Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'bird been diffusing checks remaining'.
Other Suggestions:
bards been diffusing checks remaining
bard been diffusing check repairing
bard been diffusing checks remaining
bards been diffusing checks reining
bards been diffusing checks repairing
Monsters
The Wild Beyond the Witchlight
Keen Sight. The paper bird has advantage on Wisdom (Perception) checks that rely on sight.Sharp Edges. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Sharp Edges
fly to their intended recipients. If a message’s recipient is on another plane of existence or is otherwise unreachable, the paper bird bursts into flames on takeoff and is instantly destroyed
Monsters
Acquisitions Incorporated
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
resembles a massive version of its namesake bird, this creature is a unique form of avian insect. Seen up close, it can easily be discerned from any other giant bird by its insectoid maw, its four-clawed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
(Recharges after a Short or Long Rest). The drow magically transforms into a Large spider, remaining in that form for up to 1 hour, or back into its true form. Its statistics, other than its size, are
Drow Arachnomancer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
Change Shape (Recharges after a Short or Long Rest). The drow can use a bonus action to magically polymorph into a giant spider, remaining in that form for up to 1 hour. It can revert to its true
, as well as on Wisdom (Perception) checks that rely on sight.
Web Walker. The drow ignores movement restrictions caused by webbing.Multiattack. The drow makes two poisonous touch attacks or two bite
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks
, Plants, and Undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from its ability checks and attack rolls. Each time the target is
equipment
armor, even when it has 0 charges remaining.
Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per charge
Physicality. You have advantage on Strength checks, and your carrying capacity is doubled.
Environmental Adaptation. The armor seals airtight and provides its own atmosphere. You can breathe normally in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks
Undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract the number rolled from its ability checks and attack rolls. Each time the target is memory
Monsters
Mordenkainen Presents: Monsters of the Multiverse
fall in the direction of the new pull of gravity, unless they have some means of remaining aloft. Baphomet can ignore the gravity reversal if he’s in the room, although he likes to use this
:
Beguiling Realm. Within 6 miles of the lair, all Charisma (Persuasion) and Charisma (Performance) checks have disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage
Monsters
Princes of the Apocalypse
, currents and tides are exceptionally strong and treacherous. Any ability checks made to safely navigate or control a vessel moving through these waters has disadvantage.
Aquatic creatures that have
attempts to leave the area, remaining frightened while within it. On a failure, the creature becomes highly aggressive and remains in the area for 24 hours. While in this state, the creature gains advantage
Magic Items
Lost Laboratory of Kwalish
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
defeat the next hostile monster or group of monsters you encounter, you have advantage on ability checks made using one skill of your choice for the duration of the adventure. Otherwise, this card has no
Magic Items
Tomb of Annihilation
(History) checks is doubled.
You can’t be blinded, charmed, deafened, frightened, petrified, or stunned.
Undead with a challenge rating of 2 or lower will neither threaten nor attack you unless
.
Destroying the Staff. A creature in possession of the staff can use an action to break it over one knee or a solid surface. The staff is destroyed and releases its remaining magic in an explosion that
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it fades from existence. Unless the card is the Fool or the Jester, the card reappears
Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently
Magic Items
Baldur’s Gate: Descent into Avernus
-evil creature carrying a number of soul coins greater than its Constitution modifier has disadvantage on its attack rolls, ability checks, and saving throws.
Using a Soul Coin. A soul coin has 3 charges
.
A soul can also be freed by destroying the coin that contains it. A soul coin has AC 19, 1 hit point for each charge it has remaining, and immunity to all damage except that which is dealt by a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(7,200 XP)
Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak
other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
impossible, but savvy characters might be able to use the battlefield’s geography to avoid combat. The characters must make three group Dexterity (Stealth) or Wisdom (Survival) checks to navigate the
battlefield, with each round of checks increasing in difficulty — DC 15, DC 17, and DC 19. Every time the group fails a check, each character must succeed on a DC 15 Constitution saving throw or take
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
impossible, but savvy characters might be able to use the battlefield’s geography to avoid combat. The characters must make three group Dexterity (Stealth) or Wisdom (Survival) checks to navigate the
battlefield, with each round of checks increasing in difficulty — DC 15, DC 17, and DC 19. Every time the group fails a check, each character must succeed on a DC 15 Constitution saving throw or take
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
impossible, but savvy characters might be able to use the battlefield’s geography to avoid combat. The characters must make three group Dexterity (Stealth) or Wisdom (Survival) checks to navigate the
battlefield, with each round of checks increasing in difficulty — DC 15, DC 17, and DC 19. Every time the group fails a check, each character must succeed on a DC 15 Constitution saving throw or take
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(7,200 XP)
Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak
other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
(7,200 XP)
Keen Sight. The roc has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The roc makes two attacks: one with its beak and one with its talons.
