat wings? It seems
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the centaurs who make the High Forest their home, claiming the plateaus near the head of the Unicorn Run. For decades, the centaurs have been growing in number, enough so that they may soon divide
their tribes and claim additional lands as their territory. Pegasi and unicorns can be found here, and even some of the fabled aarakocra, the winged bird-folk, live among the peaks at the heart of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the centaurs who make the High Forest their home, claiming the plateaus near the head of the Unicorn Run. For decades, the centaurs have been growing in number, enough so that they may soon divide
their tribes and claim additional lands as their territory. Pegasi and unicorns can be found here, and even some of the fabled aarakocra, the winged bird-folk, live among the peaks at the heart of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the centaurs who make the High Forest their home, claiming the plateaus near the head of the Unicorn Run. For decades, the centaurs have been growing in number, enough so that they may soon divide
their tribes and claim additional lands as their territory. Pegasi and unicorns can be found here, and even some of the fabled aarakocra, the winged bird-folk, live among the peaks at the heart of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
filled with Janyans enraptured by the low-toned, hypnotic music of a group of bards. Xoese-Addae leads the characters to a private audience suite overlooking the quad, occupied by a single Janyan wearing
return any lore they find to him so he can destroy it. When the party returns, a character can fool Brother Broumane by claiming they found nothing and succeeding on a DC 18 Charisma (Deception
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Common Symbol
Aerdrie Faenya CG Air, rain, fertility, birth Life, Tempest, Trickery Bird silhouetted against a cloud
Angharradh CG Wisdom, growth, protection Knowledge, Life, War
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Common Symbol
Aerdrie Faenya CG Air, rain, fertility, birth Life, Tempest, Trickery Bird silhouetted against a cloud
Angharradh CG Wisdom, growth, protection Knowledge, Life, War
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Common Symbol
Aerdrie Faenya CG Air, rain, fertility, birth Life, Tempest, Trickery Bird silhouetted against a cloud
Angharradh CG Wisdom, growth, protection Knowledge, Life, War
be with. Stories of Hanali’s romantic adventures among elves and other mortals are perennial favorites when sung by elf bards and poets. In Arvandor, Hanali maintains a hidden pool called Evergold
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
someone in the party. 8 Atop a low building, a githyanki warrior proselytizes furiously to the characters about Aoskar, the Keeper of Gateways, claiming to have seen the dead god alive and well on the
, supposedly impartial magistrate appointed by the Guvners. Punishments are tailored to fit the crime, and advocates are strongly encouraged. Lawyers and orators, these civil servants include bards
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the middle of the room, three bird-headed creatures torment a group of shackled prisoners.
This room contains three kenku and five bound and shackled human commoners. One kenku tortures the
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the middle of the room, three bird-headed creatures torment a group of shackled prisoners.
This room contains three kenku and five bound and shackled human commoners. One kenku tortures the
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the middle of the room, three bird-headed creatures torment a group of shackled prisoners.
This room contains three kenku and five bound and shackled human commoners. One kenku tortures the
. The initiates wear cult garb and are being tested. If the characters try to free them, they protest, claiming that their cult masters are teaching them how to “survive on air alone.” A17. The Palace
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
seagulls to inspect those ships and their crews more closely. A daring bronze dragon might slip aboard a ship in the guise of a bird or rat, inspecting the hold for treasure. If the dragon finds a
tricks with good humor. Copper dragons are particularly fond of bards. A dragon might carve out part of its lair as a temporary abode for a bard willing to regale it with stories, riddles, and music. To