Beak
other bird of prey. As it descends, however, its unearthly size becomes terrifyingly clear. In flight, a roc’s wingspan spreads two hundred feet or more. At rest, perched upon the mountain peaks that are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rows. Resting in six of them are wounded drow (three females and three males), each with 1d12 hit points remaining. They are still clad in armor, and they keep their weapons within arm’s reach
neutral evil. Each has two 1st-level spell slots and no spell slots of higher level remaining. They have these racial traits: They speak Elvish and Undercommon. They have advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rows. Resting in six of them are wounded drow (three females and three males), each with 1d12 hit points remaining. They are still clad in armor, and they keep their weapons within arm’s reach
neutral evil. Each has two 1st-level spell slots and no spell slots of higher level remaining. They have these racial traits: They speak Elvish and Undercommon. They have advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
rows. Resting in six of them are wounded drow (three females and three males), each with 1d12 hit points remaining. They are still clad in armor, and they keep their weapons within arm’s reach
neutral evil. Each has two 1st-level spell slots and no spell slots of higher level remaining. They have these racial traits: They speak Elvish and Undercommon. They have advantage on saving throws
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
remembers meeting a pair of “bird folk” named Chukka and Clonk. Based on descriptions furnished by Lulu and Ravengard, the characters can conclude that Chukka and Clonk are kenku. Lulu remembers that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
normal plate armor, even when it has 0 charges remaining. Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per
Physicality. You have advantage on Strength checks, and your carrying capacity is doubled. Environmental Adaptation. The armor seals airtight and provides its own atmosphere. You can breathe normally in any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
normal plate armor, even when it has 0 charges remaining. Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per
Physicality. You have advantage on Strength checks, and your carrying capacity is doubled. Environmental Adaptation. The armor seals airtight and provides its own atmosphere. You can breathe normally in any
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
remembers meeting a pair of “bird folk” named Chukka and Clonk. Based on descriptions furnished by Lulu and Ravengard, the characters can conclude that Chukka and Clonk are kenku. Lulu remembers that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wandered in a delirium before coming upon two odd, birdlike humanoids dressed in patchwork armor and standing next to a strange infernal vehicle. The bird creatures were equipped with odd weapons and tools
remembers meeting a pair of “bird folk” named Chukka and Clonk. Based on descriptions furnished by Lulu and Ravengard, the characters can conclude that Chukka and Clonk are kenku. Lulu remembers that
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
normal plate armor, even when it has 0 charges remaining. Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per
Physicality. You have advantage on Strength checks, and your carrying capacity is doubled. Environmental Adaptation. The armor seals airtight and provides its own atmosphere. You can breathe normally in any
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players specifically stated they were remaining close to the demon lord. Demogorgon has been wounded during the fight, giving the characters an edge in the battle to come. Apply the following penalties
to the Demogorgon stat block in appendix D: Demogorgon has 290 hit points remaining and can’t regain hit points due to the disruptive nature of Vizeran’s faerzress-empowered ritual. He has only one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players specifically stated they were remaining close to the demon lord. Demogorgon has been wounded during the fight, giving the characters an edge in the battle to come. Apply the following penalties
to the Demogorgon stat block in appendix D: Demogorgon has 290 hit points remaining and can’t regain hit points due to the disruptive nature of Vizeran’s faerzress-empowered ritual. He has only one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
players specifically stated they were remaining close to the demon lord. Demogorgon has been wounded during the fight, giving the characters an edge in the battle to come. Apply the following penalties
to the Demogorgon stat block in appendix D: Demogorgon has 290 hit points remaining and can’t regain hit points due to the disruptive nature of Vizeran’s faerzress-empowered ritual. He has only one
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the remaining eight guards patrol the grounds in two groups of four. Characters who spend a few minutes studying the guards’ movements gain advantage on Dexterity (Stealth) checks made to approach
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the remaining eight guards patrol the grounds in two groups of four. Characters who spend a few minutes studying the guards’ movements gain advantage on Dexterity (Stealth) checks made to approach
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, and the remaining eight guards patrol the grounds in two groups of four. Characters who spend a few minutes studying the guards’ movements gain advantage on Dexterity (Stealth) checks made to approach
Compendium
- Sources->Dungeons & Dragons->Divine Contention
.
The characters can help the sailors fight the storm by making any of the following ability checks: Characters who help the sailors push through the storm by securing ropes and tying down cargo and
the sailors navigate through the storm must make a successful DC 15 Intelligence check using navigator’s tools. Allow the characters to attempt other DC 15 ability checks that make sense. For






